
GUARDS!!!Skill
Transform any number of cards in your Hand into Minion Sacrifice.
Is GUARDS!!! good in Slay the Spire 2?
GUARDS!!! is a rare Regent skill in Slay the Spire 2. In combat it resolves as: Transform any number of cards in your Hand into Minion Sacrifice. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 4 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Regent players keep it in 2.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Gather Light — together they post a +8.3% swing in win rate. It also has strong chemistry with the relic Divine Right, which moves its win rate by +8.3%. At 2 energy, it’s upgraded in 75.0% of runs and usually joins the deck around floor 9.
That’s 1 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for GUARDS!!!’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
GUARDS!!! Win Rate & Pick Rate
GUARDS!!!’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.
Run Outcomes with GUARDS!!!
GUARDS!!! has 1 wins and 3 losses over 4 tracked runs (25.0% won); abandoned runs count as losses.
- Wins 25.0%
- Losses 75.0%
Best Cards to Pair with GUARDS!!!
Ranked by win-rate lift, GUARDS!!! performs best alongside Gather Light (+8.3%), Defend (0.0%), and Falling Star (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
GUARDS!!! Win Rate by Class
GUARDS!!! is drafted only by the Regent, where it holds a 25.0% win rate across 4 runs.
Best Relics for GUARDS!!!
GUARDS!!! pairs best with the relics Divine Right (+8.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
GUARDS!!! Card Details
GUARDS!!! is a rare skill costing 2 energy; it’s upgraded in 75.0% of runs and usually picked up by floor 9.
Transform any number of cards in your Hand into Minion Sacrifice.
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GUARDS!!! – Frequently Asked Questions
Is GUARDS!!! good in Slay the Spire 2?
Across 4 tracked runs, GUARDS!!! has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does GUARDS!!! do in Slay the Spire 2?
GUARDS!!! costs 2 energy. Transform any number of cards in your Hand into Minion Sacrifice.
What class is GUARDS!!! in Slay the Spire 2?
GUARDS!!! is a Rare Regent Skill.
Is GUARDS!!! worth upgrading in Slay the Spire 2?
GUARDS!!! can be upgraded at a rest site to improve its effect.
What is the best relic for GUARDS!!!?
In tracked runs, GUARDS!!! has performed best alongside Divine Right, which lifts its win rate by +8.3% over 3 runs together.
See Also
Compare GUARDS!!! with the rest of the best Slay the Spire 2 cards, relics, and classes below.