Qiyana - League of Legends Champion
Win Rate
46.3%
Pick Rate
2.4%
Ban Rate
2.4%

Qiyanavs Locke

Qiyana F TierAssassin
Patch26.19
Games2,197
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Qiyana vs Locke is a decisive matchup in LoL patch 26.19. Locke wins with a 63.6% win rate (+27.3%) over Qiyana based on 33 games. Locke holds the advantage in both the early and late game. Below you'll find the best Qiyana build, runes, laning stats, and strategies for the Qiyana vs Locke matchup.

Qiyana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Qiyana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Qiyana
Qiyana
54.1%
VS
Locke
45.9%
Locke

Who wins Qiyana vs Locke?

Slight Qiyana edgeLow confidence

Qiyana wins 54.1% of these games. With this many games the true rate is most likely between 41.7% and 66.0% (95% range).

Expected
48.4%
From both champions' overall Mid win rates
Matchup effect
+5.7 pts
Observed minus expected
Sample
61 games
Lane: Mid
vs patch 26.18
+3.4 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 14 games, Qiyana won 42.9%.

Key takeaways

  • Current data slightly favors Qiyana, but the sample is too limited for a strong conclusion: Qiyana wins 54.1% of 61 games (95% range 41.7–66.0%).
  • Both champions' overall Mid win rates predict 48.4% for Qiyana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 19, within the margin of error (59 games).
  • Qiyana players pick Hubris much less often against Locke: 29.0% of their other Mid games, 16.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Qiyana and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Qiyana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Qiyana vs Locke Laning Stats

QiyanaLocke

At 15 minutes

Gold difference
−19
Within the margin of error
95% range −551 to +513
XP difference
−20
Within the margin of error
95% range −447 to +406
CS difference
+3.8
Within the margin of error
95% range −3.6 to +11.2
4.20
Kills before 15 min
4.78
3.32
Deaths before 15 min
3.29
1.85
Solo kills before 15 min
1.38
23.0%
First blood
16.4%

Whole-game averages

5.9
CS / min
5.6
924
DMG / min
887
13,313
Gold / game
13,732
132
Heal / min
380
477
DMG Mitigated / min
641
0.7
CC / min
0.4

Qiyana vs Locke Win Rate by Game Length

Qiyana's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
6 games
Too few games
25–30 min
17 games
Too few games
30–35 min
16 games
Too few games
35+ min
18 games
Qiyana vs Locke95% rangeQiyana usual (Mid)

No game length stands out: Qiyana's results against Locke in short and long games are within the margin of error of each other.

Qiyana vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenQiyana gold at 15: −19
  2. First itemQiyanaQiyana: 9.4 min · Locke: 11.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Qiyana Changes Against Locke

Choices Qiyana players make noticeably more or less often in this matchup than in their other Mid games.

Best Qiyana Build vs Locke

Usual Qiyana build (Mid)

81.8% win rate · 11 games

Against Locke

Not enough matchup-specific build data: only 12 of 47 Qiyana games against Locke carried a complete build, which is too few to recommend an item path from. Use Qiyana's standard build instead.

  • Qiyana usually completes Profane Hydra first, at 9.4 min (median of 23 games).
  • Locke usually completes Lich Bane first, at 11.9 min (median of 51 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Qiyana Runes vs Locke

Usual Qiyana runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseTreasure Hunter
Precision
Presence of MindLast Stand
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

56.7% win rate · 67 games

Against Locke

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Last StandPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

60.0% win rate · 30 games

MetaBot Desktop

Plan your Qiyana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Qiyana matchup data for League of Legends patch 26.19. The table below shows Qiyana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Qiyana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Qiyana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Qiyana vs Locke FAQ - Patch 26.19

Who wins Qiyana vs Locke?

Current data slightly favors Qiyana, but the sample is too limited for a strong conclusion: Qiyana wins 54.1% of 61 games (95% range 41.7–66.0%).

What is Qiyana's win rate against Locke?

Qiyana wins 54.1% of 61 Mid games against Locke on patch 26.19 (95% range 41.7–66.0%). Based on both champions' overall Mid win rates, 48.4% would be expected.

Does Qiyana counter Locke?

Not clearly. Qiyana wins 54.1% of 61 games against Locke, and the 95% range (41.7–66.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Qiyana or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 19, within the margin of error (59 games).

Does Qiyana outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Qiyana?

On current data there is no stage of the game where Locke is ahead of Qiyana beyond the margin of error.

What should Qiyana build against Locke?

There are not enough games for a matchup-specific core, so use Qiyana's usual Mid core: Voltaic Cyclosword, Profane Hydra, Death's Dance. The biggest change against Locke: Hubris (29.0% usually, 16.4% here).

What runes should Qiyana use against Locke?

Electrocute with Domination and Precision — 60.0% over 30 games against Locke. The biggest change against Locke: Legend: Alacrity (10.0% usually, under 2% here).