Rob the Adventurer card in SPAM

Rob the Adventurer — SPAM Card Earth · Common

EarthCommonElement engine
HP
500
Spamtons
9
Tier
D
Methodology
Data Methodology

Rob the Adventurer (Common, Earth) is a SPAM card with 500 HP, 9 Spamtons per turn and 1 ability: Adventure.

Element
Earth
Rarity
Common
HP
500526 effective
Spamtons per turn
9
Modeled tier
D · #121

Rob the Adventurer overview

Game data
Rob the Adventurer card in SPAMRob the AdventurerAdventure1ShadowheartEarthheart500/5009

Rob the Adventurer (Common, Earth) has 500 HP and earns 9 Spamtons per turn. Our model rates it D tier, #121 of 127 cards.

Rob the Adventurer is an element engine: Adventure add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.

D#121 of 127 cardsModeled from damage, durability, economy and how often the strongest decks use itModeled
Damage
8
Durability
7
Economy
69
Utility
33

Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this

Rob the Adventurer abilities

Calculated

Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.

Starting Tox

Rob the Adventurer enters every match with Shadowheart and Earthheart already in one of its three slots.

Rob the Adventurer talents

Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.

  1. 1InscribedThe card is immune to Vanish effects
  2. 2Doomed HourApplies Eternity to all enemy cards when this card is killed.
  3. 3EvolutionIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are.
    Thresholds at 75%, 50% and 25% HP.

Talents unlock when you pull duplicates of the card from orbs.

Resistances

Game data

Rob the Adventurer has the same 5% resistance against every element.

+5%Fire
+5%Water
+5%Earth
+5%Nature
+5%Shadow
+5%Light

Effective HP against the card pool's average damage mix: 526.

How to play Rob the Adventurer

Rob the Adventurer has the same 5% resistance against every element.

GeneratesShadowEarth

Similar cards and alternatives

Same element or role with comparable HP and income: swap options when you don't own Rob the Adventurer.

Rob the Adventurer lore

Species: TokscythRegion: LumethiaEra: Age of the Deities

Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.

More SPAM lore →

Art and print odds

Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:

  • Standard95%
  • Reverse3%
  • Foil1.6%
  • Full Art0.4%

Illustrated by Nao

Rob the Adventurer (Common, Earth) has 500 HP and earns 9 Spamtons per turn. Our model rates it D tier, #121 of 127 cards. Rob the Adventurer is an element engine: Adventure add element points with every cast, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Rob the Adventurer has the same 5% resistance against every element.

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Rob the Adventurer FAQ — SPAM v1.20

Is Rob the Adventurer good in SPAM?

Our model rates Rob the Adventurer D tier (#121 of 127 cards). It scores 8 for damage and 7 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.

What is the best talent for Rob the Adventurer?

Rob the Adventurer can run Inscribed, Doomed Hour and Evolution; pick the one that fits your deck's plan.

What abilities does Rob the Adventurer have?

Rob the Adventurer has Adventure. Together they deal about 0 expected damage per turn against an average card before element bonuses.

What is Rob the Adventurer weak to?

Rob the Adventurer has the same 5% resistance against every element.

What is the lore of Rob the Adventurer?

Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences.