Senna - League of Legends Champion
Win Rate
51.3%
Pick Rate
3.0%
Ban Rate
2.1%

Sennavs Lux

ASupportMarksman
Patch26.18
Games3,010
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 17, 2026 UTC
MethodologyData Methodology

Senna vs Lux is a decisive matchup in LoL patch 26.18. Lux wins with a 52.8% win rate (+5.7%) over Senna based on 212 games. Lux wins the early laning phase while Senna scales better into the late game. Below you'll find the best Senna build, runes, laning stats, and strategies for the Senna vs Lux matchup.

Senna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Senna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Senna
Senna
46.1%
VS
Lux
53.9%
Lux

Who wins Senna vs Lux?

Slight Lux edgeModerate confidence

Senna wins 46.1% of these games. With this many games the true rate is most likely between 39.2% and 53.2% (95% range).

Expected
51.9%
From both champions' overall Support win rates
Matchup effect
−5.8 pts
Observed minus expected
Sample
193 games
Lane: Support

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Senna wins 46.1% of 193 games (95% range 39.2–53.2%).
  • Both champions' overall Support win rates predict 51.9% for Senna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 89, within the margin of error (192 games).
  • Senna players pick Rapid Firecannon far more often against Lux: 39.7% of their other Support games, 49.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Senna and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Senna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Senna vs Lux Laning Stats

SennaLux

At 15 minutes

Gold difference
−89
Within the margin of error
95% range −227 to +49
XP difference
−167
Lux ahead
95% range −279 to −55
CS difference
−2.3
Lux ahead
95% range −4.0 to −0.5
1.25
Kills before 15 min
2.29
3.06
Deaths before 15 min
2.30
5.7%
First blood
11.9%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

1.9
CS / min
2.3
548
DMG / min
744
11,273
Gold / game
11,111
404
Heal / min
66
328
DMG Mitigated / min
355
1.2
CC / min
1.6

Senna vs Lux Win Rate by Game Length

Senna's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
17 games
42.6%
25–30 min
54 games
49.2%
30–35 min
61 games
54.9%
35+ min
51 games
Senna vs Lux95% rangeSenna usual (Support)

No game length stands out: Senna's results against Lux in short and long games are within the margin of error of each other.

Senna vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSenna gold at 15: −89
  2. First itemLuxSenna: 14.1 min · Lux: 13.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSenna wins 40.8% of 71 games
  5. 30+ min gamesEvenSenna wins 51.8% of 112 games

What Senna Changes Against Lux

Choices Senna players make noticeably more or less often in this matchup than in their other Support games.

  • Rapid Firecannon
    Usually
    39.7%
    vs Lux
    49.7%
    +10.1 pts53.1% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    72.7%
    vs Lux
    62.7%
    −10.0 pts44.6% WR here
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    23.1%
    vs Lux
    31.6%
    +8.5 pts52.5% WR here
  • Manaflow Band
    Usually
    72.1%
    vs Lux
    64.2%
    −7.8 pts47.6% WR here
  • Celerity
    Usually
    70.9%
    vs Lux
    63.2%
    −7.7 pts44.3% WR here
  • Black Cleaver
    Usually
    64.6%
    vs Lux
    57.0%
    −7.6 pts50.9% WR here
  • Infinity Edge
    Usually
    16.8%
    vs Lux
    22.8%
    +6.0 pts56.8% WR here
  • Berserker's Greaves
    Usually
    13.0%
    vs Lux
    18.7%
    +5.6 pts58.3% WR here

Best Senna Build vs Lux

Usual Senna build (Support)

70.4% win rate · 27 games

Limited sample: 27 of 93 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Senna usually completes Statikk Shiv first, at 14.1 min (median of 86 games).
  • Lux usually completes Luden's Echo first, at 13.1 min (median of 150 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Senna Runes vs Lux

Usual Senna runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandCelerityGathering Storm
Inspiration
Jack Of All TradesMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health (defense)

57.3% win rate · 436 games

Against Lux

Fleet FootworkFleet Footwork
Precision
Presence of MindLegend: AlacrityCut Down
Resolve
Bone PlatingRevitalize
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

57.6% win rate · 33 games


Senna matchup data for League of Legends patch 26.18. The table below shows Senna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Senna build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Senna Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Senna vs Lux FAQ - Patch 26.18

Who wins Senna vs Lux?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Senna wins 46.1% of 193 games (95% range 39.2–53.2%).

What is Senna's win rate against Lux?

Senna wins 46.1% of 193 Support games against Lux on patch 26.18 (95% range 39.2–53.2%). Based on both champions' overall Support win rates, 51.9% would be expected.

Does Senna counter Lux?

Not clearly. Senna wins 46.1% of 193 games against Lux, and the 95% range (39.2–53.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Senna or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 89, within the margin of error (192 games).

Does Senna outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Senna?

Lux is measurably ahead in: First item.

What should Senna build against Lux?

The most successful Senna core against Lux is Rapid Firecannon, Statikk Shiv, Black Cleaver (48.1% over 27 games). The biggest change against Lux: Rapid Firecannon (39.7% usually, 49.7% here).

What runes should Senna use against Lux?

Fleet Footwork with Precision and Resolve — 57.6% over 33 games against Lux. The biggest change against Lux: Health (defense) (72.7% usually, 62.7% here).