Adventure
Base damage and healing increase by 1
Accuracy and Critical (+4%)
- Cooldown
- 1
- Accuracy
- 100%

Rob the Adventurer (Common, Earth) is a SPAM card with 500 HP, 9 Spamtons per turn and 1 ability: Adventure.

Rob the Adventurer
Adventure
1

Rob the Adventurer (Common, Earth) has 500 HP and earns 9 Spamtons per turn. Our model rates it D tier, #121 of 127 cards.
Rob the Adventurer is an element engine: Adventure add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Rob the Adventurer enters every match with Shadowheart and Earthheart already in one of its three slots.
Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Rob the Adventurer has the same 5% resistance against every element.
Effective HP against the card pool's average damage mix: 526.
Cards that feed Rob the Adventurer's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Rob the Adventurer.
Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Nao
Rob the Adventurer (Common, Earth) has 500 HP and earns 9 Spamtons per turn. Our model rates it D tier, #121 of 127 cards. Rob the Adventurer is an element engine: Adventure add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Rob the Adventurer has the same 5% resistance against every element.
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Our model rates Rob the Adventurer D tier (#121 of 127 cards). It scores 8 for damage and 7 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Rob the Adventurer can run Inscribed, Doomed Hour and Evolution; pick the one that fits your deck's plan.
Rob the Adventurer has Adventure. Together they deal about 0 expected damage per turn against an average card before element bonuses.
Rob the Adventurer has the same 5% resistance against every element.
Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences.