Beam Cell
Win Rate
15.3%
Pick Rate
4.3%
Δ vs Avg
-3.6

Beam CellAttack

Common
TypeAttack
RarityCommon
Cost0
ClassDefect
MethodologyData Methodology

Deal 3 damage. Apply 1 Vulnerable.

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Is Beam Cell good in Slay the Spire 2?

Beam Cell is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 3 damage. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.

Across 161 recorded runs, decks running it win 15.3% of the time, trailing the 18.9% average by 3.6%. It’s a more selective pick, turning up in just 4.3% of decks that could run it. Defect players keep it in 27.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Machine Learning — together they post a +19.1% swing in win rate. It also has strong chemistry with the relic Astrolabe, which moves its win rate by +19.3%. At 0 energy, it’s upgraded in 23.9% of runs and usually joins the deck around floor 11.

Upgraded, it gains +1 Damage, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 23 wins, 127 deaths, and 11 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 10.6% of its appearances. Read on for Beam Cell’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Beam Cell Win Rate & Pick Rate

Beam Cell’s 15.3% win rate trails the 18.9% all-deck average by 3.6%, the gap charted below.

Win rate15.3%
Average deck18.9%
-3.6% vs averagePick rate: 4.3%161 runs

Run Outcomes with Beam Cell

Beam Cell has 23 wins and 138 losses over 161 tracked runs (14.3% won); abandoned runs count as losses.

  • Wins 14.3%
  • Losses 85.7%

Best Cards to Pair with Beam Cell

Ranked by win-rate lift, Beam Cell performs best alongside Machine Learning (+19.1%), Ice Lance (+17.3%), and Neow's Fury (+17.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Beam Cell Win Rate by Class

Beam Cell is played across 2 classes, led by Defect (15.4%) and Silent (0.0%) by win rate.

Best Relics for Beam Cell

Beam Cell pairs best with the relics Astrolabe (+19.3%), Blood Vial (+17.5%), and Neow's Torment (+17.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Beam Cell Card Details

Beam Cell is a common attack costing 0 energy; it’s upgraded in 23.9% of runs and usually picked up by floor 11.

Deal 3 damage. Apply 1 Vulnerable.

Cost0
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.3
Upgraded23.9%
Typical pickup floor11

Upgrade: +1 Damage, +1 Vulnerable

What Ends Runs with Beam Cell

Beam Cell’s most common run-enders are Knowledge Demon Boss (10.6%), Queen Boss (9.3%), and The Kin Boss (4.3%).

  • Knowledge Demon Boss10.6% of runs
  • Queen Boss9.3% of runs
  • The Kin Boss4.3% of runs
  • Test Subject Boss4.3% of runs
  • Kaiser Crab Boss3.7% of runs
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Beam Cell – Frequently Asked Questions

Is Beam Cell good in Slay the Spire 2?

Across 161 tracked runs, Beam Cell has a 15.3% win rate — +3.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Beam Cell do in Slay the Spire 2?

Beam Cell costs 0 energy. Deal 3 damage. Apply 1 Vulnerable.

What class is Beam Cell in Slay the Spire 2?

Beam Cell is a Common Defect Attack.

Is Beam Cell worth upgrading in Slay the Spire 2?

Players upgrade Beam Cell in 23.9% of runs. Upgrading it grants +1 Damage, +1 Vulnerable.

What is the best relic for Beam Cell?

In tracked runs, Beam Cell has performed best alongside Astrolabe, which lifts its win rate by +19.3% over 6 runs together.

See Also

Compare Beam Cell with the rest of the best Slay the Spire 2 cards, relics, and classes below.