Juggernaut
Win Rate
30.4%
Pick Rate
1.2%
Δ vs Avg
+16.5

Juggernaut Power

Rare
Type
Power
Rarity
Rare
Cost
2
Class
Ironclad
Methodology
Data Methodology

Whenever you gain Block, deal 5 damage to a random enemy.

Is Juggernaut good in Slay the Spire 2?

Juggernaut is a rare Ironclad power in Slay the Spire 2. In combat it resolves as: Whenever you gain Block, deal 5 damage to a random enemy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 312 recorded runs, decks running it win 30.4% of the time, comfortably clear of the 13.9% average, by 16.5%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Offer data is close to a wash — 25.6% of offers taken, 34.9% for runs that picked it against 33.7% for runs that skipped, a pick lift of just +1.2% over 238 decided runs. Silent players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Stoke — together they post a +26.4% swing in win rate. It also has strong chemistry with the relic Mummified Hand, which moves its win rate by +33.8%. At 2 energy, it’s upgraded in 32.6% of runs and usually joins the deck around floor 17.

That’s 94 wins, 215 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 5.4% of its appearances. Read on for Juggernaut’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Juggernaut Win Rate & Pick Rate

Juggernaut’s 30.4% win rate clears the 13.9% all-deck average by 16.5%, the gap charted below.

Win rate30.4%
Average deck13.9%
+16.5% vs averagePick rate: 1.2%312 runs

Run Outcomes with Juggernaut

Juggernaut has 94 wins and 218 losses over 312 tracked runs (30.1% won); abandoned runs count as losses.

  • Wins 30.1%
  • Losses 69.9%

Pick or Skip: Juggernaut

Out of 990 recorded offers Juggernaut is taken 25.6% of the time, and taking it is worth +1.2% in pick lift — 34.9% for runs that picked it against 33.7% for runs that skipped, across 238 decided runs.

Pick rate when offered25.6%990 offers

Taken 253 times out of 990 offers.

Win rate when picked34.9%238 runs
Win rate when skipped33.7%609 runs
+1.2% vs skippingPick lift: +1.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Juggernaut

Juggernaut is strongest when it joins the deck in Act 3, where runs win 66.7% across 21 runs — one of 4 recorded pickup windows.

Starting deck0.0%13 runs
Act 120.8%179 runs
Act 244.3%99 runs
Act 366.7%21 runs

Win rate of runs by the act Juggernaut entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Juggernaut

Ranked by win-rate lift, Juggernaut performs best alongside Stoke (+26.4%), Cascade (+24.9%), and Not Yet (+24.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Juggernaut Win Rate by Class

Juggernaut is played across 2 classes, led by Silent (40.0%) and Ironclad (28.8%) by win rate.

Best Relics for Juggernaut

Juggernaut pairs best with the relics Mummified Hand (+33.8%), Ornamental Fan (+28.2%), and Lee's Waffle (+27.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Juggernaut Card Details

Juggernaut is a rare power costing 2 energy; it’s upgraded in 32.6% of runs and usually picked up by floor 17.

Whenever you gain Block, deal 5 damage to a random enemy.

Cost2
TypePower
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded32.6%
Typical pickup floor17

What Ends Runs with Juggernaut

Juggernaut’s most common run-enders are Test Subject Boss (5.4%), Kaiser Crab Boss (5.4%), and Queen Boss (4.5%).

  • Test Subject Boss5.4% of runs
  • Kaiser Crab Boss5.4% of runs
  • Queen Boss4.5% of runs
  • The Insatiable Boss3.8% of runs
  • Knowledge Demon Boss3.5% of runs
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Juggernaut – Frequently Asked Questions

Is Juggernaut good in Slay the Spire 2?

Across 312 tracked runs, Juggernaut has a 30.4% win rate — +16.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Juggernaut do in Slay the Spire 2?

Juggernaut costs 2 energy. Whenever you gain Block, deal 5 damage to a random enemy.

What class is Juggernaut in Slay the Spire 2?

Juggernaut is a Rare Ironclad Power.

Is Juggernaut worth upgrading in Slay the Spire 2?

Juggernaut can be upgraded at a rest site to improve its effect.

What is the best relic for Juggernaut?

In tracked runs, Juggernaut has performed best alongside Mummified Hand, which lifts its win rate by +33.8% over 15 runs together.

Should I take Juggernaut when it is offered?

Players take Juggernaut in 25.6% of its 990 recorded offers. Runs that picked it win 34.9% (238 decided runs) against 33.7% for runs that skipped it (609 decided runs) — a +1.2% difference, and a +1.2% pick lift once sample size is accounted for.

See Also

Compare Juggernaut with the rest of the best Slay the Spire 2 cards, relics, and classes below.