Best Top Lane Laners - Lane Phase Stats

Patch 26.20

54 Top Lane champions ranked by how they do against their lane opponent at 15 minutes on patch 26.20, from 4,789 ranked games. Illaoi wins lane hardest at +629 gold ahead on average and is ahead in 65% of games. Yorick turns a gold lead into a win most often (69%), while Shen recovers from a deficit best (45%).

Patch
26.20
Strongest laner
Illaoi · +629
Highest lane win rate
Illaoi · 65.0%
Best at closing a lead
Yorick · 68.9%
Best from behind
Shen · 44.9%
Most solo kills
Mordekaiser · 1.77

Patch 26.20 · Gold–Platinum · NA ranked Solo/Duo & Flex · Games: 4,789

Illaoi is the Top Lane lane bully of patch 26.20: +629 gold, +18.9 CS and +660 XP ahead of the enemy laner at 15 minutes on average, and ahead in 65% of games. Across the role, 13% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Yorick converts a gold lead into a win 69% of the time, the best in the role, while Shen wins 45% of the games it starts behind, the strongest comeback profile. Mordekaiser takes the most solo kills before 15 (1.77 per game) and Shen draws first blood in 19% of games.

These numbers come from 4,789 ranked Solo/Duo and Flex games on the North American server, patch 26.20, Gold–Platinum. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Top Lane laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+629+18.9+66065.0%52.1%39.3%1.5211.1%−9.647.9%2.7%261
2Lane bully+327+4.8+53659.8%62.4%43.6%1.7711.0%−9.354.8%4.7%454
3Balanced+221+2.5+2754.9%56.9%30.7%1.5015.2%−4.044.6%2.4%231
4Snowballer+134+4.1+7052.1%63.4%32.7%1.6312.4%−8.649.0%2.5%241
5Balanced+123+6.0−14051.5%53.4%37.0%1.6415.6%0.045.5%4.5%435
6Balanced+108+4.8054.2%68.9%38.6%1.026.7%−9.254.4%2.6%252
7Balanced+86−0.2−4249.3%63.2%40.9%1.7317.6%+5.651.3%3.7%357
8Stabilizer+61+0.9+7649.2%61.4%43.0%1.3211.8%+2.152.1%4.8%457
9Balanced+31+5.7−4151.2%63.6%37.5%1.5814.8%+6.651.1%3.7%352
10Stabilizer−12+5.6−8549.2%55.6%43.5%1.299.0%−0.949.5%4.0%388
11Stabilizer−14−3.4−15248.5%62.0%43.2%1.6417.8%−5.051.9%5.0%482
12Balanced−109−7.1−9150.7%54.3%32.8%1.7618.3%+16.043.9%2.9%278
13Stabilizer−168−3.9−3247.4%68.5%42.5%1.2213.8%+2.755.2%2.4%232
14Balanced−171−7.6+13447.3%65.6%36.5%1.124.4%−1.550.4%3.6%343
15Balanced−530−11.4−10440.1%61.4%38.2%0.902.8%−0.947.4%3.0%289
16Stabilizer−609−22.9−34932.0%63.1%44.9%1.0518.9%0.051.0%2.1%206
17Lane bully+861+23.2+39765.7%61.5%26.3%2.2420.7%−10.349.1%1.8%169Low sample
18Lane bully+494+10.3+26263.2%59.2%27.1%1.8124.4%−14.747.2%2.0%193Low sample
19Lane bully+476+10.0+52362.4%54.6%20.0%1.9914.9%+0.742.0%1.8%174Low sample
20Lane bully+461+12.6+77759.1%38.2%42.1%1.7212.5%−18.040.6%1.0%96Low sample
21Balanced+383+3.5+11364.4%——1.2015.6%—53.3%0.5%45Low sample
22Lane bully+315+12.6+45859.3%61.6%33.9%1.378.2%+16.450.0%1.5%146Low sample
23Balanced+307+4.2+59853.8%——2.0512.5%—45.0%0.4%40Low sample
24Stabilizer+291+0.6+8257.4%53.4%53.5%1.7722.9%+7.154.3%1.1%105Low sample
25Balanced+288−5.1+8656.4%58.5%29.3%1.8217.9%—45.3%1.0%95Low sample
26Balanced+248+10.5+5650.6%59.5%26.8%1.3215.3%+1.343.5%0.9%85Low sample
27Balanced+212−16.6−29556.7%——1.9723.3%—66.7%0.3%30Low sample
28Stabilizer+209−4.1−360.7%64.8%42.4%1.9219.3%+21.056.0%1.6%150Low sample
29Balanced+113−1.3+33653.7%45.1%34.1%1.477.4%—40.0%1.0%95Low sample
30Balanced+104+3.1+33655.3%63.5%35.3%2.0916.5%−1.151.3%1.2%115Low sample
31Stabilizer+88−2.9+13149.3%58.3%45.9%1.8213.7%—52.1%0.8%73Low sample
32Balanced+76+13.9−1248.9%——0.966.3%—62.5%0.5%48Low sample
33Balanced+68+10.6+49852.9%——1.3211.8%—50.0%0.4%34Low sample
34Balanced+26+3.9+19447.5%55.3%40.5%1.368.6%+5.647.2%1.7%163Low sample
35Stabilizer+19+3.1+250.9%59.8%45.2%0.848.7%−1.052.9%1.8%172Low sample
36Balanced−17−2.9−18447.3%68.8%39.3%1.6320.0%+7.353.5%1.8%170Low sample
37Balanced−21+0.8−13750.9%——1.4212.7%—41.8%0.6%55Low sample
38Balanced−24−2.7+14050.0%67.8%37.3%1.6216.9%+0.252.5%1.2%118Low sample
39Stabilizer−28+6.7−20150.0%72.6%46.4%1.5121.3%+7.359.2%1.8%169Low sample
40Stabilizer−44−1.3+9753.8%55.4%41.7%1.5614.2%−5.549.1%1.1%106Low sample
41Stabilizer−89−5.8−32146.0%46.0%43.2%1.3316.3%−14.844.7%1.5%141Low sample
42Snowballer−140−5.2+20947.7%70.3%30.9%1.4510.8%+7.649.4%1.6%158Low sample
43Stabilizer−173−6.4−23147.5%58.8%44.7%1.3817.0%+0.851.6%1.9%182Low sample
44Balanced−202−11.2−5043.6%——1.4423.1%—48.7%0.4%39Low sample
45Stabilizer−227−8.0+12543.5%59.7%56.3%1.045.7%−1.057.6%1.6%158Low sample
46Balanced−266−4.9−42247.4%55.6%28.3%1.5818.3%+1.040.9%1.2%115Low sample
47Scaler−268−7.0−34043.2%68.8%38.1%1.329.2%+5.151.3%1.6%152Low sample
48Balanced−333−4.7−66040.4%——1.2819.1%—46.8%0.5%47Low sample
49Balanced−335+3.5−58343.0%58.7%31.1%0.9312.6%−7.143.2%1.2%111Low sample
50Balanced−525−3.1−63242.6%——1.2916.7%—43.8%0.5%48Low sample
51Balanced−538−11.7−29733.3%—40.0%0.956.6%—52.6%0.8%76Low sample
52Scaler−540−7.6−36532.0%66.7%50.4%0.656.4%+2.356.6%1.8%173Low sample
53Scaler−574−12.6−47741.9%63.0%26.7%1.419.8%+8.143.2%1.4%132Low sample
54Scaler−731−11.0−78433.6%63.8%52.7%0.8912.1%+14.156.7%1.5%141Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Top Lane lane archetypes on patch 26.20

