Beam Cell
Win Rate
0.0%
Pick Rate
2.3%
Δ vs Avg
-12.6

Beam CellAttack

Common
TypeAttack
RarityCommon
Cost0
ClassDefect
MethodologyData Methodology

Deal 3 damage. Apply 1 Vulnerable.

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Is Beam Cell good in Slay the Spire 2?

Beam Cell is a common Defect attack in Slay the Spire 2. In combat it resolves as: Deal 3 damage. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 12 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 2.3% of decks that could run it. Defect players keep it in 39.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Ball Lightning — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 0 energy, it’s upgraded in 23.1% of runs and usually joins the deck around floor 12.

Upgraded, it gains +1 Damage, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 12 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 16.7% of its appearances. Read on for Beam Cell’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Beam Cell Win Rate & Pick Rate

Beam Cell’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 2.3%12 runs

Run Outcomes with Beam Cell

Beam Cell has 0 wins and 12 losses over 12 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Beam Cell

Ranked by win-rate lift, Beam Cell performs best alongside Ball Lightning (0.0%), Bulk Up (0.0%), and Charge Battery (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Beam Cell Win Rate by Class

Beam Cell is played across 2 classes, led by Defect (0.0%) and Silent (0.0%) by win rate.

Best Relics for Beam Cell

Beam Cell pairs best with the relics Cracked Core (0.0%), New Leaf (0.0%), and Archaic Tooth (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Beam Cell Card Details

Beam Cell is a common attack costing 0 energy; it’s upgraded in 23.1% of runs and usually picked up by floor 12.

Deal 3 damage. Apply 1 Vulnerable.

Cost0
TypeAttack
RarityCommon
ClassDefect
Avg copies / deck1.1
Upgraded23.1%
Typical pickup floor12

Upgrade: +1 Damage, +1 Vulnerable

What Ends Runs with Beam Cell

Beam Cell’s most common run-enders are Knowledge Demon Boss (16.7%), Kaiser Crab Boss (16.7%), and The Kin Boss (16.7%).

  • Knowledge Demon Boss16.7% of runs
  • Kaiser Crab Boss16.7% of runs
  • The Kin Boss16.7% of runs

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Beam Cell – Frequently Asked Questions

Is Beam Cell good in Slay the Spire 2?

Across 12 tracked runs, Beam Cell has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Beam Cell do in Slay the Spire 2?

Beam Cell costs 0 energy. Deal 3 damage. Apply 1 Vulnerable.

What class is Beam Cell in Slay the Spire 2?

Beam Cell is a Common Defect Attack.

Is Beam Cell worth upgrading in Slay the Spire 2?

Players upgrade Beam Cell in 23.1% of runs. Upgrading it grants +1 Damage, +1 Vulnerable.

What is the best relic for Beam Cell?

In tracked runs, Beam Cell has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 9 runs together.

See Also

Compare Beam Cell with the rest of the best Slay the Spire 2 cards, relics, and classes below.