Wukong - League of Legends Champion
Win Rate
52.6%
Pick Rate
3.6%
Ban Rate
4.0%

Wukongvs Rek'Sai

Wukong S TierFighterTank
Patch26.19
Games3,269
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Wukong vs Rek'Sai is a decisive matchup in LoL patch 26.19. Rek'Sai wins with a 55.6% win rate (+11.1%) over Wukong based on 9 games. Rek'Sai wins the early laning phase while Wukong scales better into the late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Rek'Sai matchup.

Wukong Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Wukong
Wukong
36.4%
VS
Rek'Sai
63.6%
Rek'Sai

Who wins Wukong vs Rek'Sai?

Slight Rek'Sai edgeLow confidence

Wukong wins 36.4% of these games. With this many games the true rate is most likely between 19.7% and 57.0% (95% range).

Expected
53.4%
From both champions' overall Jungle win rates
Matchup effect
−17.1 pts
Observed minus expected
Sample
22 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rek'Sai, but the sample is too limited for a strong conclusion: Wukong wins 36.4% of 22 games (95% range 19.7–57.0%).
  • Both champions' overall Jungle win rates predict 53.4% for Wukong; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Wukong players pick Profane Hydra far more often against Rek'Sai: 7.4% of their other Jungle games, 22.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Wukong and Rek'Sai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Wukong vs Rek'Sai Laning Stats

WukongRek'Sai

Only 22 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.1
CS / min
0.8
732
DMG / min
686
13,299
Gold / game
13,227
326
Heal / min
697
1,105
DMG Mitigated / min
1,049
0.9
CC / min
1.2

Wukong vs Rek'Sai Win Rate by Game Length

Wukong's win rate against Rek'Sai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
3 games
Too few games
25–30 min
9 games
Too few games
30–35 min
4 games
Too few games
35+ min
4 games
Wukong vs Rek'Sai95% rangeWukong usual (Jungle)

No game length stands out: Wukong's results against Rek'Sai in short and long games are within the margin of error of each other.

Wukong vs Rek'Sai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Wukong Changes Against Rek'Sai

Choices Wukong players make noticeably more or less often in this matchup than in their other Jungle games.

  • Profane Hydra
    Usually
    7.4%
    vs Rek'Sai
    22.7%
    +15.3 pts
  • Gustwalker Hatchling
    Gustwalker HatchlingStarting items
    Usually
    4.6%
    vs Rek'Sai
    13.6%
    +9.0 pts
  • Hubris
    HubrisItem
    Usually
    under 0.5%
    vs Rek'Sai
    4.5%
    +4.5 pts
  • Endless Hunger
    Usually
    under 0.5%
    vs Rek'Sai
    4.5%
    +4.5 pts
  • Scorchclaw PupStealth WardStealth Ward
    Scorchclaw Pup + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Rek'Sai
    4.5%
    +4.5 pts
  • Mosstomper SeedlingOracle Lens
    Mosstomper Seedling + Oracle LensStarting items
    Usually
    under 0.5%
    vs Rek'Sai
    4.5%
    +4.5 pts
  • Waterwalking
    Usually
    under 0.5%
    vs Rek'Sai
    4.5%
    +4.5 pts
  • Absolute Focus
    Usually
    under 0.5%
    vs Rek'Sai
    4.5%
    +4.5 pts

Best Wukong Build vs Rek'Sai

Usual Wukong build (Jungle)

60.4% win rate · 1,157 games

Against Rek'Sai

Not enough matchup-specific build data: only 5 of 13 Wukong games against Rek'Sai carried a complete build, which is too few to recommend an item path from. Use Wukong's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Wukong Runes vs Rek'Sai

Usual Wukong runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

54.0% win rate · 1,901 games

Against Rek'Sai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Wukong draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Wukong matchup data for League of Legends patch 26.19. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Wukong Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Wukong vs Rek'Sai FAQ - Patch 26.19

Who wins Wukong vs Rek'Sai?

Current data slightly favors Rek'Sai, but the sample is too limited for a strong conclusion: Wukong wins 36.4% of 22 games (95% range 19.7–57.0%).

What is Wukong's win rate against Rek'Sai?

Wukong wins 36.4% of 22 Jungle games against Rek'Sai on patch 26.19 (95% range 19.7–57.0%). Based on both champions' overall Jungle win rates, 53.4% would be expected.

Does Wukong counter Rek'Sai?

Not clearly. Wukong wins 36.4% of 22 games against Rek'Sai, and the 95% range (19.7–57.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Wukong or Rek'Sai?

There are not enough games with a 15-minute snapshot yet (22) to say who wins lane.

Does Wukong outscale Rek'Sai?

There are too few games of each length to tell yet.

When is Rek'Sai strongest against Wukong?

On current data there is no stage of the game where Rek'Sai is ahead of Wukong beyond the margin of error.

What should Wukong build against Rek'Sai?

There are not enough games for a matchup-specific core, so use Wukong's usual Jungle core: Death's Dance, Trinity Force, Black Cleaver. The biggest change against Rek'Sai: Profane Hydra (7.4% usually, 22.7% here).

What runes should Wukong use against Rek'Sai?

Use Wukong's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Rek'Sai: Waterwalking (under 0.5% usually, 4.5% here).