
StardustAttack
Deal 5 damage to a random enemy X times.
Is Stardust good in Slay the Spire 2?
Stardust is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 5 damage to a random enemy X times. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 24 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 12.6% average, by 12.4%. It’s a more selective pick, turning up in just 4.6% of decks that could run it. Regent players keep it in 14.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Spoils of Battle — together they post a +75.0% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +75.0%. At 0 energy, it’s upgraded in 24.0% of runs and usually joins the deck around floor 14.
Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 6 wins, 18 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Skulking Colony Elite, which closes out 16.7% of its appearances. Read on for Stardust’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Stardust Win Rate & Pick Rate
Stardust’s 25.0% win rate clears the 12.6% all-deck average by 12.4%, the gap charted below.
Run Outcomes with Stardust
Stardust has 6 wins and 18 losses over 24 tracked runs (25.0% won); abandoned runs count as losses.
- Wins 25.0%
- Losses 75.0%
Best Cards to Pair with Stardust
Ranked by win-rate lift, Stardust performs best alongside Spoils of Battle (+75.0%), Quasar (+75.0%), and Mayhem (+75.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Stardust Win Rate by Class
Stardust is drafted only by the Regent, where it holds a 25.0% win rate across 24 runs.
Best Relics for Stardust
Stardust pairs best with the relics Gorget (+75.0%), Pendulum (+50.0%), and Horn Cleat (+41.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Stardust Card Details
Stardust is an uncommon attack costing 0 energy; it’s upgraded in 24.0% of runs and usually picked up by floor 14.
Deal 5 damage to a random enemy X times.
Upgrade: +2 Damage
What Ends Runs with Stardust
Stardust’s most common run-enders are Skulking Colony Elite (16.7%), The Insatiable Boss (8.3%), and Entomancer Elite (8.3%).
- Skulking Colony Elite16.7% of runs
- The Insatiable Boss8.3% of runs
- Entomancer Elite8.3% of runs
- Infested Prisms Elite8.3% of runs
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Stardust – Frequently Asked Questions
Is Stardust good in Slay the Spire 2?
Across 24 tracked runs, Stardust has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Stardust do in Slay the Spire 2?
Stardust costs 0 energy. Deal 5 damage to a random enemy X times.
What class is Stardust in Slay the Spire 2?
Stardust is an Uncommon Regent Attack.
Is Stardust worth upgrading in Slay the Spire 2?
Players upgrade Stardust in 24.0% of runs. Upgrading it grants +2 Damage.
What is the best relic for Stardust?
In tracked runs, Stardust has performed best alongside Gorget, which lifts its win rate by +75.0% over 3 runs together.
See Also
Compare Stardust with the rest of the best Slay the Spire 2 cards, relics, and classes below.