Conqueror rune icon - League of Legends
Win Rate
49.7%
Pick Rate
14.4%

Conqueror vs Lethal Tempo vs Press the Attack

Conqueror C TierPrecisionKeystone
Patch
26.19
Games with rune
65,243
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Rune tree
Precision · Keystone
Win Rate
49.7%−0.4 vs row avg
Pick Rate
14.4%
Most played by
Mordekaiser
Main lane
Top · 41%

Conqueror vs alternatives

Patch 26.19 · All ranks

Only one keystone fits on a rune page. Here is Conqueror against the 6 keystones players most often take instead, on the same champions and overall.

Conqueror49.7%14.4% PR · 65,243 games
Lethal Tempo50.6%16.4% PR · 74,593 games

On the same champions, Lethal Tempo wins 2.0 points more often than Conqueror across 33 champion-lane pairs. Conqueror and Lethal Tempo share a row, so it is a straight either-or choice.

Conqueror vs Lethal Tempo on the same champions

ChampionConquerorLethal TempoΔ WR
Ezreal · ADC43.7% 86246.1% 5,481−2.4
Nocturne · Jungle50.0% 1,57750.6% 1,320−0.6
Jax · Top47.2% 80950.1% 3,146−2.8
Yone · Mid45.1% 54352.7% 6,353−7.6
Xayah · ADC51.0% 48252.3% 3,415−1.3
Yone · Top49.5% 39849.4% 5,448+0.1
Jax · Jungle46.2% 52048.2% 1,136−2.0
Bel'Veth · Jungle51.9% 46654.6% 1,382−2.6
Trundle · Top42.5% 25249.6% 2,028−7.1
Yasuo · Top43.1% 22549.7% 2,372−6.6
Aphelios · ADC45.4% 19645.2% 1,382+0.3
Zeri · ADC54.4% 16051.0% 2,452+3.4

By lane

LaneConquerorLethal Tempo
Top49.6% 26,54450.5% 11,168
Jungle50.2% 26,31551.3% 7,769
Mid49.5% 5,89351.3% 8,299
ADC49.3% 4,75850.5% 46,929
Support47.2% 1,70040.2% 393

By game length

Per-minute stats

StatConquerorLethal Tempo
Damage to champions790861
Healing390247
Damage mitigated1,098663
Objective damage607544
Kills0.2380.265
Deaths0.2180.236
Conqueror49.7%14.4% PR · 65,243 games
Press the Attack50.0%7.8% PR · 35,623 games

Head to head on shared champions it is close: Conqueror and Press the Attack are 0.5 points apart over 46 champion-lanes. Conqueror and Press the Attack share a row, so it is a straight either-or choice.

Conqueror vs Press the Attack on the same champions

ChampionConquerorPress the AttackΔ WR
Shyvana · Jungle52.1% 1,36954.0% 5,443−2.0
Sett · Top53.4% 5,39449.0% 1,341+4.4
Renekton · Top51.7% 2,65951.6% 1,668+0.1
Pantheon · Support48.9% 79548.7% 2,756+0.2
Ezreal · ADC43.7% 86244.6% 1,645−0.9
Fiora · Top47.2% 93447.2% 1,244±0.0
Udyr · Jungle47.2% 1,03553.5% 1,068−6.2
Pantheon · Top50.0% 1,66550.1% 751−0.1
Urgot · Top46.3% 55750.4% 3,006−4.1
Bel'Veth · Jungle51.9% 46651.8% 633+0.1
Kindred · Jungle44.8% 26145.3% 1,687−0.5
Xayah · ADC51.0% 48245.7% 357+5.4

By lane

LaneConquerorPress the Attack
Top49.6% 26,54452.0% 8,936
Jungle50.2% 26,31550.9% 9,683
Mid49.5% 5,89348.0% 2,913
ADC49.3% 4,75848.9% 12,398
Support47.2% 1,70046.5% 1,673

By game length

Per-minute stats

StatConquerorPress the Attack
Damage to champions790834
Healing390311
Damage mitigated1,098796
Objective damage607578
Kills0.2380.258
Deaths0.2180.229
Conqueror49.7%14.4% PR · 65,243 games
Electrocute49.1%9.6% PR · 43,772 games

On the same champions, Conqueror wins 2.0 points more often than Electrocute across 55 champion-lane pairs. Electrocute is a keystone from another tree, so switching also changes your primary tree.

