Seraphine, League of Legends champion
Win Rate
51.0%
Pick Rate
5.9%
Ban Rate
15.5%

Seraphine vs Shaco

Seraphine A TierSupportMage
Patch
26.20
Games
7,721
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Seraphine vs Shaco is a decisive matchup in LoL patch 26.20. Seraphine wins with a 57.1% win rate (+14.3%) over Shaco based on 42 games. Seraphine holds the advantage in both the early and late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Shaco matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
55.0%
VS
Shaco
45.0%
Shaco

Who wins Seraphine vs Shaco?

Slight Seraphine edgeLow confidence

Seraphine wins 55.0% of these games. With this many games the true rate is most likely between 39.8% and 69.3% (95% range).

Expected
50.0%
From both champions' overall Support win rates
Matchup effect
+5.0 pts
Observed minus expected
Sample
40 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 55.0% of 40 games (95% range 39.8–69.3%).
  • Both champions' overall Support win rates predict 50.0% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 78, within the margin of error (39 games).
  • Seraphine players pick Moonstone Renewer far more often against Shaco: 20.1% of their other Support games, 37.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Shaco played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Shaco Laning Stats

SeraphineShaco

At 15 minutes

Gold difference
+78
Within the margin of error
95% range −198 to +353
XP difference
+351
Seraphine ahead
95% range +153 to +549
CS difference
−2.2
Within the margin of error
95% range −5.8 to +1.4
1.97
Kills before 15 min
2.08
2.56
Deaths before 15 min
2.79
0.10
Solo kills before 15 min
0.10
12.5%
First blood
7.5%

Whole-game averages

1.6
CS / min
1.5
500
DMG / min
655
10,802
Gold / game
10,835
310
Heal / min
85
390
DMG Mitigated / min
346
1.3
CC / min
1.1

Seraphine vs Shaco Win Rate by Game Length

Seraphine's win rate against Shaco by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
2 games
Too few games
25–30 min
4 games
Too few games
30–35 min
16 games
Too few games
35+ min
14 games
Seraphine vs Shaco95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Shaco in short and long games are within the margin of error of each other.

Seraphine vs Shaco Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSeraphine gold at 15: +78
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Seraphine Changes Against Shaco

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Moonstone Renewer
    Usually
    20.1%
    vs Shaco
    37.5%
    +17.4 pts
  • Seraph's Embrace
    Usually
    2.8%
    vs Shaco
    10.0%
    +7.2 pts
  • Shadowflame
    Usually
    1.5%
    vs Shaco
    7.5%
    +6.0 pts
  • Health PotionHealth PotionOracle Lens
    Health Potion + Health Potion + Oracle LensStarting items
    Usually
    1.1%
    vs Shaco
    5.3%
    +4.2 pts

Best Seraphine Build vs Shaco

Usual Seraphine build (Support)

60.0% win rate · 160 games

Against Shaco

Not enough matchup-specific build data: only 4 of 26 Seraphine games against Shaco carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Shaco

Usual Seraphine runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

71.4% win rate · 28 games

Against Shaco

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.20. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Shaco FAQ - Patch 26.20

Who wins Seraphine vs Shaco?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 55.0% of 40 games (95% range 39.8–69.3%).

What is Seraphine's win rate against Shaco?

Seraphine wins 55.0% of 40 Support games against Shaco on patch 26.20 (95% range 39.8–69.3%). Based on both champions' overall Support win rates, 50.0% would be expected.

Does Seraphine counter Shaco?

Not clearly. Seraphine wins 55.0% of 40 games against Shaco, and the 95% range (39.8–69.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Shaco?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 78, within the margin of error (39 games).

Does Seraphine outscale Shaco?

There are too few games of each length to tell yet.

When is Shaco strongest against Seraphine?

On current data there is no stage of the game where Shaco is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Shaco?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Echoes of Helia, Moonstone Renewer, Imperial Mandate. The biggest change against Shaco: Moonstone Renewer (20.1% usually, 37.5% here).

What runes should Seraphine use against Shaco?

Use Seraphine's usual Arcane Comet page (Sorcery + Resolve); there are too few games for a matchup-specific page.