Senna, League of Legends champion
Win Rate
49.9%
Pick Rate
3.6%
Ban Rate
1.8%

Senna vs Seraphine

Senna C TierSupportMarksman
Patch
26.22
Games
2,252
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 6, 2026 UTC
Methodology
Data Methodology

Senna vs Seraphine is a decisive matchup in LoL patch 26.22. Seraphine wins with a 53.0% win rate (+6.1%) over Senna based on 115 games. Senna wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Senna build, runes, laning stats, and strategies for the Senna vs Seraphine matchup.

Senna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Senna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Senna
Senna
47.7%
VS
Seraphine
52.3%
Seraphine

Who wins Senna vs Seraphine?

Slight Seraphine edgeLow confidence

Senna wins 47.7% of these games. With this many games the true rate is most likely between 38.7% and 57.0% (95% range).

Expected
48.6%
From both champions' overall Support win rates
Matchup effect
−0.9 pts
Observed minus expected
Sample
111 games
Lane: Support
vs patch 26.21
−0.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 6

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Senna wins 47.7% of 111 games (95% range 38.7–57.0%).
  • Both champions' overall Support win rates predict 48.6% for Senna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Senna usually wins the lane: 259 gold ahead of Seraphine at 15 minutes on average (109 games with a 15-minute snapshot).
  • Senna players pick Hexoptics C44 far more often against Seraphine: 9.7% of their other Support games, 17.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Senna and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Senna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Senna vs Seraphine Laning Stats

SennaSeraphine

At 15 minutes

Gold difference
+259
Senna ahead
95% range +54 to +465
XP difference
+16
Within the margin of error
95% range −155 to +186
CS difference
+2.7
Senna ahead
95% range +0.6 to +4.9
1.45
Kills before 15 min
1.65
2.71
Deaths before 15 min
2.21
0.03
Solo kills before 15 min
0.07
2.7%
First blood
9.9%

Whole-game averages

1.8
CS / min
1.5
603
DMG / min
495
10,804
Gold / game
9,634
424
Heal / min
289
338
DMG Mitigated / min
367
1.3
CC / min
1.2

Senna vs Seraphine Win Rate by Game Length

Senna's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
21 games
56.3%
25–30 min
32 games
44.8%
30–35 min
29 games
Too few games
35+ min
24 games
Senna vs Seraphine95% rangeSenna usual (Support)

No game length stands out: Senna's results against Seraphine in short and long games are within the margin of error of each other.

Senna vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SennaSenna gold at 15: +259
  2. First itemSeraphineSenna: 13.6 min · Seraphine: 12.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSenna wins 52.8% of 53 games
  5. 30+ min gamesEvenSenna wins 39.6% of 53 games

What Senna Changes Against Seraphine

Choices Senna players make noticeably more or less often in this matchup than in their other Support games.

  • Hexoptics C44
    Usually
    9.7%
    vs Seraphine
    17.1%
    +7.4 pts
  • Triumph
    Usually
    2.8%
    vs Seraphine
    7.2%
    +4.5 pts
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    1.9%
    vs Seraphine
    6.3%
    +4.4 pts
  • Legend: Bloodline
    Usually
    1.5%
    vs Seraphine
    5.4%
    +3.9 pts

Best Senna Build vs Seraphine

Usual Senna build (Support)

59.6% win rate · 260 games

Against Seraphine

Not enough matchup-specific build data: only 14 of 50 Senna games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Senna's standard build instead.

  • Senna usually completes Black Cleaver first, at 13.6 min (median of 50 games).
  • Seraphine usually completes Echoes of Helia first, at 12.1 min (median of 50 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Senna Runes vs Seraphine

Usual Senna runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandCelerityGathering Storm
Inspiration
Jack Of All TradesMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health (defense)

51.9% win rate · 345 games

Against Seraphine

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandCelerityGathering Storm
Inspiration
Magical FootwearJack Of All Trades
Attack Speed (offense)Adaptive Force (flex)Health (defense)

50.0% win rate · 20 games

MetaBot Desktop

Plan your Senna draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Senna matchup data for League of Legends patch 26.22. The table below shows Senna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Senna build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Senna Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Senna vs Seraphine FAQ - Patch 26.22

Who wins Senna vs Seraphine?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Senna wins 47.7% of 111 games (95% range 38.7–57.0%).

What is Senna's win rate against Seraphine?

Senna wins 47.7% of 111 Support games against Seraphine on patch 26.22 (95% range 38.7–57.0%). Based on both champions' overall Support win rates, 48.6% would be expected.

Does Senna counter Seraphine?

Not clearly. Senna wins 47.7% of 111 games against Seraphine, and the 95% range (38.7–57.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Senna or Seraphine?

Senna usually wins the lane: 259 gold ahead of Seraphine at 15 minutes on average (109 games with a 15-minute snapshot).

Does Senna outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Senna?

Seraphine is measurably ahead in: First item.

What should Senna build against Seraphine?

There are not enough games for a matchup-specific core, so use Senna's usual Support core: Rapid Firecannon, Statikk Shiv, Black Cleaver. The biggest change against Seraphine: Hexoptics C44 (9.7% usually, 17.1% here).

What runes should Senna use against Seraphine?

Deathfire Touch with Sorcery and Inspiration — 50.0% over 20 games against Seraphine. The biggest change against Seraphine: Triumph (2.8% usually, 7.2% here).