Player Starting kit Permafrost equipment kit
- Possible items
- 9
- Guaranteed
- 1
- Pool rolls
- 1
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
The Player Starting kit grants 6 worn pieces, 9 items in total and teaches 0 blueprints.
- Possible items
- 9Makeshift Bandage, Edible Root, Casual Backpack
- Guaranteed
- 11× Makeshift Bandage
- Most likely random
- Edible Root100% per roll
Guaranteed contents
Game data1 item is always present, with the amount range.
| Item | Amount |
|---|---|
| 1 |
Random contents
Calculated1 possible items from weighted pools; chance is the weight share for one roll.
| Item | Amount | Chance / roll | Expected | Pool |
|---|---|---|---|---|
| 1 | 100% | 1 | Consumable: Food* |
Chance = item weight ÷ pool weight for one roll; expected = chance × average amount × rolls. Pools marked * are named from the game's data files.
Know what Player Starting kit gives you
Every container, corpse, animal and trader with what they hold, drop chances and prices, plus a where-to-buy search across every trader's stock.
- Loot with drop chances
- Animals & what they drop
- Where to buy anything

Kit contents
Game dataWorn gear, always-carried items and the blueprints this kit teaches.
| Slot | Item |
|---|---|
| Backpack | |
| Hands | |
| Head | |
| Torso | |
| Legs | |
| Shoes |
Always carried:
Building Tool
What the kit's clothing adds up to
CalculatedThe 6 worn pieces of the Player Starting kit total 130 thermal insulation and 130 frost armor.
| Slot | Item | Thermal insulation | Frost armor | Light armor |
|---|---|---|---|---|
| Backpack | 0 | 0 | 0 | |
| Hands | 26 | 26 | 8 | |
| Head | 26 | 26 | 5 | |
| Torso | 26 | 26 | 8 | |
| Legs | 26 | 26 | 5 | |
| permafrost.slot.shoes | 26 | 26 | 5 | |
| Outfit total | 130 | 130 | 31 |
Compare it with any outfit in the Warmth planner
Most valuable finds
Game dataWhat the Player Starting kit can hold ranked by trade value: Casual Pants at 31 Bucks tops the list.
| Item | Trade value | Amount | Chance | Category |
|---|---|---|---|---|
| 31 Bucks | 1 | Guaranteed | Clothing | |
| 21 Bucks | 1 | Guaranteed | Clothing | |
| 20 Bucks | 1 | Guaranteed | Clothing | |
| 17 Bucks | 1 | Guaranteed | Clothing | |
| 17 Bucks | 1 | Guaranteed | Clothing | |
| 12 Bucks | 1 | Guaranteed | Clothing |
Pools it rolls
Game dataThe weighted lists this source draws from, and how many times each is rolled.
- Consumable: Food*1 entry · 1× rolled
Pools are shared between containers; the random table above already expands them.
Other Milestone kits
Sources of the same kind, with their item count and most likely contents.
- House Camp End kit*25 items · Scrap Axe, Scrap Pickaxe
- Onboarding End kit*17 items · Stone Axe, Stone Pickaxe
- Solars End kit*25 items · Iron Axe, Iron Pickaxe
- Technocrats End kit*18 items · Iron Axe, Iron Pickaxe
- Urban District End kit*19 items · Quality Axe, Quality Pickaxe
- Woods End kit*20 items · Flint Axe, Flint Pickaxe
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
The Player Starting kit is a Permafrost equipment kit: 6 worn pieces, 9 items and 0 blueprints. Always inside: 1× Makeshift Bandage. Its random pools roll 1 times; Edible Root is the most likely draw at 100% per roll. Chances are weight shares from the game's loot configs; positions are not in the preview data.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Player Starting kit FAQ
What is in the Player Starting kit?
6 worn pieces, 9 items in total and 0 blueprints.
What is the most likely item from the Player Starting kit?
Edible Root at 100% per roll.
Which items are guaranteed?
1× Makeshift Bandage.
Where do you find it?
Kits are granted automatically — starting kits at character creation, milestone kits when a region's story is finished.