Best Mid Lane Laners - Lane Phase Stats

Patch 26.19

75 Mid Lane champions ranked by how they do against their lane opponent at 15 minutes on patch 26.19, from 10,080 ranked games. Irelia wins lane hardest at +974 gold ahead on average and is ahead in 73% of games. Vladimir turns a gold lead into a win most often (70%), while Vladimir recovers from a deficit best (46%).

Patch
26.19
Strongest laner
Irelia · +974
Highest lane win rate
Irelia · 73.0%
Best at closing a lead
Vladimir · 69.9%
Best from behind
Vladimir · 45.7%
Most solo kills
Irelia · 1.94

Patch 26.19 · Emerald+ · NA ranked Solo/Duo & Flex · Games: 10,080

Irelia is the Mid Lane lane bully of patch 26.19: +974 gold, +22.3 CS and +506 XP ahead of the enemy laner at 15 minutes on average, and ahead in 73% of games. Across the role, 30% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Vladimir converts a gold lead into a win 70% of the time, the best in the role, while Vladimir wins 46% of the games it starts behind, the strongest comeback profile. Irelia takes the most solo kills before 15 (1.94 per game) and Qiyana draws first blood in 22% of games.

These numbers come from 10,080 ranked Solo/Duo and Flex games on the North American server, patch 26.19, Emerald+. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Mid Lane laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+974+22.3+50673.0%56.8%28.3%1.9420.5%−7.049.1%1.1%224
2Lane bully+498−1.4+25760.9%57.0%41.5%1.6022.3%−8.050.4%1.4%278
3Lane bully+475−0.4+17965.1%58.1%31.0%1.097.1%−0.148.5%3.8%775
4Lane bully+441−1.1+23059.3%62.3%37.5%1.3519.3%−12.852.2%1.5%295
5Lane bully+410+0.4−7257.9%67.3%38.3%0.9615.2%−2.354.7%1.3%256
6Lane bully+398+12.9+21561.1%51.4%29.0%1.0012.0%+5.043.2%1.2%241
7Lane bully+322−4.3−5258.7%62.1%38.7%1.2715.9%+8.552.2%2.6%521
8Lane bully+306+1.9+25659.5%62.2%40.4%1.2416.2%−4.053.5%2.7%536
9Lane bully+286−7.5−11354.5%63.2%30.0%1.1614.2%−0.948.2%3.3%660
10Lane bully+237+9.2+13254.8%59.4%39.4%1.0312.4%−6.750.4%4.5%912
11Lane bully+189−8.9−24356.0%60.3%39.1%0.367.6%−1.351.2%2.1%422
12Stabilizer+151+3.9+16152.1%61.6%41.7%0.9811.3%−3.052.0%1.6%319
13Balanced+106−0.4+10754.0%57.9%37.2%1.148.8%−6.148.5%2.5%501
14Balanced+94−3.2+9250.9%61.6%35.2%0.9915.8%−3.948.4%3.2%638
15Stabilizer+41+3.8+13849.7%64.7%41.1%0.807.6%+5.753.0%2.2%449
16Balanced+37−0.8−951.7%55.8%37.7%1.0414.9%+3.647.5%1.6%322
17Balanced+28+6.4+2750.5%60.1%39.6%0.554.4%−6.649.9%3.7%751
18Balanced+23−13.0−5748.8%64.2%34.2%0.9814.4%−3.649.0%2.8%563
19Stabilizer−10+4.1+8951.6%57.3%41.9%0.706.3%−10.249.6%2.0%413
20Balanced−17−0.5+12352.4%58.3%35.3%0.778.1%+6.447.2%1.8%358
21Stabilizer−31+2.8+26048.2%66.1%42.5%0.6411.0%−4.653.7%1.2%246
22Balanced−71−10.5−3246.9%69.2%38.9%1.2716.8%−4.353.2%3.0%613
23Balanced−73−1.0+8449.3%61.5%34.6%0.594.0%+2.347.6%2.1%422
24Balanced−77+8.7+19446.3%64.6%40.3%0.597.1%+3.251.8%4.6%925
25Balanced−79+0.7+948.8%64.6%38.4%0.657.1%−5.451.1%4.6%928
26Balanced−129+5.0+11847.4%64.0%40.5%0.563.8%−4.051.9%2.1%426
27Balanced−140+6.1−3045.1%59.0%34.4%0.685.0%+3.546.0%1.5%300
28Balanced−193+1.8−9446.0%63.4%37.5%0.968.2%−4.649.3%4.3%875
29Scaler−239+9.5−4043.1%66.3%33.3%0.462.8%+10.547.4%2.8%570
