
- Win Rate
- 49.7%
- Pick Rate
- 14.4%
Conqueror vs Lethal Tempo vs Press the Attack
- Patch
- 26.19
- Games with rune
- 65,243
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
- Rune tree
- Precision · Keystone
- Win Rate
- 49.7%−0.4 vs row avg
- Pick Rate
- 14.4%
- Best champion
- Heimerdinger · 58.3%
- Most played by
- Mordekaiser
- Main lane
- Top · 41%
Conqueror vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Conqueror against the 6 keystones players most often take instead, on the same champions and overall.
On the same champions, Lethal Tempo wins 2.0 points more often than Conqueror across 33 champion-lane pairs. Conqueror and Lethal Tempo share a row, so it is a straight either-or choice.
Conqueror vs Lethal Tempo on the same champions
| Champion | Conqueror | Lethal Tempo | Δ WR |
|---|---|---|---|
| 43.7% 862 | 46.1% 5,481 | −2.4 | |
| 50.0% 1,577 | 50.6% 1,320 | −0.6 | |
| 47.2% 809 | 50.1% 3,146 | −2.8 | |
| 45.1% 543 | 52.7% 6,353 | −7.6 | |
| 51.0% 482 | 52.3% 3,415 | −1.3 | |
| 49.5% 398 | 49.4% 5,448 | +0.1 | |
| 46.2% 520 | 48.2% 1,136 | −2.0 | |
| 51.9% 466 | 54.6% 1,382 | −2.6 | |
| 42.5% 252 | 49.6% 2,028 | −7.1 | |
| 43.1% 225 | 49.7% 2,372 | −6.6 | |
| 45.4% 196 | 45.2% 1,382 | +0.3 | |
| 54.4% 160 | 51.0% 2,452 | +3.4 |
By lane
| Lane | Conqueror | Lethal Tempo |
|---|---|---|
| Top | 49.6% 26,544 | 50.5% 11,168 |
| Jungle | 50.2% 26,315 | 51.3% 7,769 |
| Mid | 49.5% 5,893 | 51.3% 8,299 |
| ADC | 49.3% 4,758 | 50.5% 46,929 |
| Support | 47.2% 1,700 | 40.2% 393 |
By game length
Per-minute stats
| Stat | Conqueror | Lethal Tempo |
|---|---|---|
| Damage to champions | 790 | 861 |
| Healing | 390 | 247 |
| Damage mitigated | 1,098 | 663 |
| Objective damage | 607 | 544 |
| Kills | 0.238 | 0.265 |
| Deaths | 0.218 | 0.236 |
Head to head on shared champions it is close: Conqueror and Press the Attack are 0.5 points apart over 46 champion-lanes. Conqueror and Press the Attack share a row, so it is a straight either-or choice.
Conqueror vs Press the Attack on the same champions
| Champion | Conqueror | Press the Attack | Δ WR |
|---|---|---|---|
| 52.1% 1,369 | 54.0% 5,443 | −2.0 | |
| 53.4% 5,394 | 49.0% 1,341 | +4.4 | |
| 51.7% 2,659 | 51.6% 1,668 | +0.1 | |
| 48.9% 795 | 48.7% 2,756 | +0.2 | |
| 43.7% 862 | 44.6% 1,645 | −0.9 | |
| 47.2% 934 | 47.2% 1,244 | ±0.0 | |
| 47.2% 1,035 | 53.5% 1,068 | −6.2 | |
| 50.0% 1,665 | 50.1% 751 | −0.1 | |
| 46.3% 557 | 50.4% 3,006 | −4.1 | |
| 51.9% 466 | 51.8% 633 | +0.1 | |
| 44.8% 261 | 45.3% 1,687 | −0.5 | |
| 51.0% 482 | 45.7% 357 | +5.4 |
By lane
| Lane | Conqueror | Press the Attack |
|---|---|---|
| Top | 49.6% 26,544 | 52.0% 8,936 |
| Jungle | 50.2% 26,315 | 50.9% 9,683 |
| Mid | 49.5% 5,893 | 48.0% 2,913 |
| ADC | 49.3% 4,758 | 48.9% 12,398 |
| Support | 47.2% 1,700 | 46.5% 1,673 |
By game length
Per-minute stats
| Stat | Conqueror | Press the Attack |
|---|---|---|
| Damage to champions | 790 | 834 |
| Healing | 390 | 311 |
| Damage mitigated | 1,098 | 796 |
| Objective damage | 607 | 578 |
| Kills | 0.238 | 0.258 |
| Deaths | 0.218 | 0.229 |
On the same champions, Conqueror wins 2.0 points more often than Electrocute across 55 champion-lane pairs. Electrocute is a keystone from another tree, so switching also changes your primary tree.
