Best Mid Lane Laners - Lane Phase Stats

Patch 26.20

81 Mid Lane champions ranked by how they do against their lane opponent at 15 minutes on patch 26.20, from 10,440 ranked games. Irelia wins lane hardest at +696 gold ahead on average and is ahead in 64% of games. Hwei turns a gold lead into a win most often (72%), while Lissandra recovers from a deficit best (48%).

Patch
26.20
Strongest laner
Irelia · +696
Highest lane win rate
Naafiri · 66.0%
Best at closing a lead
Hwei · 72.2%
Best from behind
Lissandra · 48.2%
Most solo kills
Irelia · 1.94

Patch 26.20 · Iron–Silver · NA ranked Solo/Duo & Flex · Games: 10,440

Irelia is the Mid Lane lane bully of patch 26.20: +696 gold, +20.2 CS and +234 XP ahead of the enemy laner at 15 minutes on average, and ahead in 64% of games. Across the role, 29% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Hwei converts a gold lead into a win 72% of the time, the best in the role, while Lissandra wins 48% of the games it starts behind, the strongest comeback profile. Irelia takes the most solo kills before 15 (1.94 per game) and Irelia draws first blood in 20% of games.

These numbers come from 10,440 ranked Solo/Duo and Flex games on the North American server, patch 26.20, Iron–Silver. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Mid Lane laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+696+20.2+23463.7%60.2%31.1%1.9419.9%−6.549.5%1.4%297
2Lane bully+553+12.4+9566.0%56.7%31.9%1.199.8%+2.348.3%1.0%205
3Lane bully+442−2.4+28360.9%54.9%37.8%1.6211.1%−4.148.0%2.1%433
4Lane bully+422−0.7+21860.2%57.4%33.3%1.377.4%+5.647.4%2.3%470
5Lane bully+402+14.3+22361.5%57.5%35.3%1.259.0%−4.248.8%2.8%592
6Lane bully+299−3.2+5556.9%59.4%44.0%1.5311.6%+5.052.5%3.4%713
7Lane bully+291−8.2−9354.8%59.0%35.8%1.4414.8%+6.149.3%2.8%588
8Balanced+203−1.2−14250.9%58.6%37.5%1.1018.5%−9.448.7%1.1%232
9Lane bully+170−4.7+12853.9%65.1%43.9%1.2116.6%−3.255.5%2.8%591
10Lane bully+154+8.0+4052.9%66.9%36.9%1.2110.3%−4.653.1%5.6%1,170
11Lane bully+153+18.7+14057.0%58.1%37.9%0.652.9%−8.549.6%4.4%923
12Balanced+101+8.9+21854.9%58.3%36.9%0.905.0%+11.548.2%2.0%423
13Balanced+37+1.1+22449.6%68.9%39.9%0.999.5%−10.654.1%3.2%673
14Balanced+30−2.7−552.2%58.6%37.7%1.2110.6%−10.248.6%3.6%743
15Balanced+28−11.6−35550.6%59.2%37.6%0.587.9%−1.548.5%1.1%241
16Snowballer+23+3.1+5852.3%66.8%36.0%1.2710.0%+2.051.7%6.4%1,339
17Balanced+15−0.6+6450.6%63.4%36.0%1.1011.1%−6.150.0%2.7%558
18Balanced+15−4.9−17853.7%52.8%29.2%1.4112.6%+8.741.7%1.1%230
19Balanced−36−5.6−3449.4%61.0%36.4%1.2712.8%+2.448.9%1.7%352
20Snowballer−71−11.5−18247.3%65.7%33.3%1.178.2%−0.648.6%2.1%449
21Balanced−88+2.5+13243.6%72.2%40.5%0.825.5%−5.554.1%1.4%292
22Balanced−114−1.7+14049.0%64.8%36.2%0.906.6%+7.750.4%1.2%258
23Stabilizer−118+1.5047.0%58.4%48.2%0.807.7%+9.351.8%1.3%272
24Balanced−125+1.2+5844.6%61.5%38.0%0.765.0%+7.148.5%1.1%239
25Scaler−149−1.5−2946.8%62.7%39.2%0.897.8%+2.150.4%5.2%1,079
26Scaler−157+5.1+9448.4%65.1%43.0%0.663.2%+4.653.7%2.5%533
27Balanced−165−5.8−17147.1%65.9%40.2%0.5910.2%−0.852.3%1.7%352
28Balanced−200−12.4−9146.5%63.2%31.1%1.5115.4%−0.645.6%1.9%395
29Balanced−207−4.7−243.7%63.4%30.8%1.1515.5%−4.545.1%1.0%213
30Scaler−235−3.7+14143.4%58.9%42.0%0.813.6%+2.349.2%2.1%449
31Scaler−278−2.5−12742.5%66.7%33.9%0.918.8%+4.147.9%1.0%217
32Scaler−355−5.2−19340.6%68.8%42.2%0.591.5%+5.152.8%4.8%995
