Seraphine - League of Legends Champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Brand

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Seraphine vs Brand is a very close matchup in LoL patch 26.19. Brand wins with a 50.4% win rate (+0.9%) over Seraphine based on 113 games. Brand wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Brand matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
52.3%
VS
Brand
47.7%
Brand

Who wins Seraphine vs Brand?

Slight Seraphine edgeModerate confidence

Seraphine wins 52.3% of these games. With this many games the true rate is most likely between 46.2% and 58.4% (95% range).

Expected
51.3%
From both champions' overall Support win rates
Matchup effect
+1.1 pts
Observed minus expected
Sample
256 games
Lane: Support
vs patch 26.18
+4.9 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 5 games, Seraphine won 40.0%.

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.3% of 256 games (95% range 46.2–58.4%).
  • Both champions' overall Support win rates predict 51.3% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Brand usually wins the lane: 197 gold ahead of Seraphine at 15 minutes on average (247 games with a 15-minute snapshot).
  • Seraphine players pick Liandry's Torment far more often against Brand: 8.5% of their other Support games, 12.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Brand Laning Stats

SeraphineBrand

At 15 minutes

Gold difference
−197
Brand ahead
95% range −296 to −99
XP difference
−47
Within the margin of error
95% range −149 to +54
CS difference
−4.7
Brand ahead
95% range −6.2 to −3.1
1.32
Kills before 15 min
1.65
2.43
Deaths before 15 min
3.17
0.10
Solo kills before 15 min
0.14
8.2%
First blood
4.3%

Whole-game averages

1.6
CS / min
2.0
492
DMG / min
798
9,878
Gold / game
10,500
249
Heal / min
86
368
DMG Mitigated / min
327
1.1
CC / min
1.1

Seraphine vs Brand Win Rate by Game Length

Seraphine's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
21 games
Too few games
20–25 min
24 games
50.8%
25–30 min
65 games
49.4%
30–35 min
79 games
59.7%
35+ min
67 games
Seraphine vs Brand95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Brand in short and long games are within the margin of error of each other.

Seraphine vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)BrandSeraphine gold at 15: −197
  2. First itemBrandSeraphine: 13.7 min · Brand: 12.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 46.1% of 89 games
  5. 30+ min gamesEvenSeraphine wins 54.1% of 146 games

What Seraphine Changes Against Brand

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

Best Seraphine Build vs Brand

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Brand

Not enough matchup-specific build data: only 12 of 131 Seraphine games against Brand carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Rylai's Crystal Scepter first, at 13.7 min (median of 93 games).
  • Brand usually completes Rylai's Crystal Scepter first, at 12.8 min (median of 83 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Brand

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Brand

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Biscuit DeliveryCosmic Insight
Ability Haste (offense)Adaptive Force (flex)Health (defense)

62.5% win rate · 64 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Brand FAQ - Patch 26.19

Who wins Seraphine vs Brand?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.3% of 256 games (95% range 46.2–58.4%).

What is Seraphine's win rate against Brand?

Seraphine wins 52.3% of 256 Support games against Brand on patch 26.19 (95% range 46.2–58.4%). Based on both champions' overall Support win rates, 51.3% would be expected.

Does Seraphine counter Brand?

Not clearly. Seraphine wins 52.3% of 256 games against Brand, and the 95% range (46.2–58.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Brand?

Brand usually wins the lane: 197 gold ahead of Seraphine at 15 minutes on average (247 games with a 15-minute snapshot).

Does Seraphine outscale Brand?

Not measurably: Seraphine's win rate against Brand in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Brand strongest against Seraphine?

Brand is measurably ahead in: Lane (15 min), First item.

What should Seraphine build against Brand?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Brand: Liandry's Torment (8.5% usually, 12.1% here).

What runes should Seraphine use against Brand?

Arcane Comet with Sorcery and Inspiration — 62.5% over 64 games against Brand.