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Illaoi+629 gold at 15, ahead in 65% of lanes
  2. Mordekaiser+327 gold at 15, ahead in 60% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

  1. RenektonWins 73% with a 1,000+ gold lead, 33% from behind

Scaler

Survives a rough lane and wins more the longer the game goes.

No Top Lane champion fits this profile on the current patch.

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. ShenWins 45% of games from behind (−609 gold at 15)
  2. TeemoWins 44% of games from behind (−12 gold at 15)
  3. SettWins 43% of games from behind (−14 gold at 15)
  4. GarenWins 43% of games from behind (+61 gold at 15)
  5. Cho'GathWins 43% of games from behind (−168 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 4,789 ranked Solo/Duo and Flex games on the North American server, patch 26.20, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Top Lane, patch 26.20

Which Top Lane champion wins lane the most on patch 26.20?

Illaoi has the biggest Top Lane lane lead on patch 26.20: +629 gold and +18.9 CS ahead of the lane opponent at 15 minutes on average, ahead in 65% of games, over 261 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Top Lane, Yorick turns a gold lead at 15 into a win 69% of the time, while Shen still wins 45% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Top Lane champions are lane bullies right now?

On patch 26.20, 2 Top Lane champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Illaoi, Mordekaiser. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 4,789 ranked Solo/Duo and Flex games on the North American server for patch 26.20, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.