Best Top Lane Laners - Lane Phase Stats

Patch 26.20

72 Top Lane champions ranked by how they do against their lane opponent at 15 minutes on patch 26.20, from 10,352 ranked games. Illaoi wins lane hardest at +600 gold ahead on average and is ahead in 60% of games. Gnar turns a gold lead into a win most often (67%), while Ornn recovers from a deficit best (46%).

Patch
26.20
Strongest laner
Illaoi · +600
Highest lane win rate
Yorick · 63.5%
Best at closing a lead
Gnar · 66.7%
Best from behind
Ornn · 46.4%
Most solo kills
Irelia · 2.14

Patch 26.20 · Iron–Silver · NA ranked Solo/Duo & Flex · Games: 10,352

Illaoi is the Top Lane lane bully of patch 26.20: +600 gold, +19.4 CS and +581 XP ahead of the enemy laner at 15 minutes on average, and ahead in 60% of games. Across the role, 30% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Gnar converts a gold lead into a win 67% of the time, the best in the role, while Ornn wins 46% of the games it starts behind, the strongest comeback profile. Irelia takes the most solo kills before 15 (2.14 per game) and Tryndamere draws first blood in 27% of games.

These numbers come from 10,352 ranked Solo/Duo and Flex games on the North American server, patch 26.20, Iron–Silver. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 Top Lane laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+600+19.4+58160.4%64.1%40.8%1.6210.9%−11.054.5%3.0%631
2Lane bully+485+16.1+55161.5%57.6%36.3%1.478.3%−0.349.8%1.6%325
3Lane bully+466+16.1+4857.4%57.4%37.6%2.1425.1%−10.949.3%1.6%339
4Lane bully+413+9.5+22063.5%61.4%37.8%1.157.0%−6.152.8%2.8%583
5Lane bully+389+5.9+4854.8%64.3%40.5%1.7627.4%+1.453.5%2.3%475
6Lane bully+325+7.6+36659.3%57.7%31.3%1.9015.8%+4.247.3%1.4%279
7Lane bully+260+6.0+29856.6%59.8%35.1%1.8315.6%−7.350.0%2.1%436
8Lane bully+221−0.3+10054.5%61.1%36.0%1.9423.2%+1.350.0%5.7%1,175
9Lane bully+201+2.3+40458.1%62.2%36.2%1.8610.9%−2.551.0%5.5%1,144
10Lane bully+179+0.9+4755.1%58.5%33.6%1.9018.5%+0.747.6%2.9%601
11Lane bully+167+2.1+14853.1%62.0%39.9%1.4814.8%−8.651.2%5.2%1,085
12Balanced+121+3.4−8852.1%57.8%35.1%1.8619.1%+2.946.7%4.0%831
13Balanced+102+1.0−10149.5%53.9%38.2%1.3716.5%−4.046.5%1.5%316
14Stabilizer+93+5.6+4352.3%63.8%42.1%1.4012.6%+1.053.5%5.5%1,142
15Balanced+73−2.7−22452.0%58.8%36.9%1.5516.9%+2.948.6%1.4%296
16Stabilizer+53−2.5+47353.3%63.2%42.6%1.7310.1%−3.853.8%1.9%396
17Stabilizer+22−4.2−3649.3%56.6%41.5%1.8822.9%+6.548.5%1.4%293
18Stabilizer+12+3.1−12950.6%54.8%45.5%1.006.8%−1.750.4%1.2%250
19Balanced+9−0.7−18448.8%52.5%34.6%1.6718.0%−2.943.7%1.0%206
20Balanced−52+0.2+8248.7%66.7%35.2%1.4110.5%−3.950.5%1.4%285
21Stabilizer−88−3.7−14949.3%61.1%41.8%1.5621.1%−4.051.8%2.4%502
22Stabilizer−108−8.5−9647.8%60.8%42.4%1.8015.1%−2.051.3%2.6%542
23Balanced−110−0.8−19547.4%60.3%36.4%1.7525.7%+5.347.8%1.6%335
24Scaler−128+3.1−16047.3%61.4%40.0%1.5216.6%+5.549.8%4.2%863
25Balanced−142+11.8−50847.9%56.5%40.0%1.0210.8%+7.647.9%1.3%259
26Balanced−175−1.2+9247.8%57.0%34.9%1.3210.5%+9.245.7%1.0%210
27Balanced−182+2.5−40741.9%58.3%38.5%1.6518.9%−1.046.9%1.2%254
28Stabilizer−200−8.6+17147.1%61.5%44.2%1.145.1%−2.752.1%3.2%670
29Balanced−223−8.5−34140.1%64.2%33.9%1.6517.3%+15.046.2%1.0%208
30Scaler−233−6.6−10946.4%58.9%45.2%1.3910.9%+11.851.9%2.2%457
31Scaler−267−5.1−28944.1%60.0%39.4%1.4414.0%+5.348.3%1.4%300
32Stabilizer−286−10.1−10843.0%58.4%44.8%1.5214.9%−8.150.6%1.1%235
33Scaler−385−5.6−21439.4%62.9%44.3%0.794.6%+3.251.7%2.4%497
34Scaler−439−8.1−13143.4%66.4%46.4%1.107.4%+5.155.2%1.3%270
35Scaler−506−11.8−24439.2%66.0%40.1%0.902.2%+3.750.3%3.1%650
36Stabilizer−588−22.9−35337.8%62.7%45.9%1.1915.0%−4.352.0%1.4%294
37Scaler−917−14.9−80529.2%58.1%45.5%0.738.2%+10.148.6%1.8%366
38Lane bully+480+18.2+38057.6%52.9%—1.9723.7%—42.4%0.3%59Low sample
39Balanced+476+14.3+25357.1%——1.6911.4%—57.1%0.2%35Low sample
40Lane bully+389+18.9+33960.9%48.2%33.3%1.113.3%—42.4%0.4%92Low sample
41Lane bully+343+4.7+40760.0%58.8%32.4%2.0521.1%−11.048.5%0.8%171Low sample
42Balanced+308+0.9+75053.2%——1.8816.7%—60.4%0.2%48Low sample
43Balanced+245−2.2+14551.7%68.1%38.8%1.9422.8%−4.353.9%0.9%180Low sample
44Balanced+196+4.8+26452.4%——1.177.1%—57.1%0.2%42Low sample
45Balanced+187+1.3+59759.5%——1.4210.5%—65.8%0.2%38Low sample
46Balanced+146+2.2+19661.1%51.5%—1.4414.5%—43.6%0.3%55Low sample
47Balanced+131−0.6+38254.5%65.4%40.0%1.558.3%+2.154.2%0.7%144Low sample
48Balanced+91+5.9+7951.2%60.5%39.0%1.3314.0%—51.2%0.4%86Low sample
49Balanced+61+5.5−4950.0%——1.3114.3%—52.4%0.2%42Low sample
50Balanced+54−1.7−7951.1%62.7%37.5%1.9619.4%0.049.3%0.7%134Low sample
51Balanced+17−2.7+14148.5%——1.2115.2%—57.6%0.2%33Low sample
52Balanced+3+3.3+15553.5%57.9%33.3%1.436.8%—45.9%0.4%74Low sample
53Balanced−98+1.5+11950.6%62.2%38.6%1.539.9%+1.050.5%0.4%91Low sample
54Stabilizer−107+6.4−24346.9%59.7%47.4%1.4517.8%−14.654.1%0.7%146Low sample
55Balanced−126−12.0+6456.2%63.4%25.0%1.8816.0%—46.7%0.4%75Low sample
56Stabilizer−174−8.7−49837.6%57.9%49.2%1.1011.7%+12.252.4%0.5%103Low sample
57Balanced−197−4.4+5247.0%55.3%37.5%1.549.8%+12.846.2%0.9%184Low sample
58Balanced−206−5.3+9155.0%——1.3220.0%—45.0%0.2%40Low sample
59Balanced−234−5.9−1341.4%44.4%27.5%1.097.8%+0.734.4%0.4%90Low sample
60Balanced−306−16.8−13141.9%——1.3512.9%—54.8%0.1%31Low sample
61Balanced−309−13.3−56843.4%—30.0%2.0426.4%—45.3%0.3%53Low sample
62Balanced−318−8.4−25939.3%61.0%36.7%1.5017.2%+0.846.4%0.7%151Low sample
63Balanced−326+1.4−40747.1%——0.655.9%—47.1%0.2%34Low sample
64Balanced−459+2.6−66140.0%—20.0%1.1513.5%—32.7%0.3%52Low sample
65Balanced−550−15.5−54535.5%——1.5512.9%—58.1%0.1%31Low sample
66Balanced−640−16.5−53933.3%——1.759.4%—43.8%0.1%32Low sample
67Stabilizer−647−15.0−23229.5%—54.8%0.512.2%—55.6%0.2%45Low sample
68Scaler−794−9.4−92131.5%52.2%33.0%0.9313.4%+2.938.3%0.7%149Low sample
69Balanced−814−15.1−1,15231.9%—40.4%1.6521.7%—52.2%0.3%69Low sample
70Balanced−855−30.1−36629.0%——1.039.7%—54.8%0.1%31Low sample
71Balanced−881−0.3−86629.4%——0.795.9%—50.0%0.2%34Low sample
72———————0.9016.7%—23.3%0.1%30Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

