Glimmer
Win Rate
32.1%
Pick Rate
0.9%
Δ vs Avg
+18.3

Glimmer Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
1
Class
Regent
Methodology
Data Methodology

Draw cards. Put cards from your Hand on top of your Draw Pile.

Is Glimmer good in Slay the Spire 2?

In Slay the Spire 2, Glimmer is an uncommon skill from the Regent card pool. Its effect: Draw cards. Put cards from your Hand on top of your Draw Pile. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 196 tracked runs its win rate sits at 32.1%, 18.3% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 0.9% of eligible runs. When it is actually offered players take it 12.1% of the time, and that looks correct: those runs win 34.3% against 28.3% for runs that passed, a +5.6% pick lift over 146 decided runs. Within Regent runs it’s drafted 5.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is The Smith, which lifts its win rate by +31.3% when the two share a deck. On the relic side, Tuning Fork is its standout companion, worth a +29.4% win-rate swing alongside it. It costs 1 energy, gets upgraded 24.8% of the time, and tends to be picked up near floor 15.

Upgrading the card adds +1 Cards to its stat line. Of the runs that drafted it, 62 ended in victory against 131 deaths and 3 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 5.6% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Glimmer fits a Regent deck.

Glimmer Win Rate & Pick Rate

At a 32.1% win rate, Glimmer runs 18.3% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate32.1%
Average deck13.8%
+18.3% vs averagePick rate: 0.9%196 runs

Run Outcomes with Glimmer

Across the 196 tracked runs that drafted Glimmer, 62 ended in a win and 134 in a loss — a 31.6% win share, counting abandons as losses.

  • Wins 31.6%
  • Losses 68.4%

Pick or Skip: Glimmer

Players take Glimmer in 12.1% of the 1275 offers it appears in; those runs win 34.3% against 28.3% for runs that passed, a pick lift of +5.6% over 146 decided runs.

Pick rate when offered12.1%1275 offers

Taken 154 times out of 1275 offers.

Win rate when picked34.3%146 runs
Win rate when skipped28.3%846 runs
+6.0% vs skippingPick lift: +5.6%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Glimmer

Of the 4 pickup windows recorded for Glimmer, Act 3 is the best: 84.2% across 19 runs.

Starting deckNot enough data—8 runs
Act 121.6%100 runs
Act 236.2%69 runs
Act 384.2%19 runs

Win rate of runs by the act Glimmer entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Glimmer

Glimmer’s strongest card pairings so far are The Smith (+31.3%), Summon Forth (+23.6%), and Supermassive (+22.5%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Glimmer Win Rate by Class

Exclusive to the Regent, Glimmer posts a 32.2% win rate over 186 tracked runs.

The RegentThe Regentappears in 5.7% of its runs (186 tracked)

Best Relics for Glimmer

The relics that swing Glimmer’s win rate the most are Tuning Fork (+29.4%), Oddly Smooth Stone (+26.5%), and Strawberry (+25.6%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Glimmer Card Details

A 1-energy uncommon skill, Glimmer is upgraded 24.8% of the time and tends to enter the deck around floor 15.

Draw cards. Put cards from your Hand on top of your Draw Pile.

Cost1
TypeSkill
RarityUncommon
ClassRegent
Avg copies / deck1.2
Upgraded24.8%
Typical pickup floor15

Upgrade: +1 Cards

What Ends Runs with Glimmer

Runs holding Glimmer end most often against Knowledge Demon Boss (5.6%), Test Subject Boss (4.6%), and The Insatiable Boss (4.1%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss5.6% of runs
  • Test Subject Boss4.6% of runs
  • The Insatiable Boss4.1% of runs
  • Decimillipede Elite4.1% of runs
  • Infested Prisms Elite4.1% of runs
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Glimmer – Frequently Asked Questions

Is Glimmer good in Slay the Spire 2?

Across 196 tracked runs, Glimmer has a 32.1% win rate — +18.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Glimmer do in Slay the Spire 2?

Glimmer costs 1 energy. Draw cards. Put cards from your Hand on top of your Draw Pile.

What class is Glimmer in Slay the Spire 2?

Glimmer is an Uncommon Regent Skill.

Is Glimmer worth upgrading in Slay the Spire 2?

Players upgrade Glimmer in 24.8% of runs. Upgrading it grants +1 Cards.

What is the best relic for Glimmer?

In tracked runs, Glimmer has performed best alongside Tuning Fork, which lifts its win rate by +29.4% over 18 runs together.

Should I take Glimmer when it is offered?

Players take Glimmer in 12.1% of its 1275 recorded offers. Runs that picked it win 34.3% (146 decided runs) against 28.3% for runs that skipped it (846 decided runs) — a +6.0% difference, and a +5.6% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.