
- Win Rate
- 14.5%
- Pick Rate
- 16.3%
- Δ vs Avg
- +0.2
Defend Skill
- Type
- Skill
- Rarity
- Basic
- Cost
- 1
- Class
- Necrobinder
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Gain 5 Block.
Is Defend good in Slay the Spire 2?
Defend is a basic Necrobinder skill in Slay the Spire 2. In combat it resolves as: Gain 5 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 4411 recorded runs, decks running it win 14.5% of the time, right in line with the typical deck. It’s a popular draft, appearing in 16.3% of eligible decks. Necrobinder players keep it in 95.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 3.8 times in the decks that take it.
It performs best next to Mad Science — together they post a +45.9% swing in win rate. It also has strong chemistry with the relic History Course, which moves its win rate by +57.2%. At 1 energy, it’s upgraded in 6.8% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 629 wins, 3704 deaths, and 78 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 4.1% of its appearances. Read on for Defend’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Defend Win Rate & Pick Rate
At 14.5%, Defend performs almost exactly at the 14.3% all-deck average (0.2% off), as charted below.
Run Outcomes with Defend
Defend has 629 wins and 3782 losses over 4411 tracked runs (14.3% won); abandoned runs count as losses.
- Wins 14.3%
- Losses 85.7%
When to Pick Up Defend
Defend is strongest when it joins the deck in Starting deck, where runs win 14.5% across 4406 runs — one of 1 recorded pickup windows.
Win rate of runs by the act Defend entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Defend
Ranked by win-rate lift, Defend performs best alongside Mad Science (+45.9%), Apotheosis (+37.9%), and Gold Axe (+29.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Win Rate by Class
Defend is drafted only by the Necrobinder, where it holds a 14.5% win rate across 4411 runs.
Best Relics for Defend
Defend pairs best with the relics History Course (+57.2%), Iron Club (+52.4%), and Sword of Jade (+44.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Defend Card Details
Defend is a basic skill costing 1 energy; it’s upgraded in 6.8% of runs and usually picked up by floor 1.
Gain 5 Block.
Upgrade: +3 Block
What Ends Runs with Defend
Defend’s most common run-enders are Decimillipede Elite (4.1%), Knowledge Demon Boss (3.7%), and Phrog Parasite Elite (3.3%).
- Decimillipede Elite4.1% of runs
- Knowledge Demon Boss3.7% of runs
- Phrog Parasite Elite3.3% of runs
- Infested Prisms Elite2.9% of runs
- Bygone Effigy Elite2.9% of runs
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Defend – Frequently Asked Questions
Is Defend good in Slay the Spire 2?
Across 4411 tracked runs, Defend has a 14.5% win rate — +0.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Defend do in Slay the Spire 2?
Defend costs 1 energy. Gain 5 Block.
What class is Defend in Slay the Spire 2?
Defend is a Basic Necrobinder Skill.
Is Defend worth upgrading in Slay the Spire 2?
Players upgrade Defend in 6.8% of runs. Upgrading it grants +3 Block.
What is the best relic for Defend?
In tracked runs, Defend has performed best alongside History Course, which lifts its win rate by +57.2% over 45 runs together.
See Also
Compare Defend with the rest of the best Slay the Spire 2 cards, relics, and classes below.