Vi, League of Legends champion
Win Rate
47.7%
Pick Rate
1.9%
Ban Rate
0.8%

Vi vs Hecarim

Vi F TierFighterAssassin
Patch
26.20
Games
1,482
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Vi vs Hecarim is a decisive matchup in LoL patch 26.20. Vi wins with a 70.8% win rate (+41.7%) over Hecarim based on 24 games. Vi holds the advantage in both the early and late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Hecarim matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
72.7%
VS
Hecarim
27.3%
Hecarim

Who wins Vi vs Hecarim?

Vi favoredLow confidence

Vi wins 72.7% of these games. With this many games the true rate is most likely between 51.8% and 86.8% (95% range).

Expected
51.9%
From both champions' overall Jungle win rates
Matchup effect
+20.8 pts
Observed minus expected
Sample
22 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10

Key takeaways

  • Vi is favored in this matchup: Vi wins 72.7% of 22 games, and the whole 95% range (51.8–86.8%) is on the same side of 50%.
  • Both champions' overall Jungle win rates predict 51.9% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Vi players pick Sterak's Gage far more often against Hecarim: 6.2% of their other Jungle games, 18.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Hecarim played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Hecarim Laning Stats

ViHecarim

Only 22 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.0
CS / min
1.1
675
DMG / min
556
12,913
Gold / game
11,951
298
Heal / min
491
1,122
DMG Mitigated / min
1,169
1.1
CC / min
0.7

Vi vs Hecarim Win Rate by Game Length

Vi's win rate against Hecarim by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
6 games
Too few games
25–30 min
6 games
Too few games
30–35 min
5 games
Too few games
35+ min
4 games
Vi vs Hecarim95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Hecarim in short and long games are within the margin of error of each other.

Vi vs Hecarim Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Hecarim

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Sterak's Gage
    Usually
    6.2%
    vs Hecarim
    18.2%
    +12.0 pts
  • Sixth Sense
    Usually
    2.3%
    vs Hecarim
    9.1%
    +6.8 pts
  • Gustwalker HatchlingStealth WardStealth Ward
    Gustwalker Hatchling + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Hecarim
    4.5%
    +4.5 pts
  • SmiteIgnite
    Smite + IgniteSummoner spells
    Usually
    under 0.5%
    vs Hecarim
    4.5%
    +4.5 pts
  • FlashSmite
    Flash + SmiteSummoner spells
    Usually
    99.3%
    vs Hecarim
    95.5%
    −3.8 pts71.4% WR here
  • Blade of The Ruined King
    Usually
    0.7%
    vs Hecarim
    4.5%
    +3.8 pts

Best Vi Build vs Hecarim

Usual Vi build (Jungle)

81.3% win rate · 16 games

Against Hecarim

Not enough matchup-specific build data: only 3 of 11 Vi games against Hecarim carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 20 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Hecarim

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.0% win rate · 408 games

Against Hecarim

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.20. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vi vs Hecarim FAQ - Patch 26.20

Who wins Vi vs Hecarim?

Vi is favored in this matchup: Vi wins 72.7% of 22 games, and the whole 95% range (51.8–86.8%) is on the same side of 50%.

What is Vi's win rate against Hecarim?

Vi wins 72.7% of 22 Jungle games against Hecarim on patch 26.20 (95% range 51.8–86.8%). Based on both champions' overall Jungle win rates, 51.9% would be expected.

Does Vi counter Hecarim?

Yes. Vi wins 72.7% of 22 games against Hecarim on patch 26.20, and the whole 95% range is above 50%.

Who wins lane, Vi or Hecarim?

There are not enough games with a 15-minute snapshot yet (22) to say who wins lane.

Does Vi outscale Hecarim?

There are too few games of each length to tell yet.

When is Hecarim strongest against Vi?

On current data there is no stage of the game where Hecarim is ahead of Vi beyond the margin of error.

What should Vi build against Hecarim?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Eclipse, The Collector, Death's Dance. The biggest change against Hecarim: Sterak's Gage (6.2% usually, 18.2% here).

What runes should Vi use against Hecarim?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Hecarim: Sixth Sense (2.3% usually, 9.1% here).