Conqueror vs Electrocute on the same champions
| Champion | Conqueror | Electrocute | Δ WR |
|---|---|---|---|
| 50.3% 2,762 | 48.3% 2,809 | +2.0 | |
| 49.4% 1,676 | 49.1% 2,929 | +0.3 | |
| 49.6% 1,778 | 47.5% 1,943 | +2.2 | |
| 48.3% 5,669 | 43.1% 714 | +5.2 | |
| 51.2% 2,303 | 45.9% 677 | +5.3 | |
| 46.4% 885 | 42.9% 737 | +3.6 | |
| 44.9% 394 | 48.1% 5,078 | −3.2 | |
| 47.0% 1,718 | 47.3% 452 | −0.4 | |
| 50.7% 410 | 45.4% 2,806 | +5.3 | |
| 47.1% 397 | 47.3% 1,462 | −0.2 | |
| 49.6% 855 | 53.4% 397 | −3.8 | |
| 52.9% 5,110 | 47.2% 282 | +5.7 |
By lane
| Lane | Conqueror | Electrocute |
|---|---|---|
| Top | 49.6% 26,544 | 48.3% 3,143 |
| Jungle | 50.2% 26,315 | 46.5% 5,303 |
| Mid | 49.5% 5,893 | 49.8% 29,025 |
| ADC | 49.3% 4,758 | 49.0% 1,013 |
| Support | 47.2% 1,700 | 48.1% 5,271 |
By game length
Per-minute stats
| Stat | Conqueror | Electrocute |
|---|---|---|
| Damage to champions | 790 | 825 |
| Healing | 390 | 205 |
| Damage mitigated | 1,098 | 553 |
| Objective damage | 607 | 345 |
| Kills | 0.238 | 0.262 |
| Deaths | 0.218 | 0.221 |
Played by the same champions, Hail of Blades comes out 0.9 points ahead of Conqueror (30 shared champion-lanes). Hail of Blades is a keystone from another tree, so switching also changes your primary tree.
Conqueror vs Hail of Blades on the same champions
| Champion | Conqueror | Hail of Blades | Δ WR |
|---|---|---|---|
| 49.4% 4,096 | 51.3% 4,070 | −1.9 | |
| 50.0% 1,577 | 50.0% 2,803 | ±0.0 | |
| 48.1% 2,012 | 49.6% 1,576 | −1.4 | |
| 47.2% 934 | 52.4% 580 | −5.2 | |
| 49.9% 1,392 | 52.6% 439 | −2.7 | |
| 50.0% 1,541 | 47.2% 369 | +2.8 | |
| 53.4% 5,394 | 47.4% 230 | +6.0 | |
| 49.6% 528 | 48.7% 277 | +0.9 | |
| 53.5% 127 | 53.9% 1,507 | −0.3 | |
| 51.5% 518 | 50.0% 130 | +1.5 | |
| 48.3% 4,575 | 38.5% 91 | +9.8 | |
| 50.4% 5,337 | 50.6% 77 | −0.2 |
By lane
| Lane | Conqueror | Hail of Blades |
|---|---|---|
| Top | 49.6% 26,544 | 49.9% 3,072 |
| Jungle | 50.2% 26,315 | 50.5% 12,431 |
| Mid | 49.5% 5,893 | 49.4% 2,655 |
| ADC | 49.3% 4,758 | 46.0% 644 |
| Support | 47.2% 1,700 | 48.2% 3,680 |
By game length
Per-minute stats
| Stat | Conqueror | Hail of Blades |
|---|---|---|
| Damage to champions | 790 | 739 |
| Healing | 390 | 362 |
| Damage mitigated | 1,098 | 890 |
| Objective damage | 607 | 666 |
| Kills | 0.238 | 0.271 |
| Deaths | 0.218 | 0.227 |
Played by the same champions, Stormraider's Surge comes out 1.4 points ahead of Conqueror (32 shared champion-lanes). Stormraider's Surge is a keystone from another tree, so switching also changes your primary tree.
