Swain, League of Legends champion
Win Rate
50.8%
Pick Rate
3.8%
Ban Rate
5.0%

Swain vs Lux

Swain A TierMageSupport
Patch
26.20
Games
4,908
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 16, 2026 UTC
Methodology
Data Methodology

Swain vs Lux is a decisive matchup in LoL patch 26.20. Swain wins with a 52.6% win rate (+5.1%) over Lux based on 215 games. Swain holds the advantage in both the early and late game. Below you'll find the best Swain build, runes, laning stats, and strategies for the Swain vs Lux matchup.

Swain Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Swain performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Swain
Swain
52.9%
VS
Lux
47.1%
Lux

Who wins Swain vs Lux?

Slight Swain edgeModerate confidence

Swain wins 52.9% of these games. With this many games the true rate is most likely between 45.8% and 60.0% (95% range).

Expected
50.0%
From both champions' overall Support win rates
Matchup effect
+2.9 pts
Observed minus expected
Sample
187 games
Lane: Support
vs patch 26.19
+8.4 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

They also met in another lane (Mid): 19 games, Swain won 47.4%.

They also met in another lane (Bot): 3 games, Swain won 100.0%.

Key takeaways

  • Current data slightly favors Swain, but the sample is too limited for a strong conclusion: Swain wins 52.9% of 187 games (95% range 45.8–60.0%).
  • Both champions' overall Support win rates predict 50.0% for Swain; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 125, within the margin of error (181 games).
  • Swain players pick Scorch far more often against Lux: 5.9% of their other Support games, 10.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Swain and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Swain's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Swain vs Lux Laning Stats

SwainLux

At 15 minutes

Gold difference
+125
Within the margin of error
95% range −20 to +271
XP difference
−17
Within the margin of error
95% range −137 to +102
CS difference
−1.1
Within the margin of error
95% range −3.0 to +0.8
2.04
Kills before 15 min
1.85
3.19
Deaths before 15 min
3.40
0.18
Solo kills before 15 min
0.13
10.7%
First blood
9.6%

Whole-game averages

1.8
CS / min
2.2
625
DMG / min
748
10,587
Gold / game
10,649
384
Heal / min
69
753
DMG Mitigated / min
352
1.6
CC / min
1.7

Swain vs Lux Win Rate by Game Length

Swain's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
17 games
Too few games
20–25 min
21 games
55.6%
25–30 min
45 games
60.0%
30–35 min
50 games
50.0%
35+ min
54 games
Swain vs Lux95% rangeSwain usual (Support)

No game length stands out: Swain's results against Lux in short and long games are within the margin of error of each other.

Swain vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSwain gold at 15: +125
  2. First itemSwainSwain: 12.7 min · Lux: 13.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSwain wins 51.5% of 66 games
  5. 30+ min gamesEvenSwain wins 54.8% of 104 games

What Swain Changes Against Lux

Choices Swain players make noticeably more or less often in this matchup than in their other Support games.

  • Scorch
    ScorchRune
    Usually
    5.9%
    vs Lux
    10.7%
    +4.8 pts60.0% WR here
  • Transcendence
    Usually
    7.8%
    vs Lux
    12.3%
    +4.5 pts52.2% WR here
  • Manaflow Band
    Usually
    6.5%
    vs Lux
    10.7%
    +4.2 pts70.0% WR here

Best Swain Build vs Lux

Usual Swain build (Support)

60.0% win rate · 70 games

Against Lux

Not enough matchup-specific build data: only 11 of 78 Swain games against Lux carried a complete build, which is too few to recommend an item path from. Use Swain's standard build instead.

  • Swain usually completes Rylai's Crystal Scepter first, at 12.7 min (median of 111 games).
  • Lux usually completes Luden's Echo first, at 13.8 min (median of 131 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Swain Runes vs Lux

Usual Swain runes (Support)

ConquerorConqueror
Precision
Presence of MindLegend: HasteLast Stand
Resolve
ConditioningOvergrowth
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.9% win rate · 933 games

Against Lux

ElectrocuteElectrocute
Domination
Cheap ShotGrisly MementosUltimate Hunter
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

51.2% win rate · 43 games

MetaBot Desktop

Plan your Swain draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Swain matchup data for League of Legends patch 26.20. The table below shows Swain's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Swain build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Swain Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Swain vs Lux FAQ - Patch 26.20

Who wins Swain vs Lux?

Current data slightly favors Swain, but the sample is too limited for a strong conclusion: Swain wins 52.9% of 187 games (95% range 45.8–60.0%).

What is Swain's win rate against Lux?

Swain wins 52.9% of 187 Support games against Lux on patch 26.20 (95% range 45.8–60.0%). Based on both champions' overall Support win rates, 50.0% would be expected.

Does Swain counter Lux?

Not clearly. Swain wins 52.9% of 187 games against Lux, and the 95% range (45.8–60.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Swain or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 125, within the margin of error (181 games).

Does Swain outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Swain?

On current data there is no stage of the game where Lux is ahead of Swain beyond the margin of error.

What should Swain build against Lux?

There are not enough games for a matchup-specific core, so use Swain's usual Support core: Liandry's Torment, Zhonya's Hourglass, Malignance.

What runes should Swain use against Lux?

Electrocute with Domination and Precision — 51.2% over 43 games against Lux. The biggest change against Lux: Scorch (5.9% usually, 10.7% here).