
- Win Rate
- 49.7%
- Pick Rate
- 3.5%
- Ban Rate
- 22.9%
Shaco vs Seraphine
- Patch
- 26.20
- Games
- 4,560
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 12, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Shaco vs Seraphine is a decisive matchup in LoL patch 26.20. Seraphine wins with a 57.1% win rate (+14.3%) over Shaco based on 42 games. Seraphine holds the advantage in both the early and late game. Below you'll find the best Shaco build, runes, laning stats, and strategies for the Shaco vs Seraphine matchup.
Shaco Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Shaco performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Shaco vs Seraphine?
Shaco wins 45.0% of these games. With this many games the true rate is most likely between 30.7% and 60.2% (95% range).
- Expected
- 50.0% From both champions' overall Support win rates
- Matchup effect
- −5.0 pts Observed minus expected
- Sample
- 40 games Lane: Support
- vs patch 26.19
- — Not enough games on both patches
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Shaco wins 45.0% of 40 games (95% range 30.7–60.2%).
- Both champions' overall Support win rates predict 50.0% for Shaco; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 78, within the margin of error (39 games).
- Shaco players pick the E > W > Q skill order much less often against Seraphine: 13.1% of their other Support games, under 2% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Shaco and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Shaco's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Shaco vs Seraphine Laning Stats
At 15 minutes
Whole-game averages
Shaco vs Seraphine Win Rate by Game Length
Shaco's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Shaco's results against Seraphine in short and long games are within the margin of error of each other.
Shaco vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenShaco gold at 15: −78
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Shaco Changes Against Seraphine
Choices Shaco players make noticeably more or less often in this matchup than in their other Support games.
- E > W > Qthe E > W > Q skill orderSkill priorityUsually13.1%vs Seraphineunder 2%−13.1 pts
Cut DownRuneUsually12.6%vs Seraphineunder 2%−12.6 pts- Q > W > Ethe Q > W > E skill orderSkill priorityUsuallyunder 0.5%vs Seraphine12.5%+12.5 pts
- E > Q > Wthe E > Q > W skill orderSkill priorityUsuallyunder 0.5%vs Seraphine12.5%+12.5 pts
Luden's EchoItemUsually10.5%vs Seraphineunder 2%−10.5 pts
Biscuit DeliveryRuneUsually10.5%vs Seraphineunder 2%−10.5 pts
Usuallyunder 0.5%vs Seraphine5.0%+5.0 pts
Essence ReaverItemUsuallyunder 0.5%vs Seraphine5.0%+5.0 pts
Best Shaco Build vs Seraphine
Usual Shaco build (Support)
58.3% win rate · 48 games
Against Seraphine
Not enough matchup-specific build data: only 2 of 23 Shaco games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Shaco's standard build instead.
- Skill priority: W > E > Q — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Shaco Runes vs Seraphine
Plan your Shaco draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Shaco matchup data for League of Legends patch 26.20. The table below shows Shaco's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Shaco build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Shaco Matchups
Hardest for Shaco
Easiest for Shaco
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Shaco vs Seraphine FAQ - Patch 26.20
Who wins Shaco vs Seraphine?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Shaco wins 45.0% of 40 games (95% range 30.7–60.2%).
What is Shaco's win rate against Seraphine?
Shaco wins 45.0% of 40 Support games against Seraphine on patch 26.20 (95% range 30.7–60.2%). Based on both champions' overall Support win rates, 50.0% would be expected.
Does Shaco counter Seraphine?
Not clearly. Shaco wins 45.0% of 40 games against Seraphine, and the 95% range (30.7–60.2%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Shaco or Seraphine?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 78, within the margin of error (39 games).
Does Shaco outscale Seraphine?
There are too few games of each length to tell yet.
When is Seraphine strongest against Shaco?
On current data there is no stage of the game where Seraphine is ahead of Shaco beyond the margin of error.
What should Shaco build against Seraphine?
There are not enough games for a matchup-specific core, so use Shaco's usual Support core: Liandry's Torment, Imperial Mandate, Blackfire Torch. The biggest change against Seraphine: Luden's Echo (10.5% usually, under 2% here).
What runes should Shaco use against Seraphine?
Use Shaco's usual Arcane Comet page (Sorcery + Domination); there are too few games for a matchup-specific page. The biggest change against Seraphine: Cut Down (12.6% usually, under 2% here).
