Tri-Boomerang
Win Rate
57.5%
Pick Rate
1.1%
Δ vs Avg
+38.5

Tri-BoomerangRelic

Ancient
RarityAncient
MethodologyData Methodology

Choose Attacks in your Deck. Enchant them with Instinct.

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Is Tri-Boomerang good in Slay the Spire 2?

Tri-Boomerang is an ancient relic in Slay the Spire 2. While carried, it does the following: Choose Attacks in your Deck. Enchant them with Instinct. It ranks among the better relics in the game right now, earning a spot at B tier in our Slay the Spire 2 relic tier list.

Across 41 recorded runs, decks carrying it win 57.5% of the time, comfortably clear of the 19.0% average, by 38.5%. It’s a more situational relic, showing up in just 1.1% of runs. The class that gets the most out of it is the Silent, at a 100.0% win rate. Silent players hold onto it in 0.6% of their runs.

It combos especially well with Neutralize, worth a +42.5% win-rate swing together. Another strong card to run with it is Strike, worth +42.5% to its win rate. On average it’s acquired around floor 33 of a run. Its ancient rarity shapes how frequently you’ll run into it.

It has 23 run wins against 17 losses in our tracked data. When runs carrying it end, the most frequent culprit is Test Subject Boss, which closes out 12.2% of them. Read on for Tri-Boomerang’s complete card, class, and threat breakdown before you decide to pick it up.

Tri-Boomerang Win Rate & Pick Rate

Tri-Boomerang’s 57.5% win rate clears the 19.0% all-run average by 38.5%, the gap charted below.

Win rate57.5%
Average run19.0%
+38.5% vs averagePick rate: 1.1%41 runs

Run Outcomes with Tri-Boomerang

Tri-Boomerang has 23 wins and 18 losses over 41 tracked runs (56.1% won); abandoned runs count as losses.

  • Wins 56.1%
  • Losses 43.9%

Best Cards with Tri-Boomerang

Ranked by win-rate lift, the best cards to run with Tri-Boomerang are Neutralize (+42.5%), Strike (+42.5%), and Bundle of Joy (+42.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tri-Boomerang Win Rate by Class

Tri-Boomerang shows up across 5 classes, led by Silent (100.0%), Ironclad (61.5%), and Regent (60.0%) by win rate.

Tri-Boomerang Details

Tri-Boomerang is an ancient relic carried in 1.1% of runs and usually picked up around floor 33.

Choose Attacks in your Deck. Enchant them with Instinct.

RarityAncient
Typical pickup floor33
Pick rate1.1%
Runs tracked41

What Ends Runs with Tri-Boomerang

Tri-Boomerang’s most common run-enders are Test Subject Boss (12.2%), Queen Boss (12.2%), and Doormaker Boss (7.3%).

  • Test Subject Boss12.2% of runs
  • Queen Boss12.2% of runs
  • Doormaker Boss7.3% of runs
  • Mecha Knight Elite4.9% of runs
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Tri-Boomerang – Frequently Asked Questions

Is Tri-Boomerang good in Slay the Spire 2?

Across 41 tracked runs carrying it, Tri-Boomerang wins 57.5% of the time — +38.5% above the average run. Win rate reflects how often runs with the relic end in victory.

What does Tri-Boomerang do in Slay the Spire 2?

Choose Attacks in your Deck. Enchant them with Instinct.

How rare is Tri-Boomerang in Slay the Spire 2?

Tri-Boomerang is an Ancient relic, picked up in 1.1% of tracked runs.

What is the best card to use with Tri-Boomerang?

In tracked runs, Tri-Boomerang has performed best alongside Neutralize, which lifts its win rate by +42.5% over 5 runs together.

Which class is Tri-Boomerang best in?

Tri-Boomerang has its highest win rate with The Silent (100.0%).

See Also

Compare Tri-Boomerang with the rest of the best Slay the Spire 2 relics, cards, and classes below.