Permafrost Classes & Specializations
Permafrost's 3 starting classes differ by their starting kit, and the 4 specializations each add +1 to three skills. Every item and skill below links to its page.
Starting classes
Game data
Hunter
ClassSomeone familiar with the wilderness, accustomed to reading the environment and spending time away from safer places.
- Worn gear
- Inventory

Smuggler
ClassA cautious and adaptable individual used to moving through uncertain situations and dealing with limited resources.
- Worn gear
- Inventory
Building Tool
Makeshift Bandage×1
Energy Drink×1
Chocolate Bar×1

Survivor
ClassA person shaped by life in harsh conditions, familiar with the basic challenges of survival and daily hardship.
- Worn gear
- Inventory
Building Tool
Makeshift Bandage×1
Improvised Tea×1
Granola Bar×1
Data: Permafrost Early Access preview build 0.44.2.4552-playtest — refreshed at the Oct 9 launch. How we source this
Specializations
Game dataPicked at character creation. Each adds +1 to three skills; the skills themselves still level through use.

Engineer
SpecializationA practical person with a steady hand for tools, repairs, and understanding how things work.
- Skill bonuses

Marksman
SpecializationA calm and focused individual with experience in handling ranged weapons and keeping steady under pressure.
- Skill bonuses

Scavenger
SpecializationAn observant and resourceful person, used to searching carefully and making use of what can be found.
- Skill bonuses

Tracker
SpecializationSomeone with patience and attention to detail, used to noticing signs that others might overlook.
- Skill bonuses
Skill bonuses compared
Which specialization starts which skill higher.
| Skill | ||||
|---|---|---|---|---|
| +1 | — | +1 | — | |
| +1 | — | — | — | |
| +1 | — | — | — | |
| — | +1 | — | — | |
| — | +1 | — | — | |
| — | +1 | — | +1 | |
| — | — | +1 | — | |
| — | — | +1 | — | |
| — | — | — | +1 | |
| — | — | — | +1 |
Values are starting-level bonuses from the specialization data assets.
Starting kits compared
What each class is wearing and carrying on the first morning.
| Class | Worn | Carried |
|---|---|---|
Permafrost offers 3 starting classes (Hunter, Smuggler, Survivor); each is a starting kit rather than a locked playstyle. The 4 specializations (Engineer, Marksman, Scavenger, Tracker) each add +1 to three skills — Engineer boosts Running, Axes, Toughness. Because skills level through use, a class choice sets your first hour, not your ceiling.
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Classes FAQ
What is the best class in Permafrost?
There is no stat difference: the 3 classes (Hunter, Smuggler, Survivor) only change the starting kit. Pick the kit that covers your first hour — a weapon if you want to hunt early, tools if you want to build.
What is the difference between a class and a specialization?
A class is a starting kit (worn gear, inventory, known recipes). A specialization is a permanent +1 to three skills chosen at character creation. You pick one of each.
Which specialization should I pick?
Match it to the skills you will use most: Engineer starts with Running, Axes, Toughness. The bonus is +1 level each, so it is a head start, not a build-defining choice.
Can you change class later?
Not in the preview build: class and specialization are set at character creation. Skills keep levelling through use regardless of the pick.