Rammus - League of Legends Champion
Win Rate
53.4%
Pick Rate
1.8%
Ban Rate
9.1%

Rammusvs Hecarim

Rammus S TierTank
Patch26.19
Games1,616
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Rammus vs Hecarim is a decisive matchup in LoL patch 26.19. Rammus wins with a 56.0% win rate (+12.0%) over Hecarim based on 25 games. Rammus holds the advantage in both the early and late game. Below you'll find the best Rammus build, runes, laning stats, and strategies for the Rammus vs Hecarim matchup.

Rammus Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rammus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rammus
Rammus
46.9%
VS
Hecarim
53.1%
Hecarim

Who wins Rammus vs Hecarim?

Slight Hecarim edgeLow confidence

Rammus wins 46.9% of these games. With this many games the true rate is most likely between 33.7% and 60.6% (95% range).

Expected
56.5%
From both champions' overall Jungle win rates
Matchup effect
−9.5 pts
Observed minus expected
Sample
49 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Rammus wins 46.9% of 49 games (95% range 33.7–60.6%).
  • Both champions' overall Jungle win rates predict 56.5% for Rammus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Hecarim usually wins the lane: 781 gold ahead of Rammus at 15 minutes on average (48 games with a 15-minute snapshot).
  • Rammus players pick Flash + Smite much less often against Hecarim: 78.0% of their other Jungle games, 61.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rammus and Hecarim played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rammus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rammus vs Hecarim Laning Stats

RammusHecarim

At 15 minutes

Gold difference
−781
Hecarim ahead
95% range −1,180 to −382
XP difference
−721
Hecarim ahead
95% range −1,139 to −303
CS difference
−21.2
Hecarim ahead
95% range −29.3 to −13.2
1.69
Kills before 15 min
3.73
2.02
Deaths before 15 min
1.75
0.06
Solo kills before 15 min
0.12
2.0%
First blood
2.0%

Whole-game averages

0.7
CS / min
1.0
486
DMG / min
648
10,830
Gold / game
12,344
368
Heal / min
613
1,986
DMG Mitigated / min
1,110
1.6
CC / min
0.8

Rammus vs Hecarim Win Rate by Game Length

Rammus's win rate against Hecarim by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
15 games
Too few games
25–30 min
11 games
Too few games
30–35 min
13 games
Too few games
35+ min
5 games
Rammus vs Hecarim95% rangeRammus usual (Jungle)

No game length stands out: Rammus's results against Hecarim in short and long games are within the margin of error of each other.

Rammus vs Hecarim Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)HecarimRammus gold at 15: −781
  2. First itemEvenRammus: 0.2 min · Hecarim: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rammus Changes Against Hecarim

Choices Rammus players make noticeably more or less often in this matchup than in their other Jungle games.

  • FlashSmite
    Flash + SmiteSummoner spells
    Usually
    78.0%
    vs Hecarim
    61.2%
    −16.7 pts36.7% WR here
  • GhostSmite
    Ghost + SmiteSummoner spells
    Usually
    20.3%
    vs Hecarim
    34.7%
    +14.4 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    36.3%
    vs Hecarim
    22.4%
    −13.9 pts
  • Health Scaling (flex)
    Health Scaling (flex)Stat shard
    Usually
    92.5%
    vs Hecarim
    83.7%
    −8.8 pts48.8% WR here
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling + Stealth WardStarting items
    Usually
    3.6%
    vs Hecarim
    12.2%
    +8.6 pts
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    93.8%
    vs Hecarim
    85.7%
    −8.1 pts50.0% WR here
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    3.6%
    vs Hecarim
    10.2%
    +6.6 pts
  • Gustwalker Hatchling
    Usually
    1.9%
    vs Hecarim
    8.2%
    +6.3 pts

Best Rammus Build vs Hecarim

Usual Rammus build (Jungle)

68.7% win rate · 83 games

Against Hecarim

Not enough matchup-specific build data: only 4 of 27 Rammus games against Hecarim carried a complete build, which is too few to recommend an item path from. Use Rammus's standard build instead.

  • Rammus usually completes Gustwalker Hatchling first, at 0.2 min (median of 28 games).
  • Hecarim usually completes Gustwalker Hatchling first, at 0.2 min (median of 44 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rammus Runes vs Hecarim

Usual Rammus runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningUnflinching
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

53.7% win rate · 1,295 games

Against Hecarim

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rammus draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rammus matchup data for League of Legends patch 26.19. The table below shows Rammus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rammus build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rammus Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Rammus vs Hecarim FAQ - Patch 26.19

Who wins Rammus vs Hecarim?

Current data slightly favors Hecarim, but the sample is too limited for a strong conclusion: Rammus wins 46.9% of 49 games (95% range 33.7–60.6%).

What is Rammus's win rate against Hecarim?

Rammus wins 46.9% of 49 Jungle games against Hecarim on patch 26.19 (95% range 33.7–60.6%). Based on both champions' overall Jungle win rates, 56.5% would be expected.

Does Rammus counter Hecarim?

Not clearly. Rammus wins 46.9% of 49 games against Hecarim, and the 95% range (33.7–60.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rammus or Hecarim?

Hecarim usually wins the lane: 781 gold ahead of Rammus at 15 minutes on average (48 games with a 15-minute snapshot).

Does Rammus outscale Hecarim?

There are too few games of each length to tell yet.

When is Hecarim strongest against Rammus?

Hecarim is measurably ahead in: Lane (15 min).

What should Rammus build against Hecarim?

There are not enough games for a matchup-specific core, so use Rammus's usual Jungle core: Jak'Sho, The Protean, Randuin's Omen, Thornmail. The biggest change against Hecarim: Gustwalker Hatchling + Stealth Ward (3.6% usually, 12.2% here).

What runes should Rammus use against Hecarim?

Use Rammus's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Hecarim: Flash + Smite (78.0% usually, 61.2% here).