Permafrost locations and regions
Every place the journal names in Permafrost's Early Access build: 38 locations with lore, 10 loot regions that decide which items spawn where, and 6 fast-travel points.
Named places
Game data
Municipal ParkingA vast municipal parking lot once bustling with residents' daily life. Today it's a graveyard of abandoned vehicles and faded parking lines—a symbol…
Nomad CampNestled beside a small river, this camp served as a temporary refuge for travelers. Its simple structures and the nearby water source made it a…
Promenade (House Camp)Running through the center of House Camp, the promenade was once the crown jewel of a former suburban settlement. This paved road, full of trees and…
Shallow RiftA geological anomaly that appeared near House Camp's northern border—a crack in the earth revealing valuable mineral deposits. Settlement…
The DamA massive concrete dam controlling water flow between the technologically-oriented Solar Facility and the chaotic wasteland of The Dump. This…- Bone Cave2 questsA dark cave with remnants of long-dead animals. Used to be a temporary shelter for travelers... until the permanent resident settled in.
- Bunker 213 questsLocated deep in the forest at the mountainside, a massive complex of buildings once guarded by the military. Locals recall it served as headquarters…
- Bunker Checkpoint1 questA fortified checkpoint, formerly manned by soldiers protecting the Slumber Project. Today stands as a grim reminder of pre-Permafrost times, with…
- Candlelight InnA house in the forest (formerly most likely a forester's lodge?), converted into the "Candlelight Inn": a cozy and welcoming stop on the way to…
- Charles' ParkOnce a sanctuary of greenery in the heart of the city, Charles’ Park is now a sad reminder of what was lost. Snow-laced trees lean like mourners,…
- ChurchFast travel point2 questsAn old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for survivors, offering not only…
- Convoy of CouriersA long-abandoned convoy of trucks and military vehicles, once used to transport vital supplies between the remaining outposts, now lies frozen in…
- Cougar’s DenHidden deep within the mountains, this cave was once home to a large cougar. Though the cougar is no longer there, jagged rocks at the entrance,…
- CraterA massive crater formed by the impact of a moon fragment. The crater is filled with strange but valuable moon debris. However, the extreme cold…
- Crow's NestFast travel point1 questFounded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld order and now cling to it with…
- GreenhouseA makeshift greenhouse built in House Camp to cultivate plants in a desperate attempt to preserve dying flora. Lack of experience, deteriorating…
- HorizonFast travel pointA small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it provides refuge for survivors of…
- House Camp6 questsOnce a thriving suburban settlement founded by Sheriff Ethan Cane in the early days after the Shattering, House Camp served as a beacon of hope for…
- Hunter's Glade2 questsHunters Glade, once a peaceful gathering spot for hunters, was a hub of trade, exchange of goods, and sharing of information. It served as a resting…
- Improvised Radio Tower1 questA structure built from scavenged metal and scrap, intended to maintain communication in the failing city. It soon became an important waypoint on…
- Maple IslandThe heart of Metropolis—a complex of skyscrapers surrounding a city park, serving as the city's showcase and proof of its size and class. However,…
- Metropolis City MallOnce a bustling hub of commerce and consumerism, the Metropolis City Mall now serves as a refuge for the desperate and the dispossessed. Shattered…
- Military AreaA military complex built into the mountainside, once filled with advanced communication technology and radar systems. Fortifications and underground…
- Rat Queen's CrossingA dangerous passage through a labyrinth of ruined structures and frozen wrecks. The only route to the valuable Solar Facility, controlled by the…
- Renegade CampWhen the Slumber Project turned away countless survivors, many fled into the forest seeking any shelter from the brutal weather. This camp became…
- Rift CaveA massive fissure cutting through the landscape, creating a natural barrier. Difficult to explore with steep, icy walls. Conceals ancient geological…
- Solar FacilityA sprawling complex of rusted metal and cracked concrete, the Solar Facility stands as a monument to a failed attempt at sustainable energy. The…
- Solar FieldsFast travel point3 questsTwo vast circular arrays of solar panels transformed by survivors into a defensive maze of trenches and hidden passages. The original orderly rows…
- Solar Power PlantThe central power plant housing the main electrical systems and control infrastructure for the entire solar complex. It contained advanced machinery…
- Technocrats Colony1 questA fortified technological enclave situated on Estate grounds, equipped with advanced workshops where electronics were repurposed into new devices…
- The Estate1 questOnce a symbol of wealth and privilege, The Estate now stands as a stark monument to a bygone era. The Technocrats have fortified this decaying…
- The Last StandA survivors' outpost located within the skeletal remains of several city blocks, serving as the final staging area before expeditions into the…
- Woodcutters OutpostA small, isolated patch of land deep within the frozen forest, was once a bustling logging site.
