Wukong, League of Legends champion
Win Rate
52.6%
Pick Rate
3.6%
Ban Rate
4.0%

Wukongvs Teemo

Wukong S TierFighterTank
Patch26.19
Games3,269
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Wukong vs Teemo is a moderate matchup in LoL patch 26.19. Teemo wins with a 51.7% win rate (+3.4%) over Wukong based on 29 games. Teemo wins the early laning phase while Wukong scales better into the late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Teemo matchup.

Wukong Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Wukong
Wukong
44.4%
VS
Teemo
55.6%
Teemo

Who wins Wukong vs Teemo?

Slight Teemo edgeLow confidence

Wukong wins 44.4% of these games. With this many games the true rate is most likely between 27.6% and 62.7% (95% range).

Expected
48.7%
From both champions' overall Top win rates
Matchup effect
−4.3 pts
Observed minus expected
Sample
27 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 24 games, Wukong won 41.7%.

They also met in another lane (Support): 3 games, Wukong won 33.3%.

Key takeaways

  • Current data slightly favors Teemo, but the sample is too limited for a strong conclusion: Wukong wins 44.4% of 27 games (95% range 27.6–62.7%).
  • Both champions' overall Top win rates predict 48.7% for Wukong; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Wukong players pick Mercury's Treads far more often against Teemo: 30.3% of their other Top games, 81.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Wukong and Teemo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Wukong vs Teemo Laning Stats

WukongTeemo

Only 26 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.8
CS / min
6.8
629
DMG / min
937
12,947
Gold / game
14,193
207
Heal / min
119
1,077
DMG Mitigated / min
451
0.4
CC / min
1.3

Wukong vs Teemo Win Rate by Game Length

Wukong's win rate against Teemo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
9 games
Too few games
30–35 min
6 games
Too few games
35+ min
10 games
Wukong vs Teemo95% rangeWukong usual (Top)

No game length stands out: Wukong's results against Teemo in short and long games are within the margin of error of each other.

Wukong vs Teemo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Wukong Changes Against Teemo

Choices Wukong players make noticeably more or less often in this matchup than in their other Top games.

  • Mercury's Treads
    Usually
    30.3%
    vs Teemo
    81.5%
    +51.2 pts50.0% WR here
  • Plated Steelcaps
    Usually
    55.4%
    vs Teemo
    11.1%
    −44.3 pts
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield + Health Potion + Stealth WardStarting items
    Usually
    8.6%
    vs Teemo
    40.7%
    +32.2 pts
  • Maw of Malmortius
    Usually
    11.6%
    vs Teemo
    37.0%
    +25.4 pts
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade + Health Potion + Stealth WardStarting items
    Usually
    33.5%
    vs Teemo
    11.1%
    −22.4 pts
  • Domination
    DominationSecondary tree
    Usually
    23.6%
    vs Teemo
    3.7%
    −19.8 pts
  • Doran's BladeHealth Potion
    Doran's Blade + Health PotionStarting items
    Usually
    30.7%
    vs Teemo
    11.1%
    −19.6 pts
  • Overgrowth
    Usually
    15.0%
    vs Teemo
    under 2%
    −15.0 pts

Best Wukong Build vs Teemo

Usual Wukong build (Top)

66.7% win rate · 15 games

Against Teemo

Not enough matchup-specific build data: only 2 of 19 Wukong games against Teemo carried a complete build, which is too few to recommend an item path from. Use Wukong's standard build instead.

  • Teemo usually completes Statikk Shiv first, at 12.3 min (median of 21 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Wukong Runes vs Teemo

Usual Wukong runes (Top)

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingUnflinching
Attack Speed (offense)Adaptive Force (flex)Health (defense)

72.4% win rate · 29 games

Against Teemo

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Wukong draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Wukong matchup data for League of Legends patch 26.19. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Wukong Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Wukong vs Teemo FAQ - Patch 26.19

Who wins Wukong vs Teemo?

Current data slightly favors Teemo, but the sample is too limited for a strong conclusion: Wukong wins 44.4% of 27 games (95% range 27.6–62.7%).

What is Wukong's win rate against Teemo?

Wukong wins 44.4% of 27 Top games against Teemo on patch 26.19 (95% range 27.6–62.7%). Based on both champions' overall Top win rates, 48.7% would be expected.

Does Wukong counter Teemo?

Not clearly. Wukong wins 44.4% of 27 games against Teemo, and the 95% range (27.6–62.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Wukong or Teemo?

There are not enough games with a 15-minute snapshot yet (26) to say who wins lane.

Does Wukong outscale Teemo?

There are too few games of each length to tell yet.

When is Teemo strongest against Wukong?

On current data there is no stage of the game where Teemo is ahead of Wukong beyond the margin of error.

What should Wukong build against Teemo?

There are not enough games for a matchup-specific core, so use Wukong's usual Top core: Death's Dance, Maw of Malmortius, Trinity Force. The biggest change against Teemo: Mercury's Treads (30.3% usually, 81.5% here).

What runes should Wukong use against Teemo?

Use Wukong's usual Conqueror page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Teemo: Domination (23.6% usually, 3.7% here).