Permafrost Data Methodology
Every number in this section is either read from the game's data files, calculated from them with a formula listed here, or taken from Steam's public statistics. This page says which is which.
Game data
Game dataThe database is extracted from Permafrost's own game files (Unreal Engine 5.4 data assets, string tables and textures) of Early Access preview build 0.44.2.4552-playtest (Steam build 25709565). Item stats, recipes, building costs, loot tables, animal drops, skills, statuses, quests and recordings are read as the game stores them; nothing is estimated from play sessions.
Entries are cross-referenced by name, so an ingredient on a recipe page, a drop on an animal page and a reward on a quest page all point at the same item. Rows the game itself never names (enemy weapon copies, demo quests) are kept for those links but never get a page.
Names and descriptions use the game's own text in the nine languages it ships (7377 translated rows). Where a name is built from an internal asset id instead (some loot containers), it is marked with an asterisk.
| Data family | Entries |
|---|---|
| Item Database | 319 |
| Crafting Recipes | 176 |
| Blueprints | 29 |
| Building | 137 |
| Loot & Containers | 83 |
| Animals | 12 |
| Characters | 14 |
| Quests | 90 |
| Recordings | 49 |
| Locations | 48 |
| Skills | 16 |
| Status Effects | 31 |
| Achievements | 25 |
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
Evidence labels
Each section carries a label naming its source.
Game data Read directly from the game's data assets of the preview build.
Calculated Derived from game data with one of the formulas below; labelled wherever it appears.
Steam Steam's public achievement statistics, refreshed every six hours.
Calculated numbers
CalculatedOnly these derived numbers appear on the pages; everything else is a raw game value.
| Number | How it is calculated |
|---|---|
| Rounds per minute | 60 ÷ fire_rate (seconds between shots). Semi-automatic weapons with a delay under 0.03 s are player-limited and show no rate. |
| Burst DPS | average damage × (RPM ÷ 60), ignoring reloads |
| Damage per magazine | average damage × magazine size |
| Headshot damage | average damage × head multiplier |
| Power attack damage | average damage × power attack multiplier |
| Outfit totals | sum of thermal insulation, frost armor, light armor and damage reduction over the worn pieces |
| Skill ladder | value per level × level, up to the skill's cap |
| Loot chance | entry weight ÷ total weight of its pool, per roll; 'at least once' over n rolls = 1 − (1 − p)^n |
| Expected amount | chance × (min + max) ÷ 2 |
| Tier bands | percentile of the ranking metric among peers: S ≥ 90, A ≥ 70, B ≥ 45, C ≥ 20, else D |
| Raw materials | recipes expanded recursively through their ingredients until only gathered items remain; craft counts rounded up to whole batches |
Steam statistics
SteamAchievement rates come from Steam, not the game files.
Steam publishes names, descriptions and global unlock percentages for 25 achievements (preview app 2254990 until the retail page exposes its own). 17 ids found in the game files have no Steam text yet and are not shown.
Known gaps
What the preview data does not carry.
- No world coordinates: fast-travel points and quest areas have names only, so the map shows terrain and regions without pins.
- 17 achievement ids are waiting on Steam text.
- Loot containers and pools have no in-game names; their labels are built from asset ids and marked with an asterisk.
- Czech, Italian, Portuguese, Thai, Turkish and Vietnamese have no game text, so entity names stay in English there.
- All numbers are from the preview build and are rebuilt from the retail files on October 9, 2026.
- Hostile humans (cultists, scavengers) have no character data in the preview; only their weapon loot is known.
- Skill descriptions come from the data assets because the string tables still say 'to be added'; they are English-only in most languages.
The Permafrost section is built from the game's data files of preview build 0.44.2.4552-playtest: 319 items, 176 recipes, 137 building parts, 90 quests and more. Raw values are labelled Game data; derived numbers (DPS, outfit totals, skill ladders, loot chances) are labelled Calculated with their formula on this page. Known gaps — no map coordinates, 17 unnamed achievements, six site languages without game text — close as the retail build and Steam page arrive.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Methodology FAQ
Where does the Permafrost data come from?
From the game's own data assets and string tables (preview build 0.44.2.4552-playtest), extracted and cross-referenced. Nothing is transcribed from gameplay footage or guesses.
Will the numbers change at launch?
Possibly. The Early Access build on October 9, 2026 can add items, rename assets and retune values; the database is rebuilt from the retail files that day.
Which numbers are calculated?
Rounds per minute, DPS, damage per magazine, headshot and power-attack damage, outfit totals, skill ladders, loot chances and expected amounts, tier bands and raw-material trees — each with its formula above and a Calculated label on the page.
Why are some names in English on my language?
Permafrost ships text in nine languages. Czech, Italian, Portuguese, Thai, Turkish and Vietnamese are not among them, so entity names fall back to the game's English.