Best Support Laners - Lane Phase Stats

Patch 26.19

61 Support champions ranked by how they do against their lane opponent at 15 minutes on patch 26.19, from 10,710 ranked games. Mel wins lane hardest at +410 gold ahead on average and is ahead in 64% of games. Zilean turns a gold lead into a win most often (72%), while Rell recovers from a deficit best (46%).

Patch
26.19
Strongest laner
Mel · +410
Highest lane win rate
Mel · 63.8%
Best at closing a lead
Zilean · 72.0%
Best from behind
Rell · 46.4%
Most solo kills
Mel · 0.20

Patch 26.19 · Iron–Silver · NA ranked Solo/Duo & Flex · Games: 10,710

Mel is the Support lane bully of patch 26.19: +410 gold, +7.0 CS and +82 XP ahead of the enemy laner at 15 minutes on average, and ahead in 64% of games. Across the role, 31% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Zilean converts a gold lead into a win 72% of the time, the best in the role, while Rell wins 46% of the games it starts behind, the strongest comeback profile. Mel takes the most solo kills before 15 (0.20 per game) and Mel draws first blood in 16% of games.

These numbers come from 10,710 ranked Solo/Duo and Flex games on the North American server, patch 26.19, Iron–Silver. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Support laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+410+7.0+8263.8%54.3%35.4%0.2016.4%−1.747.8%1.5%318
2Lane bully+344−2.7−7362.0%56.2%33.6%0.1411.6%+3.547.6%3.2%689
3Lane bully+329+0.6−4361.1%57.6%38.7%0.1711.2%−1.350.7%2.6%564
4Lane bully+318+1.6+28262.4%57.7%35.8%0.165.9%−7.449.9%1.7%373
5Lane bully+246+1.8+13059.4%56.3%37.4%0.156.2%−10.049.1%1.7%369
6Lane bully+238+0.1+4861.2%60.2%32.2%0.065.3%+2.949.0%3.3%716
7Lane bully+231+4.1+17757.4%63.1%30.4%0.148.9%−7.949.0%2.9%626
8Lane bully+198+3.3+1457.1%58.3%42.0%0.106.2%−0.251.4%2.8%595
9Lane bully+152+3.8+9457.3%62.7%39.1%0.087.8%−3.652.7%2.5%537
10Lane bully+151+3.4+14257.7%59.1%39.1%0.127.5%−4.150.7%8.1%1,743
11Lane bully+125+1.7+7356.1%61.9%36.9%0.116.8%−2.351.0%5.7%1,212
12Balanced+81+4.2+2252.6%62.3%39.7%0.108.1%−4.751.2%1.4%295
13Balanced+74−1.0−11752.3%67.5%37.5%0.097.2%−16.352.9%1.0%221
14Stabilizer+70+2.3−7252.7%63.3%45.9%0.0710.5%+5.755.2%1.0%210
15Balanced+46+0.6−4049.0%63.3%40.8%0.116.3%+0.852.1%2.2%476
16Stabilizer+19−2.0+4650.9%63.6%41.4%0.097.0%−2.052.9%7.3%1,562
17Balanced−50+1.8+33447.6%72.0%39.0%0.087.5%−14.054.4%1.1%226
18Balanced−110+1.1+3346.8%61.3%37.9%0.067.1%−0.648.7%4.0%855
19Scaler−138−0.6−5845.9%59.7%38.0%0.057.0%+2.948.0%4.5%958
20Stabilizer−146−4.2−8544.0%62.6%42.6%0.044.1%−0.750.9%2.1%442
21Balanced−157−1.1−3946.1%56.9%34.0%0.053.0%+0.844.6%1.3%269
22Balanced−174+0.1−10942.9%54.7%36.5%0.057.9%−0.144.8%1.3%277
23Scaler−189−4.6−9941.1%70.4%45.7%0.097.5%+4.155.5%0.9%200
24Scaler−198−2.0−6842.5%67.0%42.3%0.045.2%+4.452.9%4.7%1,007
25Scaler−198−2.1−14339.1%61.2%46.4%0.044.6%+4.252.0%1.4%302
26Stabilizer−217−5.6−2637.6%68.8%44.3%0.052.4%−2.953.5%2.7%581
27Stabilizer−234−4.1−9739.6%61.4%41.5%0.086.4%0.049.3%3.3%714
28Scaler−252−4.6−5840.9%67.3%43.6%0.044.7%+8.253.2%1.7%363
29Scaler−307−6.0−12234.9%62.9%37.6%0.032.7%+5.846.2%2.3%483
30Scaler−323−4.0−9338.5%63.0%39.1%0.043.6%+10.648.5%1.7%365
31Scaler−333−1.0−19737.4%61.5%38.5%0.034.6%+5.847.1%1.3%280
32Scaler−339−3.2−10838.0%64.1%41.6%0.055.0%+9.950.0%1.6%342
33Scaler−342−3.7−14434.2%61.7%40.4%0.023.7%+12.247.0%1.8%379
34Scaler−358−3.0−25337.7%64.1%42.8%0.055.2%+17.450.2%1.2%249
35Balanced−444−12.3+15035.5%68.4%34.8%0.022.7%+1.047.2%2.1%445
36Lane bully+778+2.0−4970.6%——0.2629.4%—44.1%0.2%34Low sample
37Lane bully+593+2.2+18374.3%——0.1714.3%—51.4%0.2%35Low sample
38Lane bully+356+4.8+24060.0%46.7%—0.162.0%—41.2%0.2%51Low sample
39Lane bully+344+0.1−19755.1%——0.1612.2%—46.9%0.2%49Low sample
40Lane bully+335+9.3+17766.2%51.1%—0.148.7%—46.4%0.3%69Low sample
41Lane bully+281+5.6+14264.3%69.4%—0.0914.3%—57.1%0.3%56Low sample
42Balanced+260+6.6+4066.7%53.1%—0.152.1%—52.1%0.2%48Low sample
43Lane bully+245+3.3+6259.4%60.5%—0.1514.9%—50.7%0.3%67Low sample
44Stabilizer+90+3.8+6553.1%59.2%43.3%0.113.5%+12.252.1%0.7%144Low sample
45Balanced+78+7.7+10660.0%——0.065.6%—52.8%0.2%36Low sample
46Balanced+69+6.0+12151.8%60.5%27.5%0.146.0%—44.6%0.4%83Low sample
47Stabilizer+51+1.1−22551.9%64.8%48.0%0.1214.2%−7.156.6%0.5%106Low sample
48Balanced+42−2.1−44347.8%50.0%27.1%0.2220.4%+1.937.6%0.4%93Low sample
49Balanced+28+2.5+1452.1%61.8%32.9%0.169.5%−12.547.6%0.7%147Low sample
50Balanced+17+2.0+8651.8%54.7%36.3%0.056.0%+2.046.4%0.8%168Low sample
51Balanced+13+0.3+5052.8%——0.088.1%—40.5%0.2%37Low sample
52Balanced+6+7.9−16049.2%53.3%19.4%0.169.8%—36.1%0.3%61Low sample
53Balanced−1+3.6−4650.8%51.6%36.7%0.106.5%−9.744.7%0.6%123Low sample
54Balanced−32+2.0+3349.4%58.3%39.5%0.088.7%+9.348.3%0.8%172Low sample
55Stabilizer−96+4.3−21043.8%—52.8%0.1610.9%—54.7%0.3%64Low sample
56Stabilizer−130+3.3−3644.4%63.9%42.2%0.187.3%—52.4%0.4%82Low sample
57Balanced−246+3.8−29041.2%——0.1711.4%—45.7%0.2%35Low sample
58Scaler−290−4.9−20440.4%81.6%39.3%0.076.3%+7.856.8%0.4%95Low sample
59Scaler−307+1.8−16341.3%74.6%47.6%0.0411.2%+7.658.7%0.7%143Low sample
60Stabilizer−393−1.0−15034.0%64.0%41.2%0.023.4%−7.348.3%0.7%149Low sample
61———————0.030.0%—46.7%0.1%30Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Support lane archetypes on patch 26.19

