Mel, League of Legends champion
Win Rate
46.2%
Pick Rate
3.8%
Ban Rate
18.4%

Mel vs Locke

Mel F TierMageSupport
Patch
26.20
Games
7,496
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 18, 2026 UTC
Methodology
Data Methodology

Mel vs Locke is a moderate matchup in LoL patch 26.20. Locke wins with a 51.3% win rate (+2.6%) over Mel based on 117 games. Locke wins the early laning phase while Mel scales better into the late game. Below you'll find the best Mel build, runes, laning stats, and strategies for the Mel vs Locke matchup.

Mel Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Mel performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Mel
Mel
47.8%
VS
Locke
52.2%
Locke

Who wins Mel vs Locke?

Slight Locke edgeLow confidence

Mel wins 47.8% of these games. With this many games the true rate is most likely between 38.8% and 56.9% (95% range).

Expected
46.9%
From both champions' overall Mid win rates
Matchup effect
+0.9 pts
Observed minus expected
Sample
113 games
Lane: Mid
vs patch 26.19
+4.7 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 17

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Mel wins 47.8% of 113 games (95% range 38.8–56.9%).
  • Both champions' overall Mid win rates predict 46.9% for Mel; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 46, within the margin of error (112 games).
  • Mel players pick Shadowflame much less often against Locke: 74.8% of their other Mid games, 65.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Mel and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Mel's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Mel vs Locke Laning Stats

MelLocke

At 15 minutes

Gold difference
−46
Within the margin of error
95% range −387 to +295
XP difference
+216
Within the margin of error
95% range −53 to +485
CS difference
+21.1
Mel ahead
95% range +16.7 to +25.4
3.61
Kills before 15 min
4.90
3.13
Deaths before 15 min
3.27
1.36
Solo kills before 15 min
1.56
15.0%
First blood
15.0%

Whole-game averages

6.2
CS / min
5.2
918
DMG / min
837
12,625
Gold / game
12,879
68
Heal / min
361
384
DMG Mitigated / min
611
1.1
CC / min
0.4

Mel vs Locke Win Rate by Game Length

Mel's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
15 games
Too few games
20–25 min
12 games
54.8%
25–30 min
31 games
55.2%
30–35 min
29 games
53.8%
35+ min
26 games
Mel vs Locke95% rangeMel usual (Mid)

No game length stands out: Mel's results against Locke in short and long games are within the margin of error of each other.

Mel vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMel gold at 15: −46
  2. First itemMelMel: 10.5 min · Locke: 11.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenMel wins 41.9% of 43 games
  5. 30+ min gamesEvenMel wins 54.5% of 55 games

What Mel Changes Against Locke

Choices Mel players make noticeably more or less often in this matchup than in their other Mid games.

  • Shadowflame
    Usually
    74.8%
    vs Locke
    65.5%
    −9.3 pts54.1% WR here
  • Liandry's Torment
    Usually
    14.8%
    vs Locke
    8.0%
    −6.8 pts
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    4.3%
    vs Locke
    8.8%
    +4.6 pts

Best Mel Build vs Locke

Usual Mel build (Mid)

49.0% win rate · 312 games

Against Locke

Not enough matchup-specific build data: only 10 of 72 Mel games against Locke carried a complete build, which is too few to recommend an item path from. Use Mel's standard build instead.

  • Mel usually completes Luden's Echo first, at 10.5 min (median of 87 games).
  • Locke usually completes Lich Bane first, at 11.3 min (median of 89 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Mel Runes vs Locke

Usual Mel runes (Mid)

First StrikeFirst Strike
Inspiration
Magical FootwearBiscuit DeliveryCosmic Insight
Sorcery
Gathering StormManaflow Band
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

48.6% win rate · 434 games

Against Locke

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

46.9% win rate · 49 games

MetaBot Desktop

Plan your Mel draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Mel matchup data for League of Legends patch 26.20. The table below shows Mel's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Mel build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Mel Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Mel vs Locke FAQ - Patch 26.20

Who wins Mel vs Locke?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Mel wins 47.8% of 113 games (95% range 38.8–56.9%).

What is Mel's win rate against Locke?

Mel wins 47.8% of 113 Mid games against Locke on patch 26.20 (95% range 38.8–56.9%). Based on both champions' overall Mid win rates, 46.9% would be expected.

Does Mel counter Locke?

Not clearly. Mel wins 47.8% of 113 games against Locke, and the 95% range (38.8–56.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Mel or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 46, within the margin of error (112 games).

Does Mel outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Mel?

On current data there is no stage of the game where Locke is ahead of Mel beyond the margin of error.

What should Mel build against Locke?

There are not enough games for a matchup-specific core, so use Mel's usual Mid core: Luden's Echo, Shadowflame, Rabadon's Deathcap. The biggest change against Locke: Shadowflame (74.8% usually, 65.5% here).

What runes should Mel use against Locke?

Arcane Comet with Sorcery and Precision — 46.9% over 49 games against Locke. The biggest change against Locke: Attack Speed (offense) (4.3% usually, 8.8% here).