Best Support Laners - Lane Phase Stats

Patch 26.19

65 Support champions ranked by how they do against their lane opponent at 15 minutes on patch 26.19, from 14,997 ranked games. Pyke wins lane hardest at +358 gold ahead on average and is ahead in 64% of games. Soraka turns a gold lead into a win most often (71%), while Milio recovers from a deficit best (46%).

Patch
26.19
Strongest laner
Pyke · +358
Highest lane win rate
Senna · 64.7%
Best at closing a lead
Soraka · 70.5%
Best from behind
Milio · 45.7%
Most solo kills
Vel'Koz · 0.15

Patch 26.19 · Gold–Platinum · NA ranked Solo/Duo & Flex · Games: 14,997

Pyke is the Support lane bully of patch 26.19: +358 gold, −2.1 CS and −85 XP ahead of the enemy laner at 15 minutes on average, and ahead in 64% of games. Across the role, 34% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Soraka converts a gold lead into a win 71% of the time, the best in the role, while Milio wins 46% of the games it starts behind, the strongest comeback profile. Vel'Koz takes the most solo kills before 15 (0.15 per game) and Pantheon draws first blood in 13% of games.

These numbers come from 14,997 ranked Solo/Duo and Flex games on the North American server, patch 26.19, Gold–Platinum. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Support laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+358−2.1−8564.4%57.8%32.9%0.1111.4%−5.049.1%2.9%870
2Lane bully+337+4.9+5863.5%44.2%36.4%0.1412.5%−15.141.8%0.9%273
3Lane bully+317+0.9+11464.7%60.6%32.7%0.064.0%+3.550.9%3.3%989
4Lane bully+311+2.2+28063.8%61.9%37.1%0.116.6%−5.852.7%1.6%467
5Lane bully+269+2.7+20162.8%51.0%43.5%0.155.9%−13.648.3%1.8%543
6Lane bully+264+0.5−15459.7%54.1%31.6%0.1412.6%−4.445.3%2.1%642
7Lane bully+253+3.2+16160.6%61.5%35.8%0.128.7%−3.251.4%6.1%1,838
8Lane bully+244+3.5+12059.8%61.4%29.8%0.109.8%+0.649.2%2.4%715
9Lane bully+187+1.6+6859.4%61.4%43.4%0.079.2%−3.553.4%0.8%251
10Lane bully+143+1.6+9156.6%60.9%38.1%0.097.0%−2.251.1%4.1%1,237
11Lane bully+137+2.1−855.9%57.3%40.2%0.095.4%−10.149.6%2.3%682
12Lane bully+94+3.3+7755.3%59.9%39.2%0.095.3%+0.450.6%2.3%702
13Lane bully+91−0.9+6454.5%62.7%39.7%0.087.4%−0.752.3%5.5%1,645
14Balanced+26+1.2−11251.5%59.8%40.9%0.085.7%+7.450.2%0.8%229
15Balanced−4+1.2−3849.2%59.3%38.4%0.106.7%−3.548.8%1.8%551
16Balanced−38+1.7−2250.6%57.9%40.7%0.0811.8%−3.149.6%0.8%254
17Balanced−50−4.8−8949.6%58.5%29.2%0.058.6%−2.544.0%1.4%409
18Balanced−60−0.4−27745.6%66.3%36.8%0.0811.4%+1.149.5%0.7%202
19Stabilizer−74+0.6047.8%63.5%41.4%0.067.4%−1.552.2%5.6%1,673
20Balanced−121−0.4−5741.3%61.9%37.0%0.043.0%−1.547.4%2.0%601
21Balanced−126−0.4−1945.8%63.9%38.6%0.046.9%−3.850.1%4.6%1,380
22Scaler−146−3.4−2442.4%66.0%41.3%0.035.2%+6.151.6%3.8%1,148
23Stabilizer−148+0.9−17743.9%56.6%41.6%0.054.4%−0.947.6%1.1%338
24Stabilizer−149+3.6−1945.0%66.3%43.3%0.036.4%−2.253.8%0.8%234
25Stabilizer−176−2.5−20541.9%65.3%44.4%0.044.1%−4.852.8%1.7%517
26Stabilizer−178−3.0−12542.2%62.4%42.8%0.057.9%−6.350.9%3.2%954
27Scaler−184−0.4−19243.4%55.4%45.7%0.037.2%+7.250.2%1.4%414
28Scaler−193+1.6+23643.8%62.9%37.6%0.052.0%+6.248.0%1.3%396
29Scaler−1980.0−13141.4%63.0%38.4%0.056.3%+6.848.4%4.6%1,388
30Balanced−202−4.2−9041.9%63.4%40.0%0.034.1%−4.249.5%1.7%515
31Scaler−204−3.9−540.9%66.2%40.6%0.034.2%+3.951.1%3.8%1,132
32Scaler−212+0.3−5138.5%69.5%41.4%0.044.8%+10.051.8%0.8%251
33Scaler−222−0.3−14442.1%65.6%37.7%0.026.0%+3.949.9%1.3%385
34Balanced−228−2.0−540.1%66.5%37.0%0.034.5%−1.148.6%3.3%977
35Scaler−239−2.0−10639.7%67.3%43.5%0.025.5%+11.452.7%2.1%640
36Scaler−270−2.8−2137.7%65.3%45.7%0.021.0%+5.853.3%2.7%810
37Scaler−292−3.5−5734.9%70.5%42.7%0.023.8%+9.552.3%2.6%794
38Scaler−374−10.0+26434.6%70.4%37.5%0.033.5%+10.649.1%2.1%631
39Lane bully+669+2.9−38161.9%——0.3023.3%—44.2%0.1%43Low sample
40Lane bully+628+1.0+1969.8%65.9%—0.1414.1%—56.3%0.2%64Low sample
41Lane bully+589+12.1+42575.0%66.7%—0.138.3%—56.9%0.2%72Low sample
42Lane bully+496+0.1−1370.0%37.1%—0.2016.0%—34.0%0.2%50Low sample
43Lane bully+416+1.2+3866.7%60.4%—0.1216.2%—54.1%0.3%74Low sample
44Lane bully+359+6.4+25069.8%38.6%—0.0910.8%—36.9%0.2%65Low sample
45Lane bully+335+0.2−10960.6%62.8%—0.1413.7%—49.3%0.2%73Low sample
46Lane bully+314+2.0+18562.1%41.5%—0.156.0%—31.3%0.2%67Low sample
47Lane bully+312+5.6+9365.9%——0.057.1%—42.9%0.1%42Low sample
48Lane bully+290−1.1−28460.4%62.1%28.9%0.1911.2%−24.650.0%0.3%98Low sample
49Lane bully+248−0.2−27259.2%52.0%26.1%0.1111.6%+5.942.2%0.6%173Low sample
50Balanced+198+3.6−6657.1%——0.1014.3%—54.8%0.1%42Low sample
51Stabilizer+148+4.6059.2%58.6%42.5%0.158.1%−13.451.5%0.3%99Low sample
52Balanced+118+5.7+17358.3%——0.148.3%—36.1%0.1%36Low sample
53Balanced+88+4.0+3951.6%53.8%40.0%0.105.2%+7.547.1%0.5%155Low sample
54Balanced+82+2.5−10954.6%60.0%39.0%0.0912.8%+7.250.3%0.6%187Low sample
55Balanced+76+2.7+4254.3%——0.114.3%—58.7%0.1%46Low sample
56Balanced+55+2.7+7052.7%65.5%38.5%0.168.0%−0.551.8%0.4%112Low sample
57Stabilizer+40+3.6+9051.4%56.0%43.7%0.113.4%+10.350.3%0.5%147Low sample
58Balanced+36+8.1+9457.1%——0.115.7%—48.6%0.1%35Low sample
59Balanced+27+6.6+753.7%50.0%22.6%0.0910.4%—37.3%0.2%67Low sample
60Balanced−11+1.2−13150.7%67.1%38.0%0.066.8%−10.553.7%0.5%147Low sample
61Balanced−47−0.6−17757.8%——0.094.3%—40.4%0.2%47Low sample
62Balanced−50+3.8+746.1%51.9%40.0%0.064.7%+13.445.3%0.6%172Low sample
63Balanced−79+9.0−32550.0%——0.033.3%—40.0%0.1%30Low sample
64Balanced−82−0.5−18543.2%——0.1411.4%—36.4%0.1%44Low sample
65Scaler−158−1.1−13644.9%68.4%45.7%0.0711.5%+3.254.6%0.4%130Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Support lane archetypes on patch 26.19

