
- Win Rate
- 49.2%
- Pick Rate
- 16.3%
Sudden Impact Rune Effect & Numbers
- Patch
- 26.22
- Games with rune
- 12,587
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 5, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Cooldown: 10s
- Rune tree
- Domination · Row 1
- Cooldown
- 10s
- Win Rate
- 49.2%+0.2 vs row avg
- Pick Rate
- 16.3%
- Best champion
- Fizz · 53.5%
- Most played by
- Akali
How Sudden Impact works
Domination · Row 1Sudden Impact adds 20–80 true damage (by level) to your hits for 4s after a dash, leap, blink, teleport or leaving stealth; 10s cooldown.
- Both basic attacks and abilities can deliver the bonus, as long as they land within 4 seconds of the movement or stealth exit.
- Flash and other blink-type summoner spells count as a blink, so even immobile champions can trigger it after flashing in.
- Best on assassins and skirmishers with dashes or stealth in their kit, where it procs at the start of nearly every trade.
Same row in Domination:
Cheap Shot
Taste of Blood
Sudden Impact numbers by level
Patch 26.22Base values of Sudden Impact at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.
| Value | Lv 1 | Lv 5 | Lv 9 | Lv 13 | Lv 18 | Scaling |
|---|---|---|---|---|---|---|
| True damage | 20 | 34.1 | 48.2 | 62.4 | 80 | — |
| Cooldown | 10s | 10s | 10s | 10s | 10s | — |
Values between level 1 and level 18 are interpolated linearly from the tooltip's range.
Sudden Impact calculator
Set your level and stats to see exactly what Sudden Impact gives you.
Your champion
| True damage | 48.2 |
| Cooldown | 10s |
Level-scaled values are interpolated linearly between the level 1 and level 18 values.
Is Sudden Impact good in Patch 26.22?
Patch 26.22Sudden Impact is situational this patch: a 49.2% win rate over 12,587 games, so take it on the champions that use it best. That is 0.2 points above the average of its row (49.0%).
- Tier
- C
- Win Rate
- 49.2%vs row +0.2
- Pick Rate
- 16.3%
- Games with rune
- 12,587Large sample
Best lanes for Sudden Impact
All ranksSudden Impact is played mostly in Jungle (46% of games). It wins most in Top at 51.8%.
| Lane | Win Rate | Pick Rate | Share | Games |
|---|---|---|---|---|
| Jungle | 48.6% | 37.7% | 46% | 5,830 |
| Mid | 49.8% | 27.4% | 34% | 4,227 |
| Top | 51.8% | 7.4% | 9% | 1,140 |
| Support | 47.4% | 4.7% | 6% | 723 |
| ADC | 48.6% | 4.3% | 5% | 663 |
Best champions for Sudden Impact
All ranksFizz leads with a 53.5% win rate with Sudden Impact; 52 champions take it this patch.
Sudden Impact win rate by game length
Sudden Impact is strongest early: 50.9% in games of 25 minutes or less vs 48.8% after 35.
Runes paired with Sudden Impact
On the best rune pages that include Sudden Impact, Treasure Hunter shows up most (61% of pages).
Who takes Sudden Impact
Assassin champions account for 50% of Sudden Impact games.
- Assassin · 50%
- Fighter · 34%
- Marksman · 8%
- Mage · 5%
- Support · 2%
- Tank · 1%
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Sudden Impact FAQ – Patch 26.22
What does Sudden Impact do in League of Legends?
Sudden Impact adds 20–80 true damage (by level) to your hits for 4s after a dash, leap, blink, teleport or leaving stealth; 10s cooldown. It is in the Domination tree (Row 1).
What are Sudden Impact's numbers and cooldown?
Sudden Impact: 20–80 true damage. Cooldown: 10s.
Is Sudden Impact good in Patch 26.22?
It is situational: a 49.22% win rate over 12,587 games in Patch 26.22, so it pays off mainly on the champions that use it best. It is C tier on the rune tier list. That is 0.2 points above its row's average of 49.0%.
Which champions should take Sudden Impact?
By win rate with the rune: Fizz (Mid), Ekko (Jungle), Briar (Jungle). Fizz leads at 53.5% over 501 games. Most played with it: Akali (Mid), Fizz (Mid), Kayn (Jungle). Assassin champions make up 50% of its games.
Sudden Impact vs Taste of Blood: which is better?
On the same champions, Sudden Impact wins 8.5 points more often than Taste of Blood (across 6 champion-lane pairs). Across all games: Sudden Impact 49.2%, Taste of Blood 48.0%.
Is Sudden Impact better early or late?
Early: Sudden Impact wins 50.9% of games that end by 25 minutes but 48.8% of games past 35.