Hecarim - League of Legends Champion
Win Rate
47.2%
Pick Rate
2.2%
Ban Rate
2.9%

Hecarimvs Rammus

Hecarim F TierFighterTank
Patch26.19
Games2,001
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Hecarim vs Rammus is a decisive matchup in LoL patch 26.19. Rammus wins with a 56.0% win rate (+12.0%) over Hecarim based on 25 games. Rammus holds the advantage in both the early and late game. Below you'll find the best Hecarim build, runes, laning stats, and strategies for the Hecarim vs Rammus matchup.

Hecarim Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Hecarim
Hecarim
53.1%
VS
Rammus
46.9%
Rammus

Who wins Hecarim vs Rammus?

Slight Hecarim edgeLow confidence

Hecarim wins 53.1% of these games. With this many games the true rate is most likely between 39.4% and 66.3% (95% range).

Expected
43.5%
From both champions' overall Jungle win rates
Matchup effect
+9.5 pts
Observed minus expected
Sample
49 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 53.1% of 49 games (95% range 39.4–66.3%).
  • Both champions' overall Jungle win rates predict 43.5% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Hecarim usually wins the lane: 781 gold ahead of Rammus at 15 minutes on average (48 games with a 15-minute snapshot).
  • Hecarim players pick Death's Dance much less often against Rammus: 62.7% of their other Jungle games, 42.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Hecarim and Rammus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Hecarim vs Rammus Laning Stats

HecarimRammus

At 15 minutes

Gold difference
+781
Hecarim ahead
95% range +382 to +1,180
XP difference
+721
Hecarim ahead
95% range +303 to +1,139
CS difference
+21.2
Hecarim ahead
95% range +13.2 to +29.3
3.73
Kills before 15 min
1.69
1.75
Deaths before 15 min
2.02
0.12
Solo kills before 15 min
0.06
2.0%
First blood
2.0%

Whole-game averages

1.0
CS / min
0.7
648
DMG / min
486
12,344
Gold / game
10,830
613
Heal / min
368
1,110
DMG Mitigated / min
1,986
0.8
CC / min
1.6

Hecarim vs Rammus Win Rate by Game Length

Hecarim's win rate against Rammus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
15 games
Too few games
25–30 min
11 games
Too few games
30–35 min
13 games
Too few games
35+ min
5 games
Hecarim vs Rammus95% rangeHecarim usual (Jungle)

No game length stands out: Hecarim's results against Rammus in short and long games are within the margin of error of each other.

Hecarim vs Rammus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)HecarimHecarim gold at 15: +781
  2. First itemEvenHecarim: 0.2 min · Rammus: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Hecarim Changes Against Rammus

Choices Hecarim players make noticeably more or less often in this matchup than in their other Jungle games.

  • Death's Dance
    Usually
    62.7%
    vs Rammus
    42.9%
    −19.8 pts66.7% WR here
  • Adaptive Force (offense)
    Adaptive Force (offense)Stat shard
    Usually
    72.6%
    vs Rammus
    87.8%
    +15.1 pts53.5% WR here
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth WardStarting items
    Usually
    24.1%
    vs Rammus
    10.2%
    −13.9 pts
  • Last Stand
    Usually
    20.5%
    vs Rammus
    8.2%
    −12.3 pts
  • Gluttonous Greaves
    Usually
    19.7%
    vs Rammus
    8.2%
    −11.5 pts
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    88.0%
    vs Rammus
    77.6%
    −10.5 pts52.6% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    6.6%
    vs Rammus
    16.3%
    +9.8 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    91.7%
    vs Rammus
    100.0%
    +8.3 pts53.1% WR here

Best Hecarim Build vs Rammus

Usual Hecarim build (Jungle)

79.3% win rate · 29 games

Against Rammus

Not enough matchup-specific build data: only 8 of 28 Hecarim games against Rammus carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.2 min (median of 44 games).
  • Rammus usually completes Gustwalker Hatchling first, at 0.2 min (median of 28 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Hecarim Runes vs Rammus

Usual Hecarim runes (Jungle)

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakCelerityWaterwalking
Precision
Legend: HasteTriumph
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.1% win rate · 1,445 games

Against Rammus

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakCelerityWaterwalking
Precision
Legend: HasteTriumph
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

56.0% win rate · 25 games

MetaBot Desktop

Plan your Hecarim draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Hecarim matchup data for League of Legends patch 26.19. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Hecarim Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Hecarim vs Rammus FAQ - Patch 26.19

Who wins Hecarim vs Rammus?

Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Hecarim wins 53.1% of 49 games (95% range 39.4–66.3%).

What is Hecarim's win rate against Rammus?

Hecarim wins 53.1% of 49 Jungle games against Rammus on patch 26.19 (95% range 39.4–66.3%). Based on both champions' overall Jungle win rates, 43.5% would be expected.

Does Hecarim counter Rammus?

Not clearly. Hecarim wins 53.1% of 49 games against Rammus, and the 95% range (39.4–66.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Hecarim or Rammus?

Hecarim usually wins the lane: 781 gold ahead of Rammus at 15 minutes on average (48 games with a 15-minute snapshot).

Does Hecarim outscale Rammus?

There are too few games of each length to tell yet.

When is Rammus strongest against Hecarim?

On current data there is no stage of the game where Rammus is ahead of Hecarim beyond the margin of error.

What should Hecarim build against Rammus?

There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Hubris, Axiom Arc, Serylda's Grudge. The biggest change against Rammus: Death's Dance (62.7% usually, 42.9% here).

What runes should Hecarim use against Rammus?

Stormraider's Surge with Sorcery and Precision — 56.0% over 25 games against Rammus. The biggest change against Rammus: Adaptive Force (offense) (72.6% usually, 87.8% here).