
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Necrobinder skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 169 recorded runs, decks running it win 12.8% of the time, right in line with the typical deck. It’s a popular draft, appearing in 32.6% of eligible decks. Necrobinder players keep it in 98.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.8 times in the decks that take it.
It performs best next to Mayhem — together they post a +53.9% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set???, which moves its win rate by +87.2%. At 1 energy, it’s upgraded in 7.5% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 17 wins, 116 deaths, and 36 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 7.1% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Defend Win Rate & Pick Rate
At 12.8%, Defend performs almost exactly at the 12.6% all-deck average (0.2% off), as charted below.
Run Outcomes with Defend
Defend has 17 wins and 152 losses over 169 tracked runs (10.1% won); abandoned runs count as losses.
- Wins 10.1%
- Losses 89.9%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Mayhem (+53.9%), Transfigure (+53.9%), and Dramatic Entrance (+53.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Necrobinder, where it holds a 12.8% win rate across 169 runs.
Best Relics for Defend
Defend pairs best with the relics Venerable Tea Set??? (+87.2%), Unceasing Top (+87.2%), and Fragrant Mushroom (+87.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 7.5% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Phrog Parasite Elite (7.1%), Bygone Effigy Elite (5.9%), and Terror Eel Elite (5.3%).
- Phrog Parasite Elite7.1% of runs
- Bygone Effigy Elite5.9% of runs
- Terror Eel Elite5.3% of runs
- Phantasmal Gardeners Elite4.1% of runs
- Infested Prisms Elite3.6% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 169 tracked runs, Defend has a 12.8% win rate — +0.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Necrobinder Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 7.5% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside Venerable Tea Set???, which lifts its win rate by +87.2% over 3 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.