33Scaler−423+2.3−14139.0%58.4%33.8%0.884.3%+4.143.6%1.1%234
34Scaler−575−2.0−58131.8%68.2%39.0%0.462.9%+12.448.2%1.3%272
35Scaler−663−10.0−38932.8%52.5%37.2%0.958.0%+8.742.2%1.2%251
36Lane bully+862+10.5+48166.7%——1.3823.5%—55.9%0.2%34Low sample
37Lane bully+850+10.7+47159.4%——1.196.3%—53.1%0.1%32Low sample
38Lane bully+843+21.7+41166.0%57.6%—1.1815.7%—49.0%0.2%51Low sample
39Lane bully+562+7.0+24565.0%——1.207.3%—65.9%0.2%41Low sample
40Balanced+486+8.5+14462.9%——1.2816.7%—38.9%0.2%36Low sample
41Lane bully+407+12.0+35654.3%——1.0425.0%—50.0%0.2%48Low sample
42Lane bully+377−6.9+5159.0%65.8%38.2%1.5720.6%−7.755.1%0.7%136Low sample
43Lane bully+369+5.8+25158.0%63.8%20.6%1.4114.6%—46.3%0.4%82Low sample
44Balanced+364+5.7+17752.3%——1.4720.0%—40.0%0.2%45Low sample
45Lane bully+360+7.4+29563.2%76.7%—1.062.9%—68.6%0.3%70Low sample
46Balanced+329−14.9−8757.9%——1.1817.9%—46.2%0.2%39Low sample
47Balanced+273−0.8+654.0%61.8%—1.6529.2%—47.7%0.3%65Low sample
48Stabilizer+145+8.6+14859.1%55.1%48.6%0.704.9%+17.453.0%0.9%185Low sample
49Balanced+118−3.6+38954.5%——1.346.8%—63.6%0.2%44Low sample
50Balanced+111−6.1−18053.1%——0.9214.0%—42.0%0.2%50Low sample
51Balanced+103−12.7−31055.8%——1.6314.0%—44.2%0.2%43Low sample
52Balanced+96−5.6+21153.1%——1.3912.2%—59.2%0.2%49Low sample
53Balanced+93−2.2−21351.1%67.4%34.1%1.0711.0%−5.450.5%0.4%91Low sample
54Balanced+85+9.1−9956.5%——0.764.3%—43.5%0.2%46Low sample
55Balanced+82+7.1−15647.7%——0.774.5%—40.9%0.2%44Low sample
56Stabilizer+77−5.5+6053.9%53.7%54.3%1.0512.8%—53.8%0.4%78Low sample
57Balanced+57−4.1−20854.3%58.8%32.6%1.2917.3%−12.048.0%0.5%98Low sample
58Balanced−37−13.8−40248.5%——1.1117.1%—42.9%0.2%35Low sample
59Balanced−62+0.1+3954.5%——0.658.8%—47.1%0.2%34Low sample
60Balanced−101−8.0−17643.8%——1.1212.1%—39.4%0.2%33Low sample
61Balanced−111−1.1−4645.1%56.7%31.5%1.3213.3%−4.443.7%0.7%135Low sample
62Stabilizer−122+4.5−11238.6%55.9%44.4%1.1911.4%—48.9%0.4%88Low sample
63Balanced−123−2.0−547.0%72.6%35.7%0.9815.3%+4.853.3%0.7%137Low sample
64Stabilizer−126−2.4+8042.9%55.2%46.1%0.728.2%−3.250.3%0.8%159Low sample
65Balanced−127−2.2+7945.7%72.9%26.3%0.912.9%+1.147.6%0.5%105Low sample
66Balanced−154−11.1+7345.3%75.0%32.8%0.954.5%−8.853.6%0.5%110Low sample
67Balanced−155+6.6+7647.6%——1.1014.3%—42.9%0.2%42Low sample
68Stabilizer−160+0.1−5242.8%67.7%42.5%0.495.8%−9.953.2%0.8%156Low sample
69Balanced−182−2.0−20948.5%54.5%25.7%0.594.4%—39.7%0.3%68Low sample
70Stabilizer−191−3.4+13349.7%54.1%41.3%0.8811.3%+2.947.3%0.7%150Low sample
71Balanced−217−7.4−10550.9%65.5%37.7%0.751.8%−16.551.8%0.5%110Low sample
72Scaler−405−9.6−33235.9%75.0%46.2%0.822.7%+4.856.2%0.7%146Low sample
73Stabilizer−435−4.0−20832.7%—48.6%0.653.8%—53.8%0.3%52Low sample
74Balanced−450−10.1−1837.2%——0.754.5%—56.8%0.2%44Low sample
75Balanced−487−3.2−41938.3%58.8%33.3%0.393.7%−9.242.5%0.6%134Low sample
76Stabilizer−511−8.5−45436.3%51.5%41.4%0.8513.0%—45.7%0.4%92Low sample
77Scaler−526+0.2−14839.1%64.8%38.1%0.622.9%+9.048.2%0.7%139Low sample
78Stabilizer−541−6.9−26928.8%—42.9%0.445.1%—50.8%0.3%59Low sample
79Balanced−670−0.8−46335.2%—30.4%0.492.7%—45.2%0.3%73Low sample
80Balanced−765−6.5−47225.5%—39.5%0.597.8%—41.2%0.2%51Low sample
81Stabilizer−909−15.5−78820.8%—42.1%0.426.3%—47.9%0.2%48Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Mid Lane lane archetypes on patch 26.20

