Prophesize
Win Rate
38.8%
Pick Rate
0.5%
Δ vs Avg
+24.5

Prophesize Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
2
Class
Regent
Methodology
Data Methodology

Draw cards.

Is Prophesize good in Slay the Spire 2?

In Slay the Spire 2, Prophesize is an uncommon skill from the Regent card pool. Its effect: Draw cards. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 137 tracked runs its win rate sits at 38.8%, 24.5% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 0.5% of eligible runs. When it is actually offered players take it 5.7% of the time, and that looks correct: those runs win 39.0% against 26.3% for runs that passed, a +11.5% pick lift over 95 decided runs. Within Regent runs it’s drafted 2.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Mad Science, which lifts its win rate by +30.0% when the two share a deck. On the relic side, Venerable Tea Set is its standout companion, worth a +31.8% win-rate swing alongside it. It costs 2 energy, gets upgraded 26.7% of the time, and tends to be picked up near floor 17.

Upgrading the card adds +3 Cards to its stat line. Of the runs that drafted it, 52 ended in victory against 82 deaths and 3 abandons. Its most common run-ender is Aeonglass Boss, finishing 5.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Prophesize fits a Regent deck.

Prophesize Win Rate & Pick Rate

At a 38.8% win rate, Prophesize runs 24.5% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.

Win rate38.8%
Average deck14.3%
+24.5% vs averagePick rate: 0.5%137 runs

Run Outcomes with Prophesize

Across the 137 tracked runs that drafted Prophesize, 52 ended in a win and 85 in a loss — a 38.0% win share, counting abandons as losses.

  • Wins 38.0%
  • Losses 62.0%

Pick or Skip: Prophesize

Players take Prophesize in 5.7% of the 1776 offers it appears in; those runs win 39.0% against 26.3% for runs that passed, a pick lift of +11.5% over 95 decided runs.

Pick rate when offered5.7%1776 offers

Taken 101 times out of 1776 offers.

Win rate when picked39.0%95 runs
Win rate when skipped26.3%1279 runs
+12.7% vs skippingPick lift: +11.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Prophesize

Of the 4 pickup windows recorded for Prophesize, Act 3 is the best: 55.2% across 29 runs.

Starting deckNot enough data—5 runs
Act 129.9%68 runs
Act 248.5%35 runs
Act 355.2%29 runs

Win rate of runs by the act Prophesize entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Prophesize

Prophesize’s strongest card pairings so far are Mad Science (+30.0%), Genesis (+25.3%), and Pale Blue Dot (+22.3%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Prophesize Win Rate by Class

Exclusive to the Regent, Prophesize posts a 39.4% win rate over 130 tracked runs.

The RegentThe Regentappears in 2.8% of its runs (130 tracked)

Best Relics for Prophesize

The relics that swing Prophesize’s win rate the most are Venerable Tea Set (+31.8%), Oddly Smooth Stone (+26.8%), and Bronze Scales (+25.3%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Prophesize Card Details

A 2-energy uncommon skill, Prophesize is upgraded 26.7% of the time and tends to enter the deck around floor 17.

Draw cards.

Cost2
TypeSkill
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded26.7%
Typical pickup floor17

Upgrade: +3 Cards

What Ends Runs with Prophesize

Runs holding Prophesize end most often against Aeonglass Boss (5.8%), Knowledge Demon Boss (4.4%), and Queen Boss (3.6%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss5.8% of runs
  • Knowledge Demon Boss4.4% of runs
  • Queen Boss3.6% of runs
  • Infested Prisms Elite3.6% of runs
  • Kaiser Crab Boss3.6% of runs
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Prophesize – Frequently Asked Questions

Is Prophesize good in Slay the Spire 2?

Across 137 tracked runs, Prophesize has a 38.8% win rate — +24.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Prophesize do in Slay the Spire 2?

Prophesize costs 2 energy. Draw cards.

What class is Prophesize in Slay the Spire 2?

Prophesize is an Uncommon Regent Skill.

Is Prophesize worth upgrading in Slay the Spire 2?

Players upgrade Prophesize in 26.7% of runs. Upgrading it grants +3 Cards.

What is the best relic for Prophesize?

In tracked runs, Prophesize has performed best alongside Venerable Tea Set, which lifts its win rate by +31.8% over 22 runs together.

Should I take Prophesize when it is offered?

Players take Prophesize in 5.7% of its 1776 recorded offers. Runs that picked it win 39.0% (95 decided runs) against 26.3% for runs that skipped it (1279 decided runs) — a +12.7% difference, and a +11.5% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.