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Mel+410 gold at 15, ahead in 64% of lanes
  2. Pyke+344 gold at 15, ahead in 62% of lanes
  3. Pantheon+329 gold at 15, ahead in 61% of lanes
  4. Xerath+318 gold at 15, ahead in 62% of lanes
  5. Vel'Koz+246 gold at 15, ahead in 59% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No Support champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Alistar−358 gold at 15, win rate climbs +17.4 points into the late game
  2. Milio−342 gold at 15, win rate climbs +12.2 points into the late game
  3. Lulu−323 gold at 15, win rate climbs +10.6 points into the late game
  4. Braum−339 gold at 15, win rate climbs +9.9 points into the late game
  5. Sona−252 gold at 15, win rate climbs +8.2 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. TeemoWins 46% of games from behind (+70 gold at 15)
  2. NamiWins 44% of games from behind (−217 gold at 15)
  3. JannaWins 43% of games from behind (−146 gold at 15)
  4. BlitzcrankWins 42% of games from behind (−234 gold at 15)
  5. SeraphineWins 41% of games from behind (+19 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 10,710 ranked Solo/Duo and Flex games on the North American server, patch 26.19, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Support, patch 26.19

Which Support champion wins lane the most on patch 26.19?

Mel has the biggest Support lane lead on patch 26.19: +410 gold and +7.0 CS ahead of the lane opponent at 15 minutes on average, ahead in 64% of games, over 318 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Support, Zilean turns a gold lead at 15 into a win 72% of the time, while Rell still wins 46% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Support champions are lane bullies right now?

On patch 26.19, 11 Support champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Mel, Pyke, Pantheon, Xerath, Vel'Koz. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 10,710 ranked Solo/Duo and Flex games on the North American server for patch 26.19, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.