- Abandoned Camp
- Landscar Cave
- Military Tower 1
- Military Tower 2
- Military Tower 3
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
Pin your own Permafrost map
The game has no map markers, so MetaBot Desktop lets you drop your own: your base, caches, ore, hunting spots and danger zones, with notes and links to items and animals. Export them to move between PCs.
- Your own pins & notes
- Link pins to items & animals
- Export & import

Loot regions and what spawns there
Game dataEach region has a whitelist of items its containers can spawn. Regions without a list in the preview build are marked.
House Camp · 45 item types
Bag of MRE
Bucks
Surgical Spirit
Wooden Arrow
Sugar
Coffee Beans
Bag of Chips
Chocolate Bar
Can of Soda
Frozen Veggies
Frozen Pizza
Frozen Fruit
Small Vodka
Vodka
Moonshine
Beer
Herbs
Wood
Stone
Animal Fat
Deer Pelt
Boar Pelt
Hare Pelt
Fox Pelt
Wolf Pelt
Copper Ingot
Copper
Wine
Whiskey
Meat
Pepper
Nut Mix
Mushrooms
Methyl Alcohol
Juice
Instant Oatmeal
Ice Cream Box
Ice Cream
Medkit IFAK
Painkillers- +5
Maple Island
This region's loot list is empty in the preview build.
Bunker
This region's loot list is empty in the preview build.
Central Park
This region's loot list is empty in the preview build.
Skyscrapers
This region's loot list is empty in the preview build.
Solars · 57 item types
Bag of MRE
Bucks
Surgical Spirit
Wooden Arrow
Sugar
Coffee Beans
Bag of Chips
Chocolate Bar
Can of Soda
Frozen Veggies
Frozen Pizza
Frozen Fruit
Small Vodka
Vodka
Moonshine
Beer
Herbs
Wood
Stone
Animal Fat
Deer Pelt
Boar Pelt
Hare Pelt
Fox Pelt
Wolf Pelt
Copper Ingot
Copper
Wine
Whiskey
Meat
Pepper
Nut Mix
Mushrooms
Methyl Alcohol
Juice
Instant Oatmeal
Ice Cream Box
Ice Cream
Medkit IFAK
Painkillers- +17
Technocrats
This region's loot list is empty in the preview build.
Urban District
This region's loot list is empty in the preview build.
White Hell
This region's loot list is empty in the preview build.
Fast-travel points
Places you can travel between once discovered.
- Home
- Last Stand
- Church — An old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for…
- Crow's Nest — Founded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld…
- Horizon — A small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it…
- Solar Fields — Two vast circular arrays of solar panels transformed by survivors into a defensive maze of trenches and hidden…
Map coordinates are not in the extracted data yet, so points are listed by name only.
Permafrost's journal names 38 places in the Early Access build, 33 of them with lore text, and 11 of them are the setting of at least one quest. Loot is governed by 10 regions (House Camp, Maple Island, Bunker, Central Park, Skyscrapers, Solars, Technocrats, Urban District, White Hell, Woods); Solars has the widest whitelist with 57 item types. 6 fast-travel points (Home, Last Stand, Church, Crow's Nest, Horizon, Solar Fields) connect the map once discovered.
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Permafrost locations FAQ
How many locations are in Permafrost?
The journal names 38 places, grouped into 10 loot regions (House Camp, Maple Island, Bunker, Central Park, Skyscrapers, Solars, Technocrats, Urban District, White Hell, Woods). 13 of them have their own page here.
Does Permafrost have fast travel?
Yes — 6 fast-travel points exist in the preview build: Home, Last Stand, Church, Crow's Nest, Horizon, Solar Fields. You unlock each by discovering it.
Do regions change what loot spawns?
Yes. Each region carries a whitelist of items its containers can roll; Solars allows 57 item types. The lists are shown per region above.
Is there a Permafrost world map?
Yes, the full 4096-pixel journal map is on the interactive map page. Point-of-interest coordinates are not in the data yet.