Rell, League of Legends champion
Win Rate
51.6%
Pick Rate
1.5%
Ban Rate
1.0%

Rell vs Sona

Rell A TierTankSupport
Patch
26.19
Games
1,385
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Rell vs Sona is a decisive matchup in LoL patch 26.19. Rell wins with a 64.3% win rate (+28.6%) over Sona based on 14 games. Rell holds the advantage in both the early and late game. Below you'll find the best Rell build, runes, laning stats, and strategies for the Rell vs Sona matchup.

Rell Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rell performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rell
Rell
63.2%
VS
Sona
36.8%
Sona

Who wins Rell vs Sona?

Slight Rell edgeLow confidence

Rell wins 63.2% of these games. With this many games the true rate is most likely between 47.3% and 76.6% (95% range).

Expected
49.7%
From both champions' overall Support win rates
Matchup effect
+13.4 pts
Observed minus expected
Sample
38 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 63.2% of 38 games (95% range 47.3–76.6%).
  • Both champions' overall Support win rates predict 49.7% for Rell; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 112, within the margin of error (38 games).
  • Rell players pick Health Scaling (defense) much less often against Sona: 85.7% of their other Support games, 73.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rell and Sona played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rell's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rell vs Sona Laning Stats

RellSona

At 15 minutes

Gold difference
+112
Within the margin of error
95% range −115 to +339
XP difference
−104
Within the margin of error
95% range −395 to +187
CS difference
0.0
Within the margin of error
95% range −3.2 to +3.2
1.34
Kills before 15 min
1.05
2.66
Deaths before 15 min
2.92
0.00
Solo kills before 15 min
0.05
5.3%
First blood
5.3%

Whole-game averages

0.9
CS / min
1.0
379
DMG / min
388
9,057
Gold / game
8,793
112
Heal / min
592
1,408
DMG Mitigated / min
430
1.6
CC / min
0.6

Rell vs Sona Win Rate by Game Length

Rell's win rate against Sona by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
7 games
Too few games
25–30 min
11 games
Too few games
30–35 min
11 games
Too few games
35+ min
5 games
Rell vs Sona95% rangeRell usual (Support)

No game length stands out: Rell's results against Sona in short and long games are within the margin of error of each other.

Rell vs Sona Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenRell gold at 15: +112
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rell Changes Against Sona

Choices Rell players make noticeably more or less often in this matchup than in their other Support games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    85.7%
    vs Sona
    73.7%
    −12.0 pts60.7% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    10.0%
    vs Sona
    21.1%
    +11.1 pts
  • Jak'Sho, The Protean
    Usually
    1.3%
    vs Sona
    5.3%
    +4.0 pts

Best Rell Build vs Sona

Usual Rell build (Support)

63.8% win rate · 218 games

Against Sona

Not enough matchup-specific build data: only 3 of 13 Rell games against Sona carried a complete build, which is too few to recommend an item path from. Use Rell's standard build instead.

  • Sona usually completes Echoes of Helia first, at 12.6 min (median of 22 games).
  • Skill priority: W > E > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rell Runes vs Sona

Usual Rell runes (Support)

AftershockAftershock
Resolve
Shield BashBone PlatingUnflinching
Precision
Legend: HasteTriumph
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.1% win rate · 764 games

Against Sona

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rell draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rell matchup data for League of Legends patch 26.19. The table below shows Rell's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rell build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Rell Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Rell vs Sona FAQ - Patch 26.19

Who wins Rell vs Sona?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Rell wins 63.2% of 38 games (95% range 47.3–76.6%).

What is Rell's win rate against Sona?

Rell wins 63.2% of 38 Support games against Sona on patch 26.19 (95% range 47.3–76.6%). Based on both champions' overall Support win rates, 49.7% would be expected.

Does Rell counter Sona?

Not clearly. Rell wins 63.2% of 38 games against Sona, and the 95% range (47.3–76.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rell or Sona?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 112, within the margin of error (38 games).

Does Rell outscale Sona?

There are too few games of each length to tell yet.

When is Sona strongest against Rell?

On current data there is no stage of the game where Sona is ahead of Rell beyond the margin of error.

What should Rell build against Sona?

There are not enough games for a matchup-specific core, so use Rell's usual Support core: Locket of the Iron Solari, Knight's Vow, Zeke's Convergence. The biggest change against Sona: Jak'Sho, The Protean (1.3% usually, 5.3% here).

What runes should Rell use against Sona?

Use Rell's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page. The biggest change against Sona: Health Scaling (defense) (85.7% usually, 73.7% here).