30Balanced−252+5.6+1648.3%69.3%40.7%0.582.4%+1.154.8%1.0%210
31Scaler−326+4.7+6345.6%69.9%45.7%0.804.6%+15.456.8%2.2%435
32Stabilizer−376−4.7−20942.8%62.9%43.7%0.758.6%−0.251.7%1.0%209
33Scaler−424−11.2−31440.9%69.9%37.0%0.614.6%+15.650.5%1.6%327
34Stabilizer−427−9.3−20235.6%67.3%43.3%0.518.6%0.051.8%2.2%442
35Scaler−535−5.8−31235.1%64.3%42.3%0.382.0%+8.250.0%2.2%440
36Scaler−621−6.6−49935.6%58.0%44.0%0.514.4%+12.949.2%1.2%248
37Scaler−665−1.4−34032.0%60.8%32.5%0.313.8%+8.041.0%1.2%234
38Lane bully+917+16.3+48870.2%66.7%—1.3417.0%—61.7%0.2%47Low sample
39Lane bully+606+10.8+11962.5%70.9%33.3%1.0212.2%−7.556.7%0.5%90Low sample
40Lane bully+481+5.2+35865.7%60.9%—0.9712.9%—50.0%0.3%70Low sample
41Lane bully+424+9.2+1566.0%54.3%27.8%1.0411.3%−10.945.3%0.5%106Low sample
42Balanced+398−0.6+49362.9%——1.5711.4%—57.1%0.2%35Low sample
43Lane bully+379+0.3−11458.2%59.6%39.0%0.9011.0%—51.0%0.5%100Low sample
44Lane bully+374−4.3+3855.8%65.3%38.6%1.2823.3%+2.451.9%0.7%133Low sample
45Balanced+354+5.1−24364.9%——0.572.7%—54.1%0.2%37Low sample
46Balanced+208−2.6−5855.7%59.3%18.6%1.0813.1%—40.4%0.5%99Low sample
47Balanced+193+0.4+10863.6%75.5%—0.6016.7%—62.8%0.4%78Low sample
48Stabilizer+156−9.6−17762.4%58.7%42.1%0.8813.7%+24.052.9%0.5%102Low sample
49Balanced+145+5.1+10751.1%——0.9612.2%—51.0%0.2%49Low sample
50Balanced+131−5.2−1361.3%——0.589.7%—45.2%0.1%31Low sample
51Balanced+102+8.7−13350.0%59.5%37.8%0.9513.5%—48.6%0.4%74Low sample
52Balanced+64−0.4−17050.6%58.1%31.0%0.473.5%—44.7%0.4%85Low sample
53Stabilizer+12−0.9+4552.1%48.6%44.1%0.7112.5%—45.8%0.4%72Low sample
54Balanced−58−3.2+14840.0%——0.970.0%—50.0%0.1%30Low sample
55Balanced−61−19.8−33846.0%——1.3111.5%—46.2%0.3%52Low sample
56Stabilizer−62+4.1+9048.3%61.9%42.2%0.803.4%−17.351.7%0.4%87Low sample
57Balanced−98+4.0+1645.8%59.1%28.8%0.647.2%−5.342.3%0.5%97Low sample
58Balanced−134+3.5−1945.9%66.7%39.1%0.667.1%—51.8%0.4%85Low sample
59Stabilizer−182−0.8−12345.4%60.9%43.4%0.638.6%−0.951.3%0.8%152Low sample
60Stabilizer−197+7.2+4443.2%60.5%48.0%0.946.7%−10.253.9%0.4%89Low sample
61Stabilizer−215−8.3−9245.9%—51.5%0.909.7%—51.6%0.3%62Low sample
62Balanced−219+3.9−19945.2%59.6%27.0%1.0412.1%−2.142.2%0.6%116Low sample
63Balanced−290−5.8−4543.2%——0.818.1%—27.0%0.2%37Low sample
64Balanced−296−12.3−26245.9%——0.842.7%—59.5%0.2%37Low sample
65Balanced−328−8.4−51839.6%——0.4316.3%—49.0%0.2%49Low sample
66Balanced−341−0.8−14640.4%59.5%38.7%0.862.9%−5.847.1%0.5%104Low sample
67Balanced−389−4.7+3942.9%50.0%37.5%0.704.2%—43.7%0.3%71Low sample
68Balanced−407−5.4−15836.6%70.0%38.5%0.518.2%—50.6%0.4%85Low sample
69Balanced−434−18.4−61440.0%——0.7416.1%—35.5%0.1%31Low sample
70Balanced−445−11.8−16544.2%71.1%37.5%0.817.0%—52.3%0.4%86Low sample
71Stabilizer−483−13.1−53637.8%71.0%43.1%0.463.6%—54.2%0.4%83Low sample
72Balanced−503−9.3−13739.1%68.2%35.0%0.552.9%−8.848.3%0.8%172Low sample
73Balanced−519−6.4−40529.8%—35.0%0.321.8%—49.1%0.3%57Low sample
74Stabilizer−1,043−18.3−25119.2%—42.9%0.151.9%—53.8%0.3%52Low sample
75Balanced−1,076−12.4−58227.3%——0.485.9%—55.9%0.2%34Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Mid Lane lane archetypes on patch 26.19

