
SnapAttack
Osty deals 7 damage. Add Retain to a card in your Hand.
Is Snap good in Slay the Spire 2?
Snap is a common Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 7 damage. Add Retain to a card in your Hand. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 14 recorded runs, decks running it win 8.3% of the time, trailing the 12.6% average by 4.3%. It’s a more selective pick, turning up in just 2.7% of decks that could run it. Necrobinder players keep it in 8.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Sic 'Em — together they post a +25.0% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +25.0%. At 1 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 10.
Upgraded, it gains +3 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 11 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 14.3% of its appearances. Read on for Snap’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Snap Win Rate & Pick Rate
Snap’s 8.3% win rate trails the 12.6% all-deck average by 4.3%, the gap charted below.
Run Outcomes with Snap
Snap has 1 wins and 13 losses over 14 tracked runs (7.1% won); abandoned runs count as losses.
- Wins 7.1%
- Losses 92.9%
Best Cards to Pair with Snap
Ranked by win-rate lift, Snap performs best alongside Sic 'Em (+25.0%), Calcify (+25.0%), and Necro Mastery (+16.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Snap Win Rate by Class
Snap is drafted only by the Necrobinder, where it holds a 8.3% win rate across 14 runs.
Best Relics for Snap
Snap pairs best with the relics Gorget (+25.0%), Bound Phylactery (+0.8%), and Lucky Fysh (-8.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Snap Card Details
Snap is a common attack costing 1 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 10.
Osty deals 7 damage. Add Retain to a card in your Hand.
Upgrade: +3 OstyDamage
What Ends Runs with Snap
Snap’s most common run-enders are Test Subject Boss (14.3%).
- Test Subject Boss14.3% of runs
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Snap – Frequently Asked Questions
Is Snap good in Slay the Spire 2?
Across 14 tracked runs, Snap has a 8.3% win rate — +4.3% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Snap do in Slay the Spire 2?
Snap costs 1 energy. Osty deals 7 damage. Add Retain to a card in your Hand.
What class is Snap in Slay the Spire 2?
Snap is a Common Necrobinder Attack.
Is Snap worth upgrading in Slay the Spire 2?
Players upgrade Snap in 0.0% of runs. Upgrading it grants +3 OstyDamage.
What is the best relic for Snap?
In tracked runs, Snap has performed best alongside Gorget, which lifts its win rate by +25.0% over 3 runs together.
See Also
Compare Snap with the rest of the best Slay the Spire 2 cards, relics, and classes below.