Swain, League of Legends champion
Win Rate
50.8%
Pick Rate
3.8%
Ban Rate
5.0%

Swain vs Fizz

Swain A TierMageSupport
Patch
26.20
Games
4,908
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 13, 2026 UTC
Methodology
Data Methodology

Swain vs Fizz is a decisive matchup in LoL patch 26.20. Fizz wins with a 56.7% win rate (+13.3%) over Swain based on 30 games. Fizz wins the early laning phase while Swain scales better into the late game. Below you'll find the best Swain build, runes, laning stats, and strategies for the Swain vs Fizz matchup.

Swain Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Swain performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Swain
Swain
42.9%
VS
Fizz
57.1%
Fizz

Who wins Swain vs Fizz?

Slight Fizz edgeLow confidence

Swain wins 42.9% of these games. With this many games the true rate is most likely between 26.5% and 60.9% (95% range).

Expected
49.0%
From both champions' overall Mid win rates
Matchup effect
−6.1 pts
Observed minus expected
Sample
28 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Swain wins 42.9% of 28 games (95% range 26.5–60.9%).
  • Both champions' overall Mid win rates predict 49.0% for Swain; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Swain players pick Manaflow Band much less often against Fizz: 65.5% of their other Mid games, 39.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Swain and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Swain's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Swain vs Fizz Laning Stats

SwainFizz

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.7
CS / min
5.5
909
DMG / min
879
11,274
Gold / game
12,772
434
Heal / min
133
905
DMG Mitigated / min
465
1.6
CC / min
0.5

Swain vs Fizz Win Rate by Game Length

Swain's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
5 games
Too few games
25–30 min
6 games
Too few games
30–35 min
9 games
Too few games
35+ min
6 games
Swain vs Fizz95% rangeSwain usual (Mid)

No game length stands out: Swain's results against Fizz in short and long games are within the margin of error of each other.

Swain vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Swain Changes Against Fizz

Choices Swain players make noticeably more or less often in this matchup than in their other Mid games.

  • Manaflow Band
    Usually
    65.5%
    vs Fizz
    39.3%
    −26.2 pts
  • Summon Aery
    Summon AeryKeystone
    Usually
    32.0%
    vs Fizz
    7.1%
    −24.9 pts
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    58.2%
    vs Fizz
    35.7%
    −22.4 pts
  • Transcendence
    Usually
    65.1%
    vs Fizz
    42.9%
    −22.2 pts
  • Presence of Mind
    Usually
    38.7%
    vs Fizz
    60.7%
    +22.0 pts
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    43.9%
    vs Fizz
    64.3%
    +20.4 pts
  • Inspiration
    InspirationSecondary tree
    Usually
    1.7%
    vs Fizz
    10.7%
    +9.0 pts
  • Grasp of the Undying
    Usually
    0.9%
    vs Fizz
    7.1%
    +6.3 pts

Best Swain Build vs Fizz

Usual Swain build (Mid)

70.8% win rate · 24 games

Against Fizz

Not enough matchup-specific build data: only 3 of 17 Swain games against Fizz carried a complete build, which is too few to recommend an item path from. Use Swain's standard build instead.

  • Fizz usually completes Lich Bane first, at 12.2 min (median of 22 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Swain Runes vs Fizz

Usual Swain runes (Mid)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Resolve
ConditioningOvergrowth
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

57.3% win rate · 96 games

Against Fizz

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Swain draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Swain matchup data for League of Legends patch 26.20. The table below shows Swain's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Swain build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Swain Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Swain vs Fizz FAQ - Patch 26.20

Who wins Swain vs Fizz?

Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Swain wins 42.9% of 28 games (95% range 26.5–60.9%).

What is Swain's win rate against Fizz?

Swain wins 42.9% of 28 Mid games against Fizz on patch 26.20 (95% range 26.5–60.9%). Based on both champions' overall Mid win rates, 49.0% would be expected.

Does Swain counter Fizz?

Not clearly. Swain wins 42.9% of 28 games against Fizz, and the 95% range (26.5–60.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Swain or Fizz?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Swain outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Swain?

On current data there is no stage of the game where Fizz is ahead of Swain beyond the margin of error.

What should Swain build against Fizz?

There are not enough games for a matchup-specific core, so use Swain's usual Mid core: Liandry's Torment, Zhonya's Hourglass, Rylai's Crystal Scepter.

What runes should Swain use against Fizz?

Use Swain's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Fizz: Manaflow Band (65.5% usually, 39.3% here).