
Dark EmbracePower
Whenever a card is Exhausted, draw 1 card.
Is Dark Embrace good in Slay the Spire 2?
Dark Embrace is a rare Ironclad power in Slay the Spire 2. In combat it resolves as: Whenever a card is Exhausted, draw 1 card. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 25 recorded runs, decks running it win 22.7% of the time, comfortably clear of the 18.9% average, by 3.8%. It’s a more selective pick, turning up in just 0.7% of decks that could run it. Ironclad players keep it in 3.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Stoke — together they post a +17.8% swing in win rate. It also has strong chemistry with the relic Mercury Hourglass, which moves its win rate by +17.8%. At 2 energy, it’s upgraded in 32.0% of runs and usually joins the deck around floor 14.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 5 wins, 17 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Infested Prisms Elite, which closes out 12.0% of its appearances. Read on for Dark Embrace’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Dark Embrace Win Rate & Pick Rate
Dark Embrace’s 22.7% win rate clears the 18.9% all-deck average by 3.8%, the gap charted below.
Run Outcomes with Dark Embrace
Dark Embrace has 5 wins and 20 losses over 25 tracked runs (20.0% won); abandoned runs count as losses.
- Wins 20.0%
- Losses 80.0%
Best Cards to Pair with Dark Embrace
Ranked by win-rate lift, Dark Embrace performs best alongside Stoke (+17.8%), Second Wind (+14.9%), and Vicious (+14.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Dark Embrace
Dark Embrace pairs best with the relics Mercury Hourglass (+17.8%), War Paint (+10.1%), and Bag of Preparation (+10.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Dark Embrace Card Details
Dark Embrace is a rare power costing 2 energy; it’s upgraded in 32.0% of runs and usually picked up by floor 14.
Whenever a card is Exhausted, draw 1 card.
Upgrade: -1 EnergyCost
What Ends Runs with Dark Embrace
Dark Embrace’s most common run-enders are Infested Prisms Elite (12.0%), Test Subject Boss (8.0%), and Lagavulin Matriarch Boss (8.0%).
- Infested Prisms Elite12.0% of runs
- Test Subject Boss8.0% of runs
- Lagavulin Matriarch Boss8.0% of runs
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Dark Embrace – Frequently Asked Questions
Is Dark Embrace good in Slay the Spire 2?
Across 25 tracked runs, Dark Embrace has a 22.7% win rate — +3.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Dark Embrace do in Slay the Spire 2?
Dark Embrace costs 2 energy. Whenever a card is Exhausted, draw 1 card.
What class is Dark Embrace in Slay the Spire 2?
Dark Embrace is a Rare Ironclad Power.
Is Dark Embrace worth upgrading in Slay the Spire 2?
Players upgrade Dark Embrace in 32.0% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Dark Embrace?
In tracked runs, Dark Embrace has performed best alongside Mercury Hourglass, which lifts its win rate by +17.8% over 3 runs together.
See Also
Compare Dark Embrace with the rest of the best Slay the Spire 2 cards, relics, and classes below.