Where Warden fits in the story
Warden is fight 2 of 10 in the main story, in Down into the Deep Dark.
- Story questDown into the Deep Dark
- Previous boss
Witch - Next boss
Twisted Warden

Written from Warden's attack data, hazards, resistances and co-op health.
Every attack Warden can use, with base damage, reach and cooldown from its ability data.
| Attack | Combo damage | Type | Reach | Cooldown | On hit |
|---|---|---|---|---|---|
| Double Arm Swing | 25 | Melee | 2.6 blocks | 0.5 s | — |
| Single Arm Swing | 20 | Melee | 2.6 blocks | 0.5 s | — |
| Scream | 10 | Melee · Soul | 5 blocks | 5 s | |
| Sonic Boom | 7.5 × 4 | Ranged | 10 blocks | 4 s | — |
Other abilities: Burrow.
Attacks, weaknesses and guaranteed drops for every boss, what to bring and what to avoid, and a checklist to tick off each boss you beat.

Warden takes extra damage from Blast: bring it.
From its damage-taken multipliers. Enchantments are matched by the damage type they deal, gear by the game's own element tag.
The game multiplies Warden's health by party size (MultiplayerScalingDefinitions). Base health before level and difficulty scaling.
| Players | Health | Multiplier |
|---|---|---|
| 1 | 760 | ×1 |
| 2 | 1,520 | ×2 |
| 3 | 2,660 | ×3.5 |
| 4 | 3,800 | ×5 |
Party size also grows enemy groups outside boss arenas: ×1.2 with 2 players, ×1.5 with 3 and ×1.9 with 4. Boss-arena waves stay the same size whatever the party size.
Warden is fight 2 of 10 in the main story, in Down into the Deep Dark.
Items from the quests where you fight Warden.
| Item | Source |
|---|---|
| First completion | |
| Repeat runs | |
| First completion | |
| First completion | |
| First completion | |
| First completion | |
| First completion |
How to fight Warden again and what each kill can drop.
Odds for any one Unique: Drop calculator
Warden spawns in 1 areas.
| Area | Rec. level | Spawns as |
|---|---|---|
| 6 | Quest fight |
Health and damage here are the base values in the game data; the game multiplies them for your level and the difficulty, so use them to compare mobs. Poise is the stagger a mob absorbs before it is interrupted, and weakness multipliers change the damage it takes from each type.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Warden (Miniboss) has 760 base health, 750 poise and a hardest hit of 25. It takes extra damage from Blast (+15%). You fight it in Down into the Deep Dark, The Twisted Warden Revived. Quest rewards include Twisted Warden Vest, Twisted Tooth, Sculk Digger Hood, Sculk Digger Robe.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Never stand next to it after a swing: Double Arm Swing deals 25 to everything within 4 blocks and Stuns. Scream deals 10 Soul damage within 5 blocks and applies Weakened; Sonic Boom fires 4 blasts of 7.5 out to 10 blocks, so backing off isn't fully safe. Blast damage does +15%; Soul damage does 20% less. It can also Burrow to reposition. Its co-op scaling is the steepest of any boss: 760 health solo, 3,800 with four players (×5).
760 base health in the game data, before level and difficulty scaling.
Warden takes extra damage from Blast (+15%).
In the quest Down into the Deep Dark, The Twisted Warden Revived.
760 solo, 1,520 with 2 players and 3,800 with 4 players (×5). The game multiplies its health by party size.
Warden is fight 2 of 10 in the main story, during Down into the Deep Dark. The next story boss is Twisted Warden.
Its quests reward Twisted Warden Vest, Twisted Tooth, Sculk Digger Hood, Sculk Digger Robe. Its item drops have no Commons and roll Unique 10% of the time.
Yes. Warden is boss 2 of 10 in the Minecraft Dungeons II story, fought during Down into the Deep Dark.
Replay The Twisted Warden Revived to fight it again. Each item it drops has a 10% chance to be Unique.