
Beam CellAttack
Deal 3 damage. Apply 1 Vulnerable.
Is Beam Cell good in Slay the Spire 2?
Beam Cell is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 3 damage. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 161 recorded runs, decks running it win 15.3% of the time, trailing the 18.9% average by 3.6%. It’s a more selective pick, turning up in just 4.3% of decks that could run it. Defect players keep it in 27.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Machine Learning — together they post a +19.1% swing in win rate. It also has strong chemistry with the relic Astrolabe, which moves its win rate by +19.3%. At 0 energy, it’s upgraded in 23.9% of runs and usually joins the deck around floor 11.
Upgraded, it gains +1 Damage, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 23 wins, 127 deaths, and 11 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 10.6% of its appearances. Read on for Beam Cell’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Beam Cell Win Rate & Pick Rate
Beam Cell’s 15.3% win rate trails the 18.9% all-deck average by 3.6%, the gap charted below.
Run Outcomes with Beam Cell
Beam Cell has 23 wins and 138 losses over 161 tracked runs (14.3% won); abandoned runs count as losses.
- Wins 14.3%
- Losses 85.7%
Best Cards to Pair with Beam Cell
Ranked by win-rate lift, Beam Cell performs best alongside Machine Learning (+19.1%), Ice Lance (+17.3%), and Neow's Fury (+17.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Beam Cell
Beam Cell pairs best with the relics Astrolabe (+19.3%), Blood Vial (+17.5%), and Neow's Torment (+17.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Beam Cell Card Details
Beam Cell is a common attack costing 0 energy; it’s upgraded in 23.9% of runs and usually picked up by floor 11.
Deal 3 damage. Apply 1 Vulnerable.
Upgrade: +1 Damage, +1 Vulnerable
What Ends Runs with Beam Cell
Beam Cell’s most common run-enders are Knowledge Demon Boss (10.6%), Queen Boss (9.3%), and The Kin Boss (4.3%).
- Knowledge Demon Boss10.6% of runs
- Queen Boss9.3% of runs
- The Kin Boss4.3% of runs
- Test Subject Boss4.3% of runs
- Kaiser Crab Boss3.7% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Beam Cell – Frequently Asked Questions
Is Beam Cell good in Slay the Spire 2?
Across 161 tracked runs, Beam Cell has a 15.3% win rate — +3.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Beam Cell do in Slay the Spire 2?
Beam Cell costs 0 energy. Deal 3 damage. Apply 1 Vulnerable.
What class is Beam Cell in Slay the Spire 2?
Beam Cell is a Common Defect Attack.
Is Beam Cell worth upgrading in Slay the Spire 2?
Players upgrade Beam Cell in 23.9% of runs. Upgrading it grants +1 Damage, +1 Vulnerable.
What is the best relic for Beam Cell?
In tracked runs, Beam Cell has performed best alongside Astrolabe, which lifts its win rate by +19.3% over 6 runs together.
See Also
Compare Beam Cell with the rest of the best Slay the Spire 2 cards, relics, and classes below.