Tremble
Win Rate
21.5%
Pick Rate
6.8%
Δ vs Avg
+7.7

Tremble Skill

Common
Type
Skill
Rarity
Common
Cost
1
Class
Ironclad
Methodology
Data Methodology

Apply 3 Vulnerable.

Is Tremble good in Slay the Spire 2?

In Slay the Spire 2, Tremble is a common skill from the Ironclad card pool. Its effect: Apply 3 Vulnerable. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 1432 tracked runs its win rate sits at 21.5%, 7.7% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 6.8% of eligible runs. When it is actually offered players take it 24.1% of the time, and that looks correct: those runs win 22.0% against 18.3% for runs that passed, a +3.7% pick lift over 1150 decided runs. Within Ironclad runs it’s drafted 30.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Prolong, which lifts its win rate by +28.9% when the two share a deck. On the relic side, Sai is its standout companion, worth a +36.5% win-rate swing alongside it. It costs 1 energy, gets upgraded 20.9% of the time, and tends to be picked up near floor 12.

Upgrading the card adds +1 Vulnerable to its stat line. Of the runs that drafted it, 303 ended in victory against 1104 deaths and 25 abandons. Its most common run-ender is Test Subject Boss, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tremble fits a Ironclad deck.

Tremble Win Rate & Pick Rate

At a 21.5% win rate, Tremble runs 7.7% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate21.5%
Average deck13.8%
+7.7% vs averagePick rate: 6.8%1432 runs

Run Outcomes with Tremble

Across the 1432 tracked runs that drafted Tremble, 303 ended in a win and 1129 in a loss — a 21.2% win share, counting abandons as losses.

  • Wins 21.2%
  • Losses 78.8%

Pick or Skip: Tremble

Players take Tremble in 24.1% of the 5584 offers it appears in; those runs win 22.0% against 18.3% for runs that passed, a pick lift of +3.7% over 1150 decided runs.

Pick rate when offered24.1%5584 offers

Taken 1346 times out of 5584 offers.

Win rate when picked22.0%1150 runs
Win rate when skipped18.3%1664 runs
+3.7% vs skippingPick lift: +3.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Tremble

Of the 4 pickup windows recorded for Tremble, Act 3 is the best: 42.9% across 84 runs.

Starting deckNot enough data—9 runs
Act 116.9%1000 runs
Act 230.1%339 runs
Act 342.9%84 runs

Win rate of runs by the act Tremble entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Tremble

Tremble’s strongest card pairings so far are Prolong (+28.9%), Folly (+27.3%), and Demonic Shield (+27.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tremble Win Rate by Class

Of the 2 classes that draft Tremble, it performs best with Ironclad (21.7%) and Silent (20.0%).

Best Relics for Tremble

The relics that swing Tremble’s win rate the most are Sai (+36.5%), History Course (+35.1%), and Sword of Jade (+34.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tremble Card Details

A 1-energy common skill, Tremble is upgraded 20.9% of the time and tends to enter the deck around floor 12.

Apply 3 Vulnerable.

Cost1
TypeSkill
RarityCommon
ClassIronclad
Avg copies / deck1.2
Upgraded20.9%
Typical pickup floor12

Upgrade: +1 Vulnerable

What Ends Runs with Tremble

Runs holding Tremble end most often against Test Subject Boss (6.3%), Kaiser Crab Boss (5.9%), and Decimillipede Elite (4.8%) — the share of its runs each accounts for is shown.

  • Test Subject Boss6.3% of runs
  • Kaiser Crab Boss5.9% of runs
  • Decimillipede Elite4.8% of runs
  • Queen Boss4.7% of runs
  • The Insatiable Boss4.4% of runs
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Tremble – Frequently Asked Questions

Is Tremble good in Slay the Spire 2?

Across 1432 tracked runs, Tremble has a 21.5% win rate — +7.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Tremble do in Slay the Spire 2?

Tremble costs 1 energy. Apply 3 Vulnerable.

What class is Tremble in Slay the Spire 2?

Tremble is a Common Ironclad Skill.

Is Tremble worth upgrading in Slay the Spire 2?

Players upgrade Tremble in 20.9% of runs. Upgrading it grants +1 Vulnerable.

What is the best relic for Tremble?

In tracked runs, Tremble has performed best alongside Sai, which lifts its win rate by +36.5% over 23 runs together.

Should I take Tremble when it is offered?

Players take Tremble in 24.1% of its 5584 recorded offers. Runs that picked it win 22.0% (1150 decided runs) against 18.3% for runs that skipped it (1664 decided runs) — a +3.7% difference, and a +3.7% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.