GUARDS!!!
Win Rate
32.1%
Pick Rate
0.8%
Δ vs Avg
+13.2

GUARDS!!!Skill

Rare
TypeSkill
RarityRare
Cost2
ClassRegent
MethodologyData Methodology

Transform any number of cards in your Hand into Minion Sacrifice.

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Is GUARDS!!! good in Slay the Spire 2?

GUARDS!!! is a rare Regent skill in Slay the Spire 2. In combat it resolves as: Transform any number of cards in your Hand into Minion Sacrifice. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 32 recorded runs, decks running it win 32.1% of the time, comfortably clear of the 19.0% average, by 13.2%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Regent players keep it in 4.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Black Hole — together they post a +19.1% swing in win rate. It also has strong chemistry with the relic Fresnel Lens, which moves its win rate by +12.9%. At 2 energy, it’s upgraded in 29.4% of runs and usually joins the deck around floor 16.

That’s 9 wins, 19 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 9.4% of its appearances. Read on for GUARDS!!!’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

GUARDS!!! Win Rate & Pick Rate

GUARDS!!!’s 32.1% win rate clears the 19.0% all-deck average by 13.2%, the gap charted below.

Win rate32.1%
Average deck19.0%
+13.2% vs averagePick rate: 0.8%32 runs

Run Outcomes with GUARDS!!!

GUARDS!!! has 9 wins and 23 losses over 32 tracked runs (28.1% won); abandoned runs count as losses.

  • Wins 28.1%
  • Losses 71.9%

Best Cards to Pair with GUARDS!!!

Ranked by win-rate lift, GUARDS!!! performs best alongside Black Hole (+19.1%), Spectrum Shift (+15.9%), and Know Thy Place (+14.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

GUARDS!!! Win Rate by Class

GUARDS!!! is drafted only by the Regent, where it holds a 32.1% win rate across 32 runs.

The RegentThe Regentappears in 4.7% of its runs (32 tracked)

Best Relics for GUARDS!!!

GUARDS!!! pairs best with the relics Fresnel Lens (+12.9%), Pendulum (+10.3%), and Strike Dummy (+9.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

GUARDS!!! Card Details

GUARDS!!! is a rare skill costing 2 energy; it’s upgraded in 29.4% of runs and usually picked up by floor 16.

Transform any number of cards in your Hand into Minion Sacrifice.

Cost2
TypeSkill
RarityRare
ClassRegent
Avg copies / deck1.1
Upgraded29.4%
Typical pickup floor16

What Ends Runs with GUARDS!!!

GUARDS!!!’s most common run-enders are Knowledge Demon Boss (9.4%), Kaiser Crab Boss (6.3%), and The Obscura Normal (6.3%).

  • Knowledge Demon Boss9.4% of runs
  • Kaiser Crab Boss6.3% of runs
  • The Obscura Normal6.3% of runs
  • Soul Fysh Boss6.3% of runs
  • Aeonglass Boss6.3% of runs
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GUARDS!!! – Frequently Asked Questions

Is GUARDS!!! good in Slay the Spire 2?

Across 32 tracked runs, GUARDS!!! has a 32.1% win rate — +13.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does GUARDS!!! do in Slay the Spire 2?

GUARDS!!! costs 2 energy. Transform any number of cards in your Hand into Minion Sacrifice.

What class is GUARDS!!! in Slay the Spire 2?

GUARDS!!! is a Rare Regent Skill.

Is GUARDS!!! worth upgrading in Slay the Spire 2?

GUARDS!!! can be upgraded at a rest site to improve its effect.

What is the best relic for GUARDS!!!?

In tracked runs, GUARDS!!! has performed best alongside Fresnel Lens, which lifts its win rate by +12.9% over 6 runs together.

See Also

Compare GUARDS!!! with the rest of the best Slay the Spire 2 cards, relics, and classes below.