Tremble
Win Rate
29.4%
Pick Rate
3.5%
Δ vs Avg
+16.8

TrembleSkill

Common
TypeSkill
RarityCommon
Cost1
ClassIronclad
MethodologyData Methodology

Apply 3 Vulnerable.

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Is Tremble good in Slay the Spire 2?

In Slay the Spire 2, Tremble is a common skill from the Ironclad card pool. Its effect: Apply 3 Vulnerable. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.

Over 18 tracked runs its win rate sits at 29.4%, 16.8% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 3.5% of eligible runs. Within Ironclad runs it’s drafted 36.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Armaments, which lifts its win rate by +37.3% when the two share a deck. On the relic side, War Paint is its standout companion, worth a +70.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 11.1% of the time, and tends to be picked up near floor 12.

Upgrading the card adds +1 Vulnerable to its stat line. Of the runs that drafted it, 5 ended in victory against 12 deaths and 1 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 11.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tremble fits a Ironclad deck.

Tremble Win Rate & Pick Rate

At a 29.4% win rate, Tremble runs 16.8% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate29.4%
Average deck12.6%
+16.8% vs averagePick rate: 3.5%18 runs

Run Outcomes with Tremble

Across the 18 tracked runs that drafted Tremble, 5 ended in a win and 13 in a loss — a 27.8% win share, counting abandons as losses.

  • Wins 27.8%
  • Losses 72.2%

Best Cards to Pair with Tremble

Tremble’s strongest card pairings so far are Armaments (+37.3%), Vicious (+37.3%), and Thrash (+30.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tremble Win Rate by Class

Exclusive to the Ironclad, Tremble posts a 29.4% win rate over 18 tracked runs.

The IroncladThe Ironcladappears in 36.7% of its runs (18 tracked)

Best Relics for Tremble

The relics that swing Tremble’s win rate the most are War Paint (+70.6%), Venerable Tea Set (+70.6%), and Lasting Candy (+37.3%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tremble Card Details

A 1-energy common skill, Tremble is upgraded 11.1% of the time and tends to enter the deck around floor 12.

Apply 3 Vulnerable.

Cost1
TypeSkill
RarityCommon
ClassIronclad
Avg copies / deck1.0
Upgraded11.1%
Typical pickup floor12

Upgrade: +1 Vulnerable

What Ends Runs with Tremble

Runs holding Tremble end most often against Knowledge Demon Boss (11.1%), Bowlbugs Normal (11.1%), and The Insatiable Boss (11.1%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss11.1% of runs
  • Bowlbugs Normal11.1% of runs
  • The Insatiable Boss11.1% of runs

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Tremble – Frequently Asked Questions

Is Tremble good in Slay the Spire 2?

Across 18 tracked runs, Tremble has a 29.4% win rate — +16.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Tremble do in Slay the Spire 2?

Tremble costs 1 energy. Apply 3 Vulnerable.

What class is Tremble in Slay the Spire 2?

Tremble is a Common Ironclad Skill.

Is Tremble worth upgrading in Slay the Spire 2?

Players upgrade Tremble in 11.1% of runs. Upgrading it grants +1 Vulnerable.

What is the best relic for Tremble?

In tracked runs, Tremble has performed best alongside War Paint, which lifts its win rate by +70.6% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.