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Irelia+974 gold at 15, ahead in 73% of lanes
  2. Qiyana+498 gold at 15, ahead in 61% of lanes
  3. Zed+475 gold at 15, ahead in 65% of lanes
  4. Diana+441 gold at 15, ahead in 59% of lanes
  5. Akshan+410 gold at 15, ahead in 58% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No Mid Lane champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Kassadin−424 gold at 15, win rate climbs +15.6 points into the late game
  2. Vladimir−326 gold at 15, win rate climbs +15.4 points into the late game
  3. Aurelion Sol−621 gold at 15, win rate climbs +12.9 points into the late game
  4. Malzahar−239 gold at 15, win rate climbs +10.5 points into the late game
  5. Veigar−535 gold at 15, win rate climbs +8.2 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. AnnieWins 44% of games from behind (−376 gold at 15)
  2. GalioWins 43% of games from behind (−427 gold at 15)
  3. AniviaWins 43% of games from behind (−31 gold at 15)
  4. LissandraWins 42% of games from behind (−10 gold at 15)
  5. VexWins 42% of games from behind (+151 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 10,080 ranked Solo/Duo and Flex games on the North American server, patch 26.19, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Mid Lane, patch 26.19

Which Mid Lane champion wins lane the most on patch 26.19?

Irelia has the biggest Mid Lane lane lead on patch 26.19: +974 gold and +22.3 CS ahead of the lane opponent at 15 minutes on average, ahead in 73% of games, over 224 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Mid Lane, Vladimir turns a gold lead at 15 into a win 70% of the time, while Vladimir still wins 46% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Mid Lane champions are lane bullies right now?

On patch 26.19, 11 Mid Lane champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Irelia, Qiyana, Zed, Diana, Akshan. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 10,080 ranked Solo/Duo and Flex games on the North American server for patch 26.19, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.