
Every item the game tags Mage: 12 melee and 2 ranged weapons and 64 armor pieces across 16 sets, plus the 10 random effects in the Mage roll pool.
One stated rule per slot: the Mage weapons with the highest measured DPS, the Alchemist armor and the Mage artifacts with the shortest cooldowns.
Melee by measured DPS from exact animation timings, ranged by burst DPS. A tier is the weapon's share of its class leader on the tier list.
| Weapon | Class | DPS | Tier |
|---|---|---|---|
| Light | 51.9 | S | |
| Light | 51.7 | S | |
| Heavy | 37.5 | S | |
| Heavy | 35.3 | A | |
| Medium | 33.9 | C | |
| Heavy | 33.6 | A | |
| Medium | 33 | C | |
| Heavy | 32.8 | B | |
| Medium | 32.5 | C | |
| Medium | 32.5 | C | |
| Heavy | 31.8 | B | |
| Medium | 27 | D |
| Weapon | Type | Burst DPS | Tier |
|---|---|---|---|
| Crossbow | 40 | D | |
| Crossbow | 40 | D |
Full method and every class: Weapon Tier List
Fill all 12 gear slots with enchantments, see your Enchantment Points and every effect line add up, and save up to 20 builds on your PC.

Unique sets carry fixed effects (shown); base sets roll random effects from their pools.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Base set: every piece rolls random effects.
Shortest cooldown first, with the souls each use costs.
| Artifact | Cooldown | Soul cost | Also tagged |
|---|---|---|---|
| 5 s | 0 | ||
| 5 s | 15 | ||
| 5 s | 20 | ||
| 5 s | 20 | ||
| 5 s | 25 | ||
| 5 s | 25 | ||
| 5 s | 40 | ||
| 5 s | 40 | ||
| 5 s | 40 | ||
| 5 s | 40 | ||
| 5 s | 40 | ||
| 6 s | 0 | ||
| 7 s | 0 | ||
| 15 s | 30 | ||
| 15 s | 45 |
Random effects that can roll on gear tagged Mage (the game's Mage effect pool), with their values at tiers I–III.
| Effect | Category | I | II | III |
|---|---|---|---|---|
| Utility | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Defense | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Utility | 25% | 35% | 45% | |
| Attack | 10% | 15% | 20% | |
| Attack | 10% | 15% | 20% | |
| Utility | 25% | 30% | 35% | |
| Attack | 10% | 15% | 20% |
Gear also rolls effects from its slot pool (any armor, any weapon), so these are what the Mage tag adds.
Data from the Minecraft Dungeons II game files, build 1.1.1.0. How we source this
The game tags 93 items Mage: 12 melee and 2 ranged weapons and 64 armor pieces across 16 sets. Highest measured DPS among them: Twilight Dagger (51.9). The Mage roll pool adds 10 effects: Cooldown, Cryomancer, Electromancer, Elemental Protection, Pyromancer, Reaper, Sorcerer, Soulmancer, Spiritual, Venomancer.
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Melee: Twilight Dagger, 51.9 measured DPS. Ranged: Double Crossers, 40 burst DPS.
16 sets: Alchemist, Oracle, Fly Agaric, Mad Sifter, Monarch, Monstrosity, Rimefrost, Soul Corruptor, Mystic, Sorcerer, Realmreacher, Redstone, Sculker, Sifter, Steel Wool, Mushroom.
10 effects come from the Mage pool: Cooldown, Cryomancer, Electromancer, Elemental Protection, Pyromancer, Reaper, Sorcerer, Soulmancer, Spiritual, Venomancer.
15 artifacts carry the Mage tag. Shortest cooldowns: Winter Staff (5 s), Soul Harvester (5 s), Corrupted Seeds (5 s).