Stardust
Win Rate
32.3%
Pick Rate
1.8%
Δ vs Avg
+18.5

Stardust Attack

Uncommon
Type
Attack
Rarity
Uncommon
Cost
0
Class
Regent
Methodology
Data Methodology

Deal 5 damage to a random enemy X times.

Is Stardust good in Slay the Spire 2?

Stardust is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 5 damage to a random enemy X times. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 371 recorded runs, decks running it win 32.3% of the time, comfortably clear of the 13.8% average, by 18.5%. It’s a more selective pick, turning up in just 1.8% of decks that could run it. Offer data backs the pick — taken 23.2% of the time it is shown, with 33.0% for runs that took it against 28.9% for runs that did not, a +3.9% pick lift across 288 decided runs. Regent players keep it in 11.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Arsenal — together they post a +24.2% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +31.3%. At 0 energy, it’s upgraded in 45.0% of runs and usually joins the deck around floor 15.

Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 118 wins, 247 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 4.6% of its appearances. Read on for Stardust’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Stardust Win Rate & Pick Rate

Stardust’s 32.3% win rate clears the 13.8% all-deck average by 18.5%, the gap charted below.

Win rate32.3%
Average deck13.8%
+18.5% vs averagePick rate: 1.8%371 runs

Run Outcomes with Stardust

Stardust has 118 wins and 253 losses over 371 tracked runs (31.8% won); abandoned runs count as losses.

  • Wins 31.8%
  • Losses 68.2%

Pick or Skip: Stardust

Out of 1360 recorded offers Stardust is taken 23.2% of the time, and taking it is worth +3.9% in pick lift — 33.0% for runs that picked it against 28.9% for runs that skipped, across 288 decided runs.

Pick rate when offered23.2%1360 offers

Taken 316 times out of 1360 offers.

Win rate when picked33.0%288 runs
Win rate when skipped28.9%719 runs
+4.1% vs skippingPick lift: +3.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Stardust

Stardust is strongest when it joins the deck in Act 3, where runs win 66.7% across 51 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—8 runs
Act 123.4%210 runs
Act 233.7%102 runs
Act 366.7%51 runs

Win rate of runs by the act Stardust entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Stardust

Ranked by win-rate lift, Stardust performs best alongside Arsenal (+24.2%), Bundle of Joy (+23.6%), and Big Bang (+22.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Stardust Win Rate by Class

Stardust is drafted only by the Regent, where it holds a 32.6% win rate across 368 runs.

The RegentThe Regentappears in 11.2% of its runs (368 tracked)

Best Relics for Stardust

Stardust pairs best with the relics Anchor (+31.3%), Miniature Cannon (+29.8%), and Shuriken (+27.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Stardust Card Details

Stardust is an uncommon attack costing 0 energy; it’s upgraded in 45.0% of runs and usually picked up by floor 15.

Deal 5 damage to a random enemy X times.

Cost0
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.2
Upgraded45.0%
Typical pickup floor15

Upgrade: +2 Damage

What Ends Runs with Stardust

Stardust’s most common run-enders are The Insatiable Boss (4.6%), Test Subject Boss (4.6%), and Knowledge Demon Boss (4.0%).

  • The Insatiable Boss4.6% of runs
  • Test Subject Boss4.6% of runs
  • Knowledge Demon Boss4.0% of runs
  • Kaiser Crab Boss3.0% of runs
  • Infested Prisms Elite3.0% of runs
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Stardust – Frequently Asked Questions

Is Stardust good in Slay the Spire 2?

Across 371 tracked runs, Stardust has a 32.3% win rate — +18.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Stardust do in Slay the Spire 2?

Stardust costs 0 energy. Deal 5 damage to a random enemy X times.

What class is Stardust in Slay the Spire 2?

Stardust is an Uncommon Regent Attack.

Is Stardust worth upgrading in Slay the Spire 2?

Players upgrade Stardust in 45.0% of runs. Upgrading it grants +2 Damage.

What is the best relic for Stardust?

In tracked runs, Stardust has performed best alongside Anchor, which lifts its win rate by +31.3% over 71 runs together.

Should I take Stardust when it is offered?

Players take Stardust in 23.2% of its 1360 recorded offers. Runs that picked it win 33.0% (288 decided runs) against 28.9% for runs that skipped it (719 decided runs) — a +4.1% difference, and a +3.9% pick lift once sample size is accounted for.

See Also

Compare Stardust with the rest of the best Slay the Spire 2 cards, relics, and classes below.