Conqueror vs Stormraider's Surge on the same champions
| Champion | Conqueror | Stormraider's Surge | Δ WR |
|---|---|---|---|
| 48.3% 4,575 | 49.2% 2,558 | −0.9 | |
| 50.7% 5,123 | 53.4% 2,095 | −2.8 | |
| 50.4% 5,337 | 53.5% 757 | −3.1 | |
| 45.2% 765 | 48.1% 2,839 | −2.9 | |
| 48.0% 421 | 46.4% 1,004 | +1.6 | |
| 50.0% 240 | 51.7% 600 | −1.7 | |
| 45.2% 177 | 44.2% 1,023 | +1.0 | |
| 58.1% 253 | 50.5% 281 | +7.6 | |
| 47.2% 809 | 54.1% 122 | −6.9 | |
| 49.2% 189 | 43.3% 171 | +5.9 | |
| 48.6% 2,150 | 52.7% 91 | −4.2 | |
| 47.5% 255 | 46.2% 130 | +1.3 |
By lane
| Lane | Conqueror | Stormraider's Surge |
|---|---|---|
| Top | 49.6% 26,544 | 49.8% 5,064 |
| Jungle | 50.2% 26,315 | 49.1% 3,748 |
| Mid | 49.5% 5,893 | 49.3% 4,038 |
| ADC | 49.3% 4,758 | 48.4% 490 |
| Support | 47.2% 1,700 | 44.1% 311 |
By game length
Per-minute stats
| Stat | Conqueror | Stormraider's Surge |
|---|---|---|
| Damage to champions | 790 | 784 |
| Healing | 390 | 395 |
| Damage mitigated | 1,098 | 1,001 |
| Objective damage | 607 | 518 |
| Kills | 0.238 | 0.221 |
| Deaths | 0.218 | 0.209 |
On the same champions, Conqueror and Grasp of the Undying are within 0.3 points of each other (31 shared champion-lanes), so pick by playstyle. Grasp of the Undying is a keystone from another tree, so switching also changes your primary tree.
Conqueror vs Grasp of the Undying on the same champions
| Champion | Conqueror | Grasp of the Undying | Δ WR |
|---|---|---|---|
| 49.7% 1,512 | 50.4% 2,694 | −0.7 | |
| 48.9% 1,567 | 53.5% 2,005 | −4.5 | |
| 53.4% 5,394 | 47.4% 970 | +6.0 | |
| 47.2% 809 | 47.1% 1,053 | +0.1 | |
| 49.6% 855 | 46.3% 916 | +3.3 | |
| 47.6% 483 | 52.1% 2,076 | −4.5 | |
| 47.2% 934 | 50.4% 462 | −3.2 | |
| 50.7% 1,179 | 51.5% 412 | −0.7 | |
| 50.0% 1,541 | 44.7% 338 | +5.3 | |
| 48.0% 421 | 49.8% 432 | −1.8 | |
| 50.7% 5,123 | 47.2% 127 | +3.4 | |
| 49.0% 145 | 47.7% 486 | +1.2 |
By lane
| Lane | Conqueror | Grasp of the Undying |
|---|---|---|
| Top | 49.6% 26,544 | 50.6% 17,633 |
| Jungle | 50.2% 26,315 | 48.0% 1,020 |
| Mid | 49.5% 5,893 | 49.4% 1,094 |
| ADC | 49.3% 4,758 | 50.4% 254 |
| Support | 47.2% 1,700 | 49.5% 2,323 |
By game length
Per-minute stats
| Stat | Conqueror | Grasp of the Undying |
|---|---|---|
| Damage to champions | 790 | 788 |
| Healing | 390 | 340 |
| Damage mitigated | 1,098 | 1,605 |
| Objective damage | 607 | 397 |
| Kills | 0.238 | 0.172 |
| Deaths | 0.218 | 0.203 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Conqueror and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Conqueror on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 49.7% | 14.4% | — | — | |
| 50.6% | 16.4% | +2.0 | 33 | |
| 50.0% | 7.8% | +0.5 | 46 | |
| 49.1% | 9.6% | −2.0 | 55 | |
| 49.8% | 5.0% | +0.9 | 30 | |
| 49.2% | 3.0% | +1.4 | 32 | |
| 50.3% | 4.9% | +0.3 | 31 |
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Conqueror vs other runes – Patch 26.19
Conqueror vs Lethal Tempo: which is better?
On the same champions, Lethal Tempo wins 2.0 points more often than Conqueror across 33 champion-lane pairs. Across all games: Conqueror 49.7%, Lethal Tempo 50.6%. Conqueror and Lethal Tempo share a row, so it is a straight either-or choice.
Conqueror vs Press the Attack: which is better?
On the same champions, Conqueror and Press the Attack are within 0.5 points of each other (46 shared champion-lanes), so pick by playstyle. Across all games: Conqueror 49.7%, Press the Attack 50.0%. Conqueror and Press the Attack share a row, so it is a straight either-or choice.
Conqueror vs Electrocute: which is better?
On the same champions, Conqueror wins 2.0 points more often than Electrocute across 55 champion-lane pairs. Across all games: Conqueror 49.7%, Electrocute 49.1%. Electrocute is a keystone from another tree, so switching also changes your primary tree.
Conqueror vs Hail of Blades: which is better?
On the same champions, Hail of Blades wins 0.9 points more often than Conqueror across 30 champion-lane pairs. Across all games: Conqueror 49.7%, Hail of Blades 49.8%. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.