Conqueror vs Electrocute on the same champions

ChampionConquerorElectrocuteΔ WR
Sylas · Mid50.3% 2,76248.3% 2,809+2.0
Katarina · Mid49.4% 1,67649.1% 2,929+0.3
Swain · Support49.6% 1,77847.5% 1,943+2.2
Lee Sin · Jungle48.3% 5,66943.1% 714+5.2
Diana · Jungle51.2% 2,30345.9% 677+5.3
Rengar · Jungle46.4% 88542.9% 737+3.6
Akali · Mid44.9% 39448.1% 5,078−3.2
Naafiri · Jungle47.0% 1,71847.3% 452−0.4
Zed · Mid50.7% 41045.4% 2,806+5.3
Akali · Top47.1% 39747.3% 1,462−0.2
Ambessa · Top49.6% 85553.4% 397−3.8
Wukong · Jungle52.9% 5,11047.2% 282+5.7

By lane

LaneConquerorElectrocute
Top49.6% 26,54448.3% 3,143
Jungle50.2% 26,31546.5% 5,303
Mid49.5% 5,89349.8% 29,025
ADC49.3% 4,75849.0% 1,013
Support47.2% 1,70048.1% 5,271

By game length

Per-minute stats

StatConquerorElectrocute
Damage to champions790825
Healing390205
Damage mitigated1,098553
Objective damage607345
Kills0.2380.262
Deaths0.2180.221
Conqueror49.7%14.4% PR · 65,243 games
Hail of Blades49.8%5.0% PR · 22,489 games

Played by the same champions, Hail of Blades comes out 0.9 points ahead of Conqueror (30 shared champion-lanes). Hail of Blades is a keystone from another tree, so switching also changes your primary tree.

Conqueror vs Hail of Blades on the same champions

ChampionConquerorHail of BladesΔ WR
Viego · Jungle49.4% 4,09651.3% 4,070−1.9
Nocturne · Jungle50.0% 1,57750.0% 2,803±0.0
Vi · Jungle48.1% 2,01249.6% 1,576−1.4
Fiora · Top47.2% 93452.4% 580−5.2
Xin Zhao · Jungle49.9% 1,39252.6% 439−2.7
Zaahen · Top50.0% 1,54147.2% 369+2.8
Sett · Top53.4% 5,39447.4% 230+6.0
Rek'Sai · Jungle49.6% 52848.7% 277+0.9
Briar · Jungle53.5% 12753.9% 1,507−0.3
Corki · ADC51.5% 51850.0% 130+1.5
Darius · Top48.3% 4,57538.5% 91+9.8
Kayn · Jungle50.4% 5,33750.6% 77−0.2

By lane

LaneConquerorHail of Blades
Top49.6% 26,54449.9% 3,072
Jungle50.2% 26,31550.5% 12,431
Mid49.5% 5,89349.4% 2,655
ADC49.3% 4,75846.0% 644
Support47.2% 1,70048.2% 3,680

By game length

Per-minute stats

StatConquerorHail of Blades
Damage to champions790739
Healing390362
Damage mitigated1,098890
Objective damage607666
Kills0.2380.271
Deaths0.2180.227
Conqueror49.7%14.4% PR · 65,243 games
Stormraider's Surge49.2%3.0% PR · 13,662 games

Played by the same champions, Stormraider's Surge comes out 1.4 points ahead of Conqueror (32 shared champion-lanes). Stormraider's Surge is a keystone from another tree, so switching also changes your primary tree.

Conqueror vs Stormraider's Surge on the same champions

ChampionConquerorStormraider's SurgeΔ WR
Darius · Top48.3% 4,57549.2% 2,558−0.9
Garen · Top50.7% 5,12353.4% 2,095−2.8
Kayn · Jungle50.4% 5,33753.5% 757−3.1
Hecarim · Jungle45.2% 76548.1% 2,839−2.9
Jayce · Top48.0% 42146.4% 1,004+1.6
Darius · Jungle50.0% 24051.7% 600−1.7
Ryze · Mid45.2% 17744.2% 1,023+1.0
Garen · Mid58.1% 25350.5% 281+7.6
Jax · Top47.2% 80954.1% 122−6.9
Locke · Mid49.2% 18943.3% 171+5.9
Gwen · Top48.6% 2,15052.7% 91−4.2
Cassiopeia · Mid47.5% 25546.2% 130+1.3

