
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
In Slay the Spire 2, Defend is a basic skill from the Ironclad card pool. Its effect: Gain 5 Block. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 49 tracked runs its win rate sits at 16.3%, 3.7% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 9.4% of eligible runs. Within Ironclad runs it’s drafted 100.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 3.6 copies on average.
Its standout pairing so far is Forgotten Ritual, which lifts its win rate by +50.4% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +83.7% win-rate swing alongside it. It costs 1 energy, gets upgraded 7.9% of the time, and tends to be picked up near floor 1.
Upgrading the card adds +3 Block to its stat line. Of the runs that drafted it, 7 ended in victory against 36 deaths and 6 abandons. Its most common run-ender is The Insatiable Boss, finishing 8.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Defend fits a Ironclad deck.
Defend Win Rate & Pick Rate
At a 16.3% win rate, Defend runs 3.7% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Defend
Across the 49 tracked runs that drafted Defend, 7 ended in a win and 42 in a loss — a 14.3% win share, counting abandons as losses.
- Wins 14.3%
- Losses 85.7%
Best Cards to Pair with Defend
Defend’s strongest card pairings so far are Forgotten Ritual (+50.4%), Metamorphosis (+50.4%), and Feel No Pain (+50.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Exclusive to the Ironclad, Defend posts a 16.3% win rate over 49 tracked runs.
Best Relics for Defend
The relics that swing Defend’s win rate the most are Venerable Tea Set (+83.7%), Leafy Poultice (+58.7%), and War Paint (+55.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
A 1-energy basic skill, Defend is upgraded 7.9% of the time and tends to enter the deck around floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Runs holding Defend end most often against The Insatiable Boss (8.2%), Lagavulin Matriarch Boss (6.1%), and Knowledge Demon Boss (6.1%) — the share of its runs each accounts for is shown.
- The Insatiable Boss8.2% of runs
- Lagavulin Matriarch Boss6.1% of runs
- Knowledge Demon Boss6.1% of runs
- Terror Eel Elite4.1% of runs
- Ceremonial Beast Boss4.1% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 49 tracked runs, Defend has a 16.3% win rate — +3.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Ironclad Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 7.9% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Venerable Tea Set, which lifts its win rate by +83.7% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.