
In Slay the Spire 2, True Grit is a common skill from the Ironclad card pool. Its effect: Gain 7 Block. Exhaust 1 card at random. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 428 tracked runs its win rate sits at 19.1%, 4.7% ahead of the 14.4% all-deck baseline. It sees niche play, included in only 4.7% of eligible runs. Taken 15.6% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 19.3% for runs that took it against 19.2% for runs that passed, a +0.1% pick lift over 348 decided runs. Within Ironclad runs it’s drafted 20.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +22.8% when the two share a deck. On the relic side, Happy Flower is its standout companion, worth a +27.1% win-rate swing alongside it. It costs 1 energy, gets upgraded 41.7% of the time, and tends to be picked up near floor 14.
Upgrading the card adds +2 Block to its stat line. Of the runs that drafted it, 81 ended in victory against 344 deaths and 3 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where True Grit fits a Ironclad deck.
At a 19.1% win rate, True Grit runs 4.7% ahead of the 14.4% all-deck baseline — the bars below put the two side by side.
Across the 428 tracked runs that drafted True Grit, 81 ended in a win and 347 in a loss — a 18.9% win share, counting abandons as losses.
Players take True Grit in 15.6% of the 2525 offers it appears in; those runs win 19.3% against 19.2% for runs that passed, a pick lift of +0.1% over 348 decided runs.
Taken 394 times out of 2525 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Of the 3 pickup windows recorded for True Grit, Act 3 is the best: 63.6% across 33 runs.
Win rate of runs by the act True Grit entered the deck. Acts that have not reached the sample floor show their run count only.
True Grit’s strongest card pairings so far are Mad Science (+22.8%), Fight Me! (+19.2%), and Aggression (+18.5%), each shown with the win-rate lift it adds.
Exclusive to the Ironclad, True Grit posts a 18.8% win rate over 418 tracked runs.
The relics that swing True Grit’s win rate the most are Happy Flower (+27.1%), Vambrace (+24.3%), and Permafrost (+20.7%), with each lift shown.
A 1-energy common skill, True Grit is upgraded 41.7% of the time and tends to enter the deck around floor 14.
Gain 7 Block. Exhaust 1 card at random.
Upgrade: +2 Block
Runs holding True Grit end most often against Kaiser Crab Boss (6.3%), Decimillipede Elite (5.4%), and Queen Boss (5.1%) — the share of its runs each accounts for is shown.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 428 tracked runs, True Grit has a 19.1% win rate — +4.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
True Grit costs 1 energy. Gain 7 Block. Exhaust 1 card at random.
True Grit is a Common Ironclad Skill.
Players upgrade True Grit in 41.7% of runs. Upgrading it grants +2 Block.
In tracked runs, True Grit has performed best alongside Happy Flower, which lifts its win rate by +27.1% over 58 runs together.
Players take True Grit in 15.6% of its 2525 recorded offers. Runs that picked it win 19.3% (348 decided runs) against 19.2% for runs that skipped it (955 decided runs) — a +0.1% difference, and a +0.1% pick lift once sample size is accounted for.
Gain 7 Block. Exhaust 1 card at random.