Vi, League of Legends champion
Win Rate
47.7%
Pick Rate
1.9%
Ban Rate
0.8%

Vi vs Jarvan IV

Vi F TierFighterAssassin
Patch
26.20
Games
1,482
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Vi vs Jarvan IV is a decisive matchup in LoL patch 26.20. Vi wins with a 53.6% win rate (+7.1%) over Jarvan IV based on 28 games. Vi wins the early laning phase while Jarvan IV scales better into the late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Jarvan IV matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
55.6%
VS
Jarvan IV
44.4%
Jarvan IV

Who wins Vi vs Jarvan IV?

Slight Vi edgeLow confidence

Vi wins 55.6% of these games. With this many games the true rate is most likely between 37.3% and 72.4% (95% range).

Expected
50.1%
From both champions' overall Jungle win rates
Matchup effect
+5.5 pts
Observed minus expected
Sample
27 games
Lane: Jungle
vs patch 26.19
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 10

Key takeaways

  • Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Vi wins 55.6% of 27 games (95% range 37.3–72.4%).
  • Both champions' overall Jungle win rates predict 50.1% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Vi players pick Serpent's Fang far more often against Jarvan IV: 1.6% of their other Jungle games, 7.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Jarvan IV played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Jarvan IV Laning Stats

ViJarvan IV

Only 26 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

0.9
CS / min
0.9
706
DMG / min
596
12,074
Gold / game
11,678
289
Heal / min
302
1,110
DMG Mitigated / min
1,114
1.1
CC / min
0.8

Vi vs Jarvan IV Win Rate by Game Length

Vi's win rate against Jarvan IV by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
2 games
Too few games
25–30 min
11 games
Too few games
30–35 min
6 games
Too few games
35+ min
3 games
Vi vs Jarvan IV95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Jarvan IV in short and long games are within the margin of error of each other.

Vi vs Jarvan IV Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Jarvan IV

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Serpent's Fang
    Usually
    1.6%
    vs Jarvan IV
    7.4%
    +5.8 pts
  • Scorchclaw Pup
    Usually
    1.6%
    vs Jarvan IV
    7.4%
    +5.8 pts
  • Immortal Shieldbow
    Usually
    1.6%
    vs Jarvan IV
    7.4%
    +5.8 pts
  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Jarvan IV
    3.7%
    +3.7 pts

Best Vi Build vs Jarvan IV

Usual Vi build (Jungle)

81.3% win rate · 16 games

Against Jarvan IV

Not enough matchup-specific build data: only 2 of 14 Vi games against Jarvan IV carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Jarvan IV

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.0% win rate · 408 games

Against Jarvan IV

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.20. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vi vs Jarvan IV FAQ - Patch 26.20

Who wins Vi vs Jarvan IV?

Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Vi wins 55.6% of 27 games (95% range 37.3–72.4%).

What is Vi's win rate against Jarvan IV?

Vi wins 55.6% of 27 Jungle games against Jarvan IV on patch 26.20 (95% range 37.3–72.4%). Based on both champions' overall Jungle win rates, 50.1% would be expected.

Does Vi counter Jarvan IV?

Not clearly. Vi wins 55.6% of 27 games against Jarvan IV, and the 95% range (37.3–72.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Jarvan IV?

There are not enough games with a 15-minute snapshot yet (26) to say who wins lane.

Does Vi outscale Jarvan IV?

There are too few games of each length to tell yet.

When is Jarvan IV strongest against Vi?

On current data there is no stage of the game where Jarvan IV is ahead of Vi beyond the margin of error.

What should Vi build against Jarvan IV?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Eclipse, The Collector, Death's Dance. The biggest change against Jarvan IV: Serpent's Fang (1.6% usually, 7.4% here).

What runes should Vi use against Jarvan IV?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page.