Royalties
Win Rate
27.9%
Pick Rate
0.9%
Δ vs Avg
+14.1

Royalties Power

Rare
Type
Power
Rarity
Rare
Cost
1
Class
Regent
Methodology
Data Methodology

At the end of combat, gain Gold.

Is Royalties good in Slay the Spire 2?

Royalties is a rare Regent power in Slay the Spire 2. In combat it resolves as: At the end of combat, gain Gold. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 224 recorded runs, decks running it win 27.9% of the time, comfortably clear of the 13.8% average, by 14.1%. It’s a more selective pick, turning up in just 0.9% of decks that could run it. Taken in 21.0% of its offers, it still trails on the pick-versus-skip split: 33.1% for runs that took it against 38.6% for runs that left it, a -5.2% pick lift over 160 decided runs. Regent players keep it in 4.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to GUARDS!!! — together they post a +31.2% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +26.9%. At 1 energy, it’s upgraded in 21.0% of runs and usually joins the deck around floor 13.

Upgraded, it gains +5 Gold, which is why so many decks invest a rest-site upgrade in it. That’s 62 wins, 160 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.9% of its appearances. Read on for Royalties’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Royalties Win Rate & Pick Rate

Royalties’s 27.9% win rate clears the 13.8% all-deck average by 14.1%, the gap charted below.

Win rate27.9%
Average deck13.8%
+14.1% vs averagePick rate: 0.9%224 runs

Run Outcomes with Royalties

Royalties has 62 wins and 162 losses over 224 tracked runs (27.7% won); abandoned runs count as losses.

  • Wins 27.7%
  • Losses 72.3%

Pick or Skip: Royalties

Out of 781 recorded offers Royalties is taken 21.0% of the time, and taking it is worth -5.2% in pick lift — 33.1% for runs that picked it against 38.6% for runs that skipped, across 160 decided runs.

Pick rate when offered21.0%781 offers

Taken 164 times out of 781 offers.

Win rate when picked33.1%160 runs
Win rate when skipped38.6%489 runs
-5.5% vs skippingPick lift: -5.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Royalties

Royalties is strongest when it joins the deck in Act 2, where runs win 45.8% across 48 runs — one of 4 recorded pickup windows.

Starting deck9.1%11 runs
Act 122.3%159 runs
Act 245.8%48 runs
Act 3Not enough data—6 runs

Win rate of runs by the act Royalties entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Royalties

Ranked by win-rate lift, Royalties performs best alongside GUARDS!!! (+31.2%), Pale Blue Dot (+24.9%), and Arsenal (+24.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Royalties Win Rate by Class

Royalties is drafted only by the Regent, where it holds a 27.8% win rate across 214 runs.

The RegentThe Regentappears in 4.9% of its runs (214 tracked)

Best Relics for Royalties

Royalties pairs best with the relics Bag of Marbles (+26.9%), Petrified Toad (+26.9%), and Regal Pillow (+26.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Royalties Card Details

Royalties is a rare power costing 1 energy; it’s upgraded in 21.0% of runs and usually picked up by floor 13.

At the end of combat, gain Gold.

Cost1
TypePower
RarityRare
ClassRegent
Avg copies / deck1.1
Upgraded21.0%
Typical pickup floor13

Upgrade: +5 Gold

What Ends Runs with Royalties

Royalties’s most common run-enders are Knowledge Demon Boss (4.9%), The Insatiable Boss (4.0%), and Decimillipede Elite (4.0%).

  • Knowledge Demon Boss4.9% of runs
  • The Insatiable Boss4.0% of runs
  • Decimillipede Elite4.0% of runs
  • Ceremonial Beast Boss3.1% of runs
  • Entomancer Elite3.1% of runs
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Royalties – Frequently Asked Questions

Is Royalties good in Slay the Spire 2?

Across 224 tracked runs, Royalties has a 27.9% win rate — +14.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Royalties do in Slay the Spire 2?

Royalties costs 1 energy. At the end of combat, gain Gold.

What class is Royalties in Slay the Spire 2?

Royalties is a Rare Regent Power.

Is Royalties worth upgrading in Slay the Spire 2?

Players upgrade Royalties in 21.0% of runs. Upgrading it grants +5 Gold.

What is the best relic for Royalties?

In tracked runs, Royalties has performed best alongside Bag of Marbles, which lifts its win rate by +26.9% over 37 runs together.

Should I take Royalties when it is offered?

Players take Royalties in 21.0% of its 781 recorded offers. Runs that picked it win 33.1% (160 decided runs) against 38.6% for runs that skipped it (489 decided runs) — a -5.5% difference, and a -5.2% pick lift once sample size is accounted for.

See Also

Compare Royalties with the rest of the best Slay the Spire 2 cards, relics, and classes below.