
StardustAttack
Deal 5 damage to a random enemy X times.
Is Stardust good in Slay the Spire 2?
Stardust is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 5 damage to a random enemy X times. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 105 recorded runs, decks running it win 30.5% of the time, comfortably clear of the 19.0% average, by 11.6%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Regent players keep it in 15.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Quasar — together they post a +27.6% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +33.4%. At 0 energy, it’s upgraded in 38.2% of runs and usually joins the deck around floor 14.
Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 29 wins, 66 deaths, and 10 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Skulking Colony Elite, which closes out 5.7% of its appearances. Read on for Stardust’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Stardust Win Rate & Pick Rate
Stardust’s 30.5% win rate clears the 19.0% all-deck average by 11.6%, the gap charted below.
Run Outcomes with Stardust
Stardust has 29 wins and 76 losses over 105 tracked runs (27.6% won); abandoned runs count as losses.
- Wins 27.6%
- Losses 72.4%
Best Cards to Pair with Stardust
Ranked by win-rate lift, Stardust performs best alongside Quasar (+27.6%), Spoils of Battle (+22.1%), and Furnace (+21.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Stardust Win Rate by Class
Stardust is drafted only by the Regent, where it holds a 30.5% win rate across 105 runs.
Best Relics for Stardust
Stardust pairs best with the relics Gorget (+33.4%), Permafrost (+28.6%), and Ripple Basin (+26.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Stardust Card Details
Stardust is an uncommon attack costing 0 energy; it’s upgraded in 38.2% of runs and usually picked up by floor 14.
Deal 5 damage to a random enemy X times.
Upgrade: +2 Damage
What Ends Runs with Stardust
Stardust’s most common run-enders are Skulking Colony Elite (5.7%), Test Subject Boss (4.8%), and The Insatiable Boss (4.8%).
- Skulking Colony Elite5.7% of runs
- Test Subject Boss4.8% of runs
- The Insatiable Boss4.8% of runs
- Infested Prisms Elite3.8% of runs
- Entomancer Elite3.8% of runs
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Stardust – Frequently Asked Questions
Is Stardust good in Slay the Spire 2?
Across 105 tracked runs, Stardust has a 30.5% win rate — +11.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Stardust do in Slay the Spire 2?
Stardust costs 0 energy. Deal 5 damage to a random enemy X times.
What class is Stardust in Slay the Spire 2?
Stardust is an Uncommon Regent Attack.
Is Stardust worth upgrading in Slay the Spire 2?
Players upgrade Stardust in 38.2% of runs. Upgrading it grants +2 Damage.
What is the best relic for Stardust?
In tracked runs, Stardust has performed best alongside Gorget, which lifts its win rate by +33.4% over 14 runs together.
See Also
Compare Stardust with the rest of the best Slay the Spire 2 cards, relics, and classes below.