Nautilus - League of Legends Champion
Win Rate
47.2%
Pick Rate
4.7%
Ban Rate
11.8%

Nautilusvs Anivia

Nautilus F TierTankSupport
Patch26.19
Games4,298
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Nautilus vs Anivia is a decisive matchup in LoL patch 26.19. Nautilus wins with a 64.3% win rate (+28.6%) over Anivia based on 14 games. Anivia wins the early laning phase while Nautilus scales better into the late game. Below you'll find the best Nautilus build, runes, laning stats, and strategies for the Nautilus vs Anivia matchup.

Nautilus Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Nautilus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Nautilus
Nautilus
54.2%
VS
Anivia
45.8%
Anivia

Who wins Nautilus vs Anivia?

Slight Nautilus edgeLow confidence

Nautilus wins 54.2% of these games. With this many games the true rate is most likely between 35.1% and 72.1% (95% range).

Expected
52.5%
From both champions' overall Support win rates
Matchup effect
+1.7 pts
Observed minus expected
Sample
24 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Nautilus, but the sample is too limited for a strong conclusion: Nautilus wins 54.2% of 24 games (95% range 35.1–72.1%).
  • Both champions' overall Support win rates predict 52.5% for Nautilus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Nautilus players pick Plated Steelcaps much less often against Anivia: 54.9% of their other Support games, 33.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Nautilus and Anivia played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Nautilus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Nautilus vs Anivia Laning Stats

NautilusAnivia

Only 24 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.0
CS / min
1.9
325
DMG / min
568
9,028
Gold / game
10,531
87
Heal / min
112
1,455
DMG Mitigated / min
401
2.1
CC / min
1.8

Nautilus vs Anivia Win Rate by Game Length

Nautilus's win rate against Anivia by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
4 games
Too few games
25–30 min
5 games
Too few games
30–35 min
6 games
Too few games
35+ min
7 games
Nautilus vs Anivia95% rangeNautilus usual (Support)

No game length stands out: Nautilus's results against Anivia in short and long games are within the margin of error of each other.

Nautilus vs Anivia Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Nautilus Changes Against Anivia

Choices Nautilus players make noticeably more or less often in this matchup than in their other Support games.

  • Plated Steelcaps
    Usually
    54.9%
    vs Anivia
    33.3%
    −21.6 pts
  • Protoplasm Harness
    Usually
    5.9%
    vs Anivia
    16.7%
    +10.8 pts
  • Health PotionHealth PotionHealth PotionControl WardStealth Ward
    Health Potion + Health Potion + Health Potion + Control Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Anivia
    8.3%
    +8.3 pts
  • Health PotionHealth PotionHealth Potion
    Health Potion + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Anivia
    4.2%
    +4.2 pts

Best Nautilus Build vs Anivia

Usual Nautilus build (Support)

70.6% win rate · 102 games

Against Anivia

Not enough matchup-specific build data: only 1 of 8 Nautilus games against Anivia carried a complete build, which is too few to recommend an item path from. Use Nautilus's standard build instead.

  • Nautilus usually completes Locket of the Iron Solari first, at 13.5 min (median of 22 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Nautilus Runes vs Anivia

Usual Nautilus runes (Support)

AftershockAftershock
Resolve
Shield BashConditioningRevitalize
Precision
Legend: HasteTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

50.3% win rate · 2,161 games

Against Anivia

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Nautilus draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Nautilus matchup data for League of Legends patch 26.19. The table below shows Nautilus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Nautilus build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Nautilus Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Nautilus vs Anivia FAQ - Patch 26.19

Who wins Nautilus vs Anivia?

Current data slightly favors Nautilus, but the sample is too limited for a strong conclusion: Nautilus wins 54.2% of 24 games (95% range 35.1–72.1%).

What is Nautilus's win rate against Anivia?

Nautilus wins 54.2% of 24 Support games against Anivia on patch 26.19 (95% range 35.1–72.1%). Based on both champions' overall Support win rates, 52.5% would be expected.

Does Nautilus counter Anivia?

Not clearly. Nautilus wins 54.2% of 24 games against Anivia, and the 95% range (35.1–72.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Nautilus or Anivia?

There are not enough games with a 15-minute snapshot yet (24) to say who wins lane.

Does Nautilus outscale Anivia?

There are too few games of each length to tell yet.

When is Anivia strongest against Nautilus?

On current data there is no stage of the game where Anivia is ahead of Nautilus beyond the margin of error.

What should Nautilus build against Anivia?

There are not enough games for a matchup-specific core, so use Nautilus's usual Support core: Locket of the Iron Solari, Knight's Vow, Kaenic Rookern. The biggest change against Anivia: Plated Steelcaps (54.9% usually, 33.3% here).

What runes should Nautilus use against Anivia?

Use Nautilus's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page.