
DefendSkill
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Necrobinder skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 809 recorded runs, decks running it win 17.3% of the time, trailing the 18.9% average by 1.6%. It’s a popular draft, appearing in 21.4% of eligible decks. Necrobinder players keep it in 97.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.7 times in the decks that take it.
It performs best next to Mad Science — together they post a +35.0% swing in win rate. It also has strong chemistry with the relic History Course, which moves its win rate by +38.5%. At 1 energy, it’s upgraded in 6.4% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 103 wins, 492 deaths, and 214 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 3.8% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Defend Win Rate & Pick Rate
Defend’s 17.3% win rate trails the 18.9% all-deck average by 1.6%, the gap charted below.
Run Outcomes with Defend
Defend has 103 wins and 706 losses over 809 tracked runs (12.7% won); abandoned runs count as losses.
- Wins 12.7%
- Losses 87.3%
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Mad Science (+35.0%), Legion of Bone (+31.2%), and Squash (+27.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Necrobinder, where it holds a 17.3% win rate across 809 runs.
Best Relics for Defend
Defend pairs best with the relics History Course (+38.5%), Fragrant Mushroom (+35.0%), and Signet Ring (+34.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 6.4% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Decimillipede Elite (3.8%), Bygone Effigy Elite (3.7%), and Phrog Parasite Elite (3.6%).
- Decimillipede Elite3.8% of runs
- Bygone Effigy Elite3.7% of runs
- Phrog Parasite Elite3.6% of runs
- Knowledge Demon Boss3.1% of runs
- Terror Eel Elite2.8% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 809 tracked runs, Defend has a 17.3% win rate — +1.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Necrobinder Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 6.4% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside History Course, which lifts its win rate by +38.5% over 12 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.