Where Witch fits in the story
Witch is fight 1 of 10 in the main story, in Corruption in the Woods.
- Story questCorruption in the Woods
- Next boss
Warden

Written from Witch's attack data, hazards, resistances and co-op health.
Every attack Witch can use, with base damage, reach and cooldown from its ability data.
| Attack | Combo damage | Type | Reach | Cooldown | On hit |
|---|---|---|---|---|---|
| Weakness Potion | 50 | Ranged | 10 blocks | — | — |
| Poison Potion | 3 × 3 | Ranged | 12 blocks | 5 s | — |
Other abilities: Self Heal, Slime Bucket, Invisibility.
Attacks, weaknesses and guaranteed drops for every boss, what to bring and what to avoid, and a checklist to tick off each boss you beat.

Witch takes extra damage from Blast: bring it.
The game multiplies Witch's health by party size (MultiplayerScalingDefinitions). Base health before level and difficulty scaling.
| Players | Health | Multiplier |
|---|---|---|
| 1 | 460 | ×1 |
| 2 | 690 | ×1.5 |
| 3 | 920 | ×2 |
| 4 | 1,150 | ×2.5 |
Party size also grows enemy groups outside boss arenas: ×1.2 with 2 players, ×1.5 with 3 and ×1.9 with 4. Boss-arena waves stay the same size whatever the party size.
Witch is fight 1 of 10 in the main story, in Corruption in the Woods.
The standard fight and its harder versions.
| Mob | Health | Hardest hit | Poise |
|---|---|---|---|
| 460 | 50 | 300 | |
| 1,200 | 50 | 700 |
Items from the quests where you fight Witch.
| Item | Source |
|---|---|
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion |
How to fight Witch again and what each kill can drop.
Odds for any one Unique: Drop calculator
Witch spawns in 3 areas.
| Area | Rec. level | Spawns as |
|---|---|---|
| 2 | Miniboss | |
| 6 | Miniboss | |
| 36 | Miniboss |
Health and damage here are the base values in the game data; the game multiplies them for your level and the difficulty, so use them to compare mobs. Poise is the stagger a mob absorbs before it is interrupted, and weakness multipliers change the damage it takes from each type.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Witch (Miniboss) has 460 base health, 300 poise and a hardest hit of 50. It takes extra damage from Blast (+15%). You fight it in Corruption in the Woods, The Witch Revived. Quest rewards include Heavy Crossbow, Realmreacher Boots, Realmreacher Robe, Realmreacher Hat. It also has 1 harder versions.
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The Witch fights from range: Poison Potion throws 3 potions every 5 seconds from up to 12 blocks away, and they leave a Poison Cloud (10 damage, Poisoned, lasts 8 seconds). Close the gap instead of trading shots. Step out of puddles at once: a Harming Puddle hits for 15 within 2.7 blocks. Use Blast damage (+15% taken) and avoid Elemental damage, which it resists by 25%. It can heal itself, turn invisible and throw a Slime Bucket. With only 460 health solo (1,150 for four players), burst it down before the heal matters.
460 base health in the game data, before level and difficulty scaling.
Witch takes extra damage from Blast (+15%).
In the quest Corruption in the Woods, The Witch Revived.
460 solo, 690 with 2 players and 1,150 with 4 players (×2.5). The game multiplies its health by party size.
Witch is fight 1 of 10 in the main story, during Corruption in the Woods. The next story boss is Warden.
Its quests reward Heavy Crossbow, Realmreacher Boots, Realmreacher Robe, Realmreacher Hat. Its item drops have no Commons and roll Unique 10% of the time.
Yes. Witch is boss 1 of 10 in the Minecraft Dungeons II story, fought during Corruption in the Woods.
Replay The Witch Revived to fight it again. Each item it drops has a 10% chance to be Unique.