
TrembleSkill
Apply 3 Vulnerable.
Is Tremble good in Slay the Spire 2?
In Slay the Spire 2, Tremble is a common skill from the Ironclad card pool. Its effect: Apply 3 Vulnerable. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 18 tracked runs its win rate sits at 29.4%, 16.8% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 3.5% of eligible runs. Within Ironclad runs it’s drafted 36.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Armaments, which lifts its win rate by +37.3% when the two share a deck. On the relic side, War Paint is its standout companion, worth a +70.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 11.1% of the time, and tends to be picked up near floor 12.
Upgrading the card adds +1 Vulnerable to its stat line. Of the runs that drafted it, 5 ended in victory against 12 deaths and 1 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 11.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tremble fits a Ironclad deck.
Tremble Win Rate & Pick Rate
At a 29.4% win rate, Tremble runs 16.8% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Tremble
Across the 18 tracked runs that drafted Tremble, 5 ended in a win and 13 in a loss — a 27.8% win share, counting abandons as losses.
- Wins 27.8%
- Losses 72.2%
Tremble Win Rate by Class
Exclusive to the Ironclad, Tremble posts a 29.4% win rate over 18 tracked runs.
Best Relics for Tremble
The relics that swing Tremble’s win rate the most are War Paint (+70.6%), Venerable Tea Set (+70.6%), and Lasting Candy (+37.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Tremble Card Details
A 1-energy common skill, Tremble is upgraded 11.1% of the time and tends to enter the deck around floor 12.
Apply 3 Vulnerable.
Upgrade: +1 Vulnerable
What Ends Runs with Tremble
Runs holding Tremble end most often against Knowledge Demon Boss (11.1%), Bowlbugs Normal (11.1%), and The Insatiable Boss (11.1%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss11.1% of runs
- Bowlbugs Normal11.1% of runs
- The Insatiable Boss11.1% of runs
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Tremble – Frequently Asked Questions
Is Tremble good in Slay the Spire 2?
Across 18 tracked runs, Tremble has a 29.4% win rate — +16.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Tremble do in Slay the Spire 2?
Tremble costs 1 energy. Apply 3 Vulnerable.
What class is Tremble in Slay the Spire 2?
Tremble is a Common Ironclad Skill.
Is Tremble worth upgrading in Slay the Spire 2?
Players upgrade Tremble in 11.1% of runs. Upgrading it grants +1 Vulnerable.
What is the best relic for Tremble?
In tracked runs, Tremble has performed best alongside War Paint, which lifts its win rate by +70.6% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.