Drum of Battle
Win Rate
26.3%
Pick Rate
1.3%
Δ vs Avg
+12.4

Drum of Battle Power

Uncommon
Type
Power
Rarity
Uncommon
Cost
0
Class
Ironclad
Methodology
Data Methodology

Draw cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Is Drum of Battle good in Slay the Spire 2?

In Slay the Spire 2, Drum of Battle is an uncommon power from the Ironclad card pool. Its effect: Draw cards. At the start of your turn, Exhaust the top card of your Draw Pile. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 263 tracked runs its win rate sits at 26.3%, 12.4% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.3% of eligible runs. When it is actually offered players take it 13.3% of the time, and that looks correct: those runs win 26.8% against 21.7% for runs that passed, a +4.9% pick lift over 213 decided runs. Within Ironclad runs it’s drafted 5.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Not Yet, which lifts its win rate by +27.4% when the two share a deck. On the relic side, Centennial Puzzle is its standout companion, worth a +25.7% win-rate swing alongside it. It costs 0 energy, gets upgraded 27.1% of the time, and tends to be picked up near floor 18.

Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 68 ended in victory against 191 deaths and 4 abandons. Its most common run-ender is Test Subject Boss, finishing 7.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Drum of Battle fits a Ironclad deck.

Drum of Battle Win Rate & Pick Rate

At a 26.3% win rate, Drum of Battle runs 12.4% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate26.3%
Average deck13.8%
+12.4% vs averagePick rate: 1.3%263 runs

Run Outcomes with Drum of Battle

Across the 263 tracked runs that drafted Drum of Battle, 68 ended in a win and 195 in a loss — a 25.9% win share, counting abandons as losses.

  • Wins 25.9%
  • Losses 74.1%

Pick or Skip: Drum of Battle

Players take Drum of Battle in 13.3% of the 1752 offers it appears in; those runs win 26.8% against 21.7% for runs that passed, a pick lift of +4.9% over 213 decided runs.

Pick rate when offered13.3%1752 offers

Taken 233 times out of 1752 offers.

Win rate when picked26.8%213 runs
Win rate when skipped21.7%1075 runs
+5.1% vs skippingPick lift: +4.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Drum of Battle

Of the 4 pickup windows recorded for Drum of Battle, Act 3 is the best: 55.6% across 46 runs.

Starting deckNot enough data—7 runs
Act 117.6%126 runs
Act 225.6%84 runs
Act 355.6%46 runs

Win rate of runs by the act Drum of Battle entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Drum of Battle

Drum of Battle’s strongest card pairings so far are Not Yet (+27.4%), Aggression (+24.2%), and Vicious (+24.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Drum of Battle Win Rate by Class

Exclusive to the Ironclad, Drum of Battle posts a 26.6% win rate over 260 tracked runs.

The IroncladThe Ironcladappears in 5.6% of its runs (260 tracked)

Best Relics for Drum of Battle

The relics that swing Drum of Battle’s win rate the most are Centennial Puzzle (+25.7%), Vambrace (+22.6%), and Bag of Preparation (+22.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Drum of Battle Card Details

A 0-energy uncommon power, Drum of Battle is upgraded 27.1% of the time and tends to enter the deck around floor 18.

Draw cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Cost0
TypePower
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded27.1%
Typical pickup floor18

Upgrade: +1 Cards

What Ends Runs with Drum of Battle

Runs holding Drum of Battle end most often against Test Subject Boss (7.6%), Queen Boss (5.7%), and Knowledge Demon Boss (4.6%) — the share of its runs each accounts for is shown.

  • Test Subject Boss7.6% of runs
  • Queen Boss5.7% of runs
  • Knowledge Demon Boss4.6% of runs
  • Kaiser Crab Boss4.2% of runs
  • Decimillipede Elite3.8% of runs
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Drum of Battle – Frequently Asked Questions

Is Drum of Battle good in Slay the Spire 2?

Across 263 tracked runs, Drum of Battle has a 26.3% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Drum of Battle do in Slay the Spire 2?

Drum of Battle costs 0 energy. Draw cards. At the start of your turn, Exhaust the top card of your Draw Pile.

What class is Drum of Battle in Slay the Spire 2?

Drum of Battle is an Uncommon Ironclad Power.

Is Drum of Battle worth upgrading in Slay the Spire 2?

Players upgrade Drum of Battle in 27.1% of runs. Upgrading it grants +1 Cards.

What is the best relic for Drum of Battle?

In tracked runs, Drum of Battle has performed best alongside Centennial Puzzle, which lifts its win rate by +25.7% over 49 runs together.

Should I take Drum of Battle when it is offered?

Players take Drum of Battle in 13.3% of its 1752 recorded offers. Runs that picked it win 26.8% (213 decided runs) against 21.7% for runs that skipped it (1075 decided runs) — a +5.1% difference, and a +4.9% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.