By lane

LaneConquerorStormraider's Surge
Top49.6% 26,54449.8% 5,064
Jungle50.2% 26,31549.1% 3,748
Mid49.5% 5,89349.3% 4,038
ADC49.3% 4,75848.4% 490
Support47.2% 1,70044.1% 311

By game length

Per-minute stats

StatConquerorStormraider's Surge
Damage to champions790784
Healing390395
Damage mitigated1,0981,001
Objective damage607518
Kills0.2380.221
Deaths0.2180.209
Conqueror49.7%14.4% PR · 65,243 games
Grasp of the Undying50.3%4.9% PR · 22,331 games

On the same champions, Conqueror and Grasp of the Undying are within 0.3 points of each other (31 shared champion-lanes), so pick by playstyle. Grasp of the Undying is a keystone from another tree, so switching also changes your primary tree.

Conqueror vs Grasp of the Undying on the same champions

ChampionConquerorGrasp of the UndyingΔ WR
Illaoi · Top49.7% 1,51250.4% 2,694−0.7
Yorick · Top48.9% 1,56753.5% 2,005−4.5
Sett · Top53.4% 5,39447.4% 970+6.0
Jax · Top47.2% 80947.1% 1,053+0.1
Ambessa · Top49.6% 85546.3% 916+3.3
Camille · Top47.6% 48352.1% 2,076−4.5
Fiora · Top47.2% 93450.4% 462−3.2
Kled · Top50.7% 1,17951.5% 412−0.7
Zaahen · Top50.0% 1,54144.7% 338+5.3
Jayce · Top48.0% 42149.8% 432−1.8
Garen · Top50.7% 5,12347.2% 127+3.4
Yasuo · Mid49.0% 14547.7% 486+1.2

By lane

LaneConquerorGrasp of the Undying
Top49.6% 26,54450.6% 17,633
Jungle50.2% 26,31548.0% 1,020
Mid49.5% 5,89349.4% 1,094
ADC49.3% 4,75850.4% 254
Support47.2% 1,70049.5% 2,323

By game length

Per-minute stats

StatConquerorGrasp of the Undying
Damage to champions790788
Healing390340
Damage mitigated1,0981,605
Objective damage607397
Kills0.2380.172
Deaths0.2180.203

Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.

Conqueror and its alternatives

All candidates at a glance. The same-champion column shows how each alternative does against Conqueror on the champions that take both.

RuneWin RatePick Ratevs this rune (same champions)Shared champions
Conqueror This rune49.7%14.4%——
Lethal Tempo50.6%16.4%+2.033
Press the Attack50.0%7.8%+0.546
Electrocute · other tree49.1%9.6%−2.055
Hail of Blades · other tree49.8%5.0%+0.930
Stormraider's Surge · other tree49.2%3.0%+1.432
Grasp of the Undying · other tree50.3%4.9%+0.331
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Conqueror vs other runes – Patch 26.19

Conqueror vs Lethal Tempo: which is better?

On the same champions, Lethal Tempo wins 2.0 points more often than Conqueror across 33 champion-lane pairs. Across all games: Conqueror 49.7%, Lethal Tempo 50.6%. Conqueror and Lethal Tempo share a row, so it is a straight either-or choice.

Conqueror vs Press the Attack: which is better?

On the same champions, Conqueror and Press the Attack are within 0.5 points of each other (46 shared champion-lanes), so pick by playstyle. Across all games: Conqueror 49.7%, Press the Attack 50.0%. Conqueror and Press the Attack share a row, so it is a straight either-or choice.

Conqueror vs Electrocute: which is better?

On the same champions, Conqueror wins 2.0 points more often than Electrocute across 55 champion-lane pairs. Across all games: Conqueror 49.7%, Electrocute 49.1%. Electrocute is a keystone from another tree, so switching also changes your primary tree.

Conqueror vs Hail of Blades: which is better?

On the same champions, Hail of Blades wins 0.9 points more often than Conqueror across 30 champion-lane pairs. Across all games: Conqueror 49.7%, Hail of Blades 49.8%. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.