
- Win Rate
- 23.0%
- Pick Rate
- 2.6%
- Δ vs Avg
- +9.2
Snap Attack
- Type
- Attack
- Rarity
- Common
- Cost
- 1
- Class
- Necrobinder
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Osty deals 7 damage. Add Retain to a card in your Hand.
Is Snap good in Slay the Spire 2?
Snap is a common Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 7 damage. Add Retain to a card in your Hand. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 645 recorded runs, decks running it win 23.0% of the time, comfortably clear of the 13.8% average, by 9.2%. It’s a more selective pick, turning up in just 2.6% of decks that could run it. Offer data is close to a wash — 13.0% of offers taken, 23.7% for runs that picked it against 23.9% for runs that skipped, a pick lift of just -0.2% over 536 decided runs. Necrobinder players keep it in 14.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Mad Science — together they post a +29.0% swing in win rate. It also has strong chemistry with the relic Glitter, which moves its win rate by +30.2%. At 1 energy, it’s upgraded in 21.2% of runs and usually joins the deck around floor 11.
Upgraded, it gains +3 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 147 wins, 493 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 6.7% of its appearances. Read on for Snap’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Snap Win Rate & Pick Rate
Snap’s 23.0% win rate clears the 13.8% all-deck average by 9.2%, the gap charted below.
Run Outcomes with Snap
Snap has 147 wins and 498 losses over 645 tracked runs (22.8% won); abandoned runs count as losses.
- Wins 22.8%
- Losses 77.2%
Pick or Skip: Snap
Out of 4561 recorded offers Snap is taken 13.0% of the time, and taking it is worth -0.2% in pick lift — 23.7% for runs that picked it against 23.9% for runs that skipped, across 536 decided runs.
Taken 591 times out of 4561 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Snap
Snap is strongest when it joins the deck in Act 3, where runs win 57.6% across 33 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Snap entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Snap
Ranked by win-rate lift, Snap performs best alongside Mad Science (+29.0%), Banshee's Cry (+26.4%), and Legion of Bone (+25.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Snap Win Rate by Class
Snap is drafted only by the Necrobinder, where it holds a 22.9% win rate across 642 runs.
Best Relics for Snap
Snap pairs best with the relics Glitter (+30.2%), Funerary Mask (+29.1%), and Pear (+28.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Snap Card Details
Snap is a common attack costing 1 energy; it’s upgraded in 21.2% of runs and usually picked up by floor 11.
Osty deals 7 damage. Add Retain to a card in your Hand.
Upgrade: +3 OstyDamage
What Ends Runs with Snap
Snap’s most common run-enders are Knowledge Demon Boss (6.7%), Decimillipede Elite (5.0%), and Test Subject Boss (4.8%).
- Knowledge Demon Boss6.7% of runs
- Decimillipede Elite5.0% of runs
- Test Subject Boss4.8% of runs
- The Insatiable Boss4.7% of runs
- Kaiser Crab Boss3.4% of runs
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Snap – Frequently Asked Questions
Is Snap good in Slay the Spire 2?
Across 645 tracked runs, Snap has a 23.0% win rate — +9.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Snap do in Slay the Spire 2?
Snap costs 1 energy. Osty deals 7 damage. Add Retain to a card in your Hand.
What class is Snap in Slay the Spire 2?
Snap is a Common Necrobinder Attack.
Is Snap worth upgrading in Slay the Spire 2?
Players upgrade Snap in 21.2% of runs. Upgrading it grants +3 OstyDamage.
What is the best relic for Snap?
In tracked runs, Snap has performed best alongside Glitter, which lifts its win rate by +30.2% over 15 runs together.
Should I take Snap when it is offered?
Players take Snap in 13.0% of its 4561 recorded offers. Runs that picked it win 23.7% (536 decided runs) against 23.9% for runs that skipped it (1934 decided runs) — a -0.3% difference, and a -0.2% pick lift once sample size is accounted for.
See Also
Compare Snap with the rest of the best Slay the Spire 2 cards, relics, and classes below.