GUARDS!!!
Win Rate
25.0%
Pick Rate
0.8%
Δ vs Avg
+12.4

GUARDS!!!Skill

Rare
TypeSkill
RarityRare
Cost2
ClassRegent
MethodologyData Methodology

Transform any number of cards in your Hand into Minion Sacrifice.

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Is GUARDS!!! good in Slay the Spire 2?

GUARDS!!! is a rare Regent skill in Slay the Spire 2. In combat it resolves as: Transform any number of cards in your Hand into Minion Sacrifice. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 4 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Regent players keep it in 2.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Gather Light — together they post a +8.3% swing in win rate. It also has strong chemistry with the relic Divine Right, which moves its win rate by +8.3%. At 2 energy, it’s upgraded in 75.0% of runs and usually joins the deck around floor 9.

That’s 1 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for GUARDS!!!’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

GUARDS!!! Win Rate & Pick Rate

GUARDS!!!’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.

Win rate25.0%
Average deck12.6%
+12.4% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with GUARDS!!!

GUARDS!!! has 1 wins and 3 losses over 4 tracked runs (25.0% won); abandoned runs count as losses.

  • Wins 25.0%
  • Losses 75.0%

Best Cards to Pair with GUARDS!!!

Ranked by win-rate lift, GUARDS!!! performs best alongside Gather Light (+8.3%), Defend (0.0%), and Falling Star (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

GUARDS!!! Win Rate by Class

GUARDS!!! is drafted only by the Regent, where it holds a 25.0% win rate across 4 runs.

The RegentThe Regentappears in 2.4% of its runs (4 tracked)

Best Relics for GUARDS!!!

GUARDS!!! pairs best with the relics Divine Right (+8.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

GUARDS!!! Card Details

GUARDS!!! is a rare skill costing 2 energy; it’s upgraded in 75.0% of runs and usually picked up by floor 9.

Transform any number of cards in your Hand into Minion Sacrifice.

Cost2
TypeSkill
RarityRare
ClassRegent
Avg copies / deck1.0
Upgraded75.0%
Typical pickup floor9

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GUARDS!!! – Frequently Asked Questions

Is GUARDS!!! good in Slay the Spire 2?

Across 4 tracked runs, GUARDS!!! has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does GUARDS!!! do in Slay the Spire 2?

GUARDS!!! costs 2 energy. Transform any number of cards in your Hand into Minion Sacrifice.

What class is GUARDS!!! in Slay the Spire 2?

GUARDS!!! is a Rare Regent Skill.

Is GUARDS!!! worth upgrading in Slay the Spire 2?

GUARDS!!! can be upgraded at a rest site to improve its effect.

What is the best relic for GUARDS!!!?

In tracked runs, GUARDS!!! has performed best alongside Divine Right, which lifts its win rate by +8.3% over 3 runs together.

See Also

Compare GUARDS!!! with the rest of the best Slay the Spire 2 cards, relics, and classes below.