
SnapAttack
Osty deals 7 damage. Add Retain to a card in your Hand.
Is Snap good in Slay the Spire 2?
Snap is a common Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 7 damage. Add Retain to a card in your Hand. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 90 recorded runs, decks running it win 21.8% of the time, comfortably clear of the 18.9% average, by 2.8%. It’s a more selective pick, turning up in just 2.4% of decks that could run it. Necrobinder players keep it in 10.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Seance — together they post a +19.4% swing in win rate. It also has strong chemistry with the relic Festive Popper, which moves its win rate by +26.3%. At 1 energy, it’s upgraded in 17.5% of runs and usually joins the deck around floor 12.
Upgraded, it gains +3 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 17 wins, 61 deaths, and 12 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 8.9% of its appearances. Read on for Snap’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Snap Win Rate & Pick Rate
Snap’s 21.8% win rate clears the 18.9% all-deck average by 2.8%, the gap charted below.
Run Outcomes with Snap
Snap has 17 wins and 73 losses over 90 tracked runs (18.9% won); abandoned runs count as losses.
- Wins 18.9%
- Losses 81.1%
Best Cards to Pair with Snap
Ranked by win-rate lift, Snap performs best alongside Seance (+19.4%), Squeeze (+18.1%), and Automation (+18.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Snap Win Rate by Class
Snap is drafted only by the Necrobinder, where it holds a 21.8% win rate across 90 runs.
Best Relics for Snap
Snap pairs best with the relics Festive Popper (+26.3%), Funerary Mask (+23.1%), and Venerable Tea Set (+21.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Snap Card Details
Snap is a common attack costing 1 energy; it’s upgraded in 17.5% of runs and usually picked up by floor 12.
Osty deals 7 damage. Add Retain to a card in your Hand.
Upgrade: +3 OstyDamage
What Ends Runs with Snap
Snap’s most common run-enders are Test Subject Boss (8.9%), Knowledge Demon Boss (7.8%), and Entomancer Elite (5.6%).
- Test Subject Boss8.9% of runs
- Knowledge Demon Boss7.8% of runs
- Entomancer Elite5.6% of runs
- Decimillipede Elite5.6% of runs
- Ceremonial Beast Boss4.4% of runs
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Snap – Frequently Asked Questions
Is Snap good in Slay the Spire 2?
Across 90 tracked runs, Snap has a 21.8% win rate — +2.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Snap do in Slay the Spire 2?
Snap costs 1 energy. Osty deals 7 damage. Add Retain to a card in your Hand.
What class is Snap in Slay the Spire 2?
Snap is a Common Necrobinder Attack.
Is Snap worth upgrading in Slay the Spire 2?
Players upgrade Snap in 17.5% of runs. Upgrading it grants +3 OstyDamage.
What is the best relic for Snap?
In tracked runs, Snap has performed best alongside Festive Popper, which lifts its win rate by +26.3% over 9 runs together.
See Also
Compare Snap with the rest of the best Slay the Spire 2 cards, relics, and classes below.