Fight Me!
Win Rate
23.4%
Pick Rate
2.2%
Δ vs Avg
+9.4

Fight Me!Attack

Uncommon
TypeAttack
RarityUncommon
Cost2
ClassIronclad
MethodologyData Methodology

Deal 5 damage twice. Gain 3 Strength. The enemy gains Strength.

Is Fight Me! good in Slay the Spire 2?

In Slay the Spire 2, Fight Me! is an uncommon attack from the Ironclad card pool. Its effect: Deal 5 damage twice. Gain 3 Strength. The enemy gains Strength. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 228 tracked runs its win rate sits at 23.4%, 9.4% ahead of the 14.1% all-deck baseline. It sees niche play, included in only 2.2% of eligible runs. Taken 19.5% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 23.1% for runs that took it against 23.1% for runs that passed, a -0.0% pick lift over 186 decided runs. Within Ironclad runs it’s drafted 9.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Stoke, which lifts its win rate by +29.9% when the two share a deck. On the relic side, Horn Cleat is its standout companion, worth a +26.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 44.5% of the time, and tends to be picked up near floor 15.

Upgrading the card adds +1 Damage, +1 Strength to its stat line. Of the runs that drafted it, 53 ended in victory against 173 deaths and 2 abandons. Its most common run-ender is Test Subject Boss, finishing 9.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Fight Me! fits a Ironclad deck.

Fight Me! Win Rate & Pick Rate

At a 23.4% win rate, Fight Me! runs 9.4% ahead of the 14.1% all-deck baseline — the bars below put the two side by side.

Win rate23.4%
Average deck14.1%
+9.4% vs averagePick rate: 2.2%228 runs

Run Outcomes with Fight Me!

Across the 228 tracked runs that drafted Fight Me!, 53 ended in a win and 175 in a loss — a 23.2% win share, counting abandons as losses.

  • Wins 23.2%
  • Losses 76.8%

Pick or Skip: Fight Me!

Players take Fight Me! in 19.5% of the 1038 offers it appears in; those runs win 23.1% against 23.1% for runs that passed, a pick lift of -0.0% over 186 decided runs.

Pick rate when offered19.5%1038 offers

Taken 202 times out of 1038 offers.

Win rate when picked23.1%186 runs
Win rate when skipped23.1%588 runs
-0.0% vs skippingPick lift: -0.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Fight Me!

Of the 4 pickup windows recorded for Fight Me!, Act 3 is the best: 47.6% across 21 runs.

Starting deckNot enough data5 runs
Act 116.3%130 runs
Act 229.6%72 runs
Act 347.6%21 runs

Win rate of runs by the act Fight Me! entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Fight Me!

Fight Me!’s strongest card pairings so far are Stoke (+29.9%), Burning Pact (+19.2%), and Feed (+15.8%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Fight Me! Win Rate by Class

Exclusive to the Ironclad, Fight Me! posts a 23.4% win rate over 224 tracked runs.

The IroncladThe Ironcladappears in 9.0% of its runs (224 tracked)

Best Relics for Fight Me!

The relics that swing Fight Me!’s win rate the most are Horn Cleat (+26.0%), Red Mask (+19.9%), and Bag of Preparation (+19.8%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Fight Me! Card Details

A 2-energy uncommon attack, Fight Me! is upgraded 44.5% of the time and tends to enter the deck around floor 15.

Deal 5 damage twice. Gain 3 Strength. The enemy gains Strength.

Cost2
TypeAttack
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded44.5%
Typical pickup floor15

Upgrade: +1 Damage, +1 Strength

What Ends Runs with Fight Me!

Runs holding Fight Me! end most often against Test Subject Boss (9.2%), Kaiser Crab Boss (5.7%), and Queen Boss (4.8%) — the share of its runs each accounts for is shown.

  • Test Subject Boss9.2% of runs
  • Kaiser Crab Boss5.7% of runs
  • Queen Boss4.8% of runs
  • The Insatiable Boss4.8% of runs
  • Infested Prisms Elite4.4% of runs
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Fight Me! – Frequently Asked Questions

Is Fight Me! good in Slay the Spire 2?

Across 228 tracked runs, Fight Me! has a 23.4% win rate — +9.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Fight Me! do in Slay the Spire 2?

Fight Me! costs 2 energy. Deal 5 damage twice. Gain 3 Strength. The enemy gains Strength.

What class is Fight Me! in Slay the Spire 2?

Fight Me! is an Uncommon Ironclad Attack.

Is Fight Me! worth upgrading in Slay the Spire 2?

Players upgrade Fight Me! in 44.5% of runs. Upgrading it grants +1 Damage, +1 Strength.

What is the best relic for Fight Me!?

In tracked runs, Fight Me! has performed best alongside Horn Cleat, which lifts its win rate by +26.0% over 19 runs together.

Should I take Fight Me! when it is offered?

Players take Fight Me! in 19.5% of its 1038 recorded offers. Runs that picked it win 23.1% (186 decided runs) against 23.1% for runs that skipped it (588 decided runs) — a -0.0% difference, and a -0.0% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.