Top Lane lane archetypes on patch 26.20

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Illaoi+600 gold at 15, ahead in 60% of lanes
  2. Heimerdinger+485 gold at 15, ahead in 62% of lanes
  3. Irelia+466 gold at 15, ahead in 57% of lanes
  4. Yorick+413 gold at 15, ahead in 64% of lanes
  5. Tryndamere+389 gold at 15, ahead in 55% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No Top Lane champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Cho'Gath−233 gold at 15, win rate climbs +11.8 points into the late game
  2. Kayle−917 gold at 15, win rate climbs +10.1 points into the late game
  3. Yone−128 gold at 15, win rate climbs +5.5 points into the late game
  4. Gwen−267 gold at 15, win rate climbs +5.3 points into the late game
  5. Ornn−439 gold at 15, win rate climbs +5.1 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. ShenWins 46% of games from behind (−588 gold at 15)
  2. SionWins 46% of games from behind (+12 gold at 15)
  3. ZaahenWins 45% of games from behind (−286 gold at 15)
  4. MalphiteWins 44% of games from behind (−200 gold at 15)
  5. Tahm KenchWins 43% of games from behind (+53 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 10,352 ranked Solo/Duo and Flex games on the North American server, patch 26.20, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - Top Lane, patch 26.20

Which Top Lane champion wins lane the most on patch 26.20?

Illaoi has the biggest Top Lane lane lead on patch 26.20: +600 gold and +19.4 CS ahead of the lane opponent at 15 minutes on average, ahead in 60% of games, over 631 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In Top Lane, Gnar turns a gold lead at 15 into a win 67% of the time, while Ornn still wins 46% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which Top Lane champions are lane bullies right now?

On patch 26.20, 11 Top Lane champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Illaoi, Heimerdinger, Irelia, Yorick, Tryndamere. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 10,352 ranked Solo/Duo and Flex games on the North American server for patch 26.20, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.