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Pyke+358 gold at 15, ahead in 64% of lanes
  2. Mel+337 gold at 15, ahead in 64% of lanes
  3. Senna+317 gold at 15, ahead in 65% of lanes
  4. Xerath+311 gold at 15, ahead in 64% of lanes
  5. Vel'Koz+269 gold at 15, ahead in 63% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No Support champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Braum−239 gold at 15, win rate climbs +11.4 points into the late game
  2. Yuumi−374 gold at 15, win rate climbs +10.6 points into the late game
  3. Renata Glasc−212 gold at 15, win rate climbs +10.0 points into the late game
  4. Soraka−292 gold at 15, win rate climbs +9.5 points into the late game
  5. Rell−184 gold at 15, win rate climbs +7.2 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. AlistarWins 44% of games from behind (−176 gold at 15)
  2. TaricWins 43% of games from behind (−149 gold at 15)
  3. BlitzcrankWins 43% of games from behind (−178 gold at 15)
  4. MaokaiWins 42% of games from behind (−148 gold at 15)
  5. ThreshWins 41% of games from behind (−74 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 14,997 ranked Solo/Duo and Flex games on the North American server, patch 26.19, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Support, patch 26.19

Which Support champion wins lane the most on patch 26.19?

Pyke has the biggest Support lane lead on patch 26.19: +358 gold and −2.1 CS ahead of the lane opponent at 15 minutes on average, ahead in 64% of games, over 870 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Support, Soraka turns a gold lead at 15 into a win 71% of the time, while Milio still wins 46% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Support champions are lane bullies right now?

On patch 26.19, 13 Support champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Pyke, Mel, Senna, Xerath, Vel'Koz. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 14,997 ranked Solo/Duo and Flex games on the North American server for patch 26.19, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.