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Irelia+696 gold at 15, ahead in 64% of lanes
  2. Naafiri+553 gold at 15, ahead in 66% of lanes
  3. Diana+442 gold at 15, ahead in 61% of lanes
  4. Zed+422 gold at 15, ahead in 60% of lanes
  5. Mel+402 gold at 15, ahead in 62% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

  1. YoneWins 74% with a 1,000+ gold lead, 36% from behind
  2. KatarinaWins 74% with a 1,000+ gold lead, 33% from behind

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Aurelion Sol−575 gold at 15, win rate climbs +12.4 points into the late game
  2. Annie−663 gold at 15, win rate climbs +8.7 points into the late game
  3. Veigar−355 gold at 15, win rate climbs +5.1 points into the late game
  4. Viktor−157 gold at 15, win rate climbs +4.6 points into the late game
  5. Brand−278 gold at 15, win rate climbs +4.1 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. LissandraWins 48% of games from behind (−118 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 10,440 ranked Solo/Duo and Flex games on the North American server, patch 26.20, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Mid Lane, patch 26.20

Which Mid Lane champion wins lane the most on patch 26.20?

Irelia has the biggest Mid Lane lane lead on patch 26.20: +696 gold and +20.2 CS ahead of the lane opponent at 15 minutes on average, ahead in 64% of games, over 297 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Mid Lane, Hwei turns a gold lead at 15 into a win 72% of the time, while Lissandra still wins 48% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Mid Lane champions are lane bullies right now?

On patch 26.20, 10 Mid Lane champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Irelia, Naafiri, Diana, Zed, Mel. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 10,440 ranked Solo/Duo and Flex games on the North American server for patch 26.20, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.