Call of the Forest
Deal 30
Nature damage to all enemy cards
Nature bonus (+4)
- Cooldown
- 4
- Accuracy
- 100%
- Critical
- 1% · ×2
- Damage per cast
- 82
- Damage per turn
- 20
- Targets
- All enemies

Spirit of the Fauna (Common, Nature) is a SPAM card with 800 HP, 8 Spamtons per turn and 2 abilities: Call of the Forest and Solar heal.

Spirit of the Fauna
Call of the Forest
4
Solar heal
3800/800

Spirit of the Fauna (Common, Nature) has 800 HP and earns 8 Spamtons per turn. Our model rates it B tier, #53 of 127 cards.
Spirit of the Fauna is an element engine: every cast of Call of the Forest and Solar heal adds element points, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks.
Data: SPAM game client v1.20 · extracted Oct 7, 2026 · How we calculate this
Base values before element bonuses. Expected damage accounts for accuracy, critical hits, targets and the average resistance of the card pool.
Browse every card with its in-game look, abilities, talents and resistances, filter by element, rarity and role, star your favourites and send any card straight to the Deck Builder.

Every card has three talents and one is active per match. In ranked you pick it in a 30-second draft; in casual it is set in your collection.
Talents unlock when you pull duplicates of the card from orbs.
Spirit of the Fauna resists Shadow damage best (35%) and takes the most from Fire, Water, Earth, Nature and Light (10%).
Effective HP against the card pool's average damage mix: 932.
Spirit of the Fauna resists Shadow damage best (35%) and takes the most from Fire, Water, Earth, Nature and Light (10%).
In the Tox Shop, Natureheart is its best modeled buy.
Cards that feed Spirit of the Fauna's element bonuses, or that its own bonuses power up.
Same element or role with comparable HP and income: swap options when you don't own Spirit of the Fauna.
After the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars. The Eternal, wrongly nicknamed Spirit of the Fauna, took on a role of regulation. It sees to the needs of the living species on the Surface. Meeting it is exceedingly rare, unless you're its target. Be careful not to disturb it in its work. It knows how to punish poachers without the slightest mercy, through its powerful abilities.
More SPAM lore →Every SPAM card can drop in four finishes; orbs roll the finish separately from the card:
Illustrated by Embers
Spirit of the Fauna (Common, Nature) has 800 HP and earns 8 Spamtons per turn. Our model rates it B tier, #53 of 127 cards. Spirit of the Fauna is an element engine: every cast of Call of the Forest and Solar heal adds element points, and each point raises every ability of that element by 10% for the rest of the match. That stacking is the core of most strong SPAM decks. Spirit of the Fauna resists Shadow damage best (35%) and takes the most from Fire, Water, Earth, Nature and Light (10%). In the Tox Shop, Natureheart is its best modeled buy.
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Our model rates Spirit of the Fauna B tier (#53 of 127 cards). It scores 49 for damage and 83 for durability on a 0–100 scale relative to every other card. These ratings are modeled from game data, not win rates.
Spirit of the Fauna can run Length, Immunity-8 and Erosion; pick the one that fits your deck's plan.
Spirit of the Fauna has Call of the Forest and Solar heal. Together they deal about 20 expected damage per turn against an average card before element bonuses.
Spirit of the Fauna resists Shadow damage best (35%) and takes the most from Fire, Water, Earth, Nature and Light (10%).
In the Tox Shop, Natureheart is its best modeled buy.
After the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars. The Eternal, wrongly nicknamed Spirit of the Fauna, took on a role of regulation. It sees to